[center] [img]http://i.imgur.com/9VxFj0Q.jpg[/img] [I][url=https://www.youtube.com/watch?v=NmIBSeFhnfc][u]"Am I Machine?"[/u][/url][/i] [color=darkgray][b]Name/Unit Designation[/b][/color] [color=f26522]Unit-XL035 [I]"Golem"[/I][/color] [color=darkgray][b]Description[/b][/color] [color=f26522]Unlike many Synths created by the Institute Golem was not made to blend in among humans, he more resembles a Supermutant than a human. Golem stands at a staggering 8'5" and has a incredibly heavy set body build, weighing a little over eight-hundred pounds. His body was designed to be bulky and muscular, for combat purposes. Much like a Supermutant Golem is bald, no hair was incorporated anywhere on his body, and his skin is incredibly sickly looking. What breaks the illusion of him being a Supermutant are the parts of his metallic skeleton that aren't covered by his artificial skin, such as his hands which look more like clawed gauntlets. More over his power core is visible in the middle of his chest, it gives off the same faint red glow that his eyes do. His clothes are much more... clothes like when compared to a Supermutant's usual wardrobe of random garbage. He wears steel toed combat boots, along with a pair of armored combat pants, and a sleeveless trench coat with a hood large enough to cover his head.[/color] [color=darkgray][b]Former occupation/Assignment[/b][/color] [color=f26522]Like all of the Synths designed in the XL series Golem was made to be the Institute's answer to the Supermutant problem plaguing the Wastes. Golem, and the other XLs, were tasked with being able to track down Supermutants and eliminate them or if asked subdue Supermutants and transport them back for testing. Likewise the XLs were also used as guards for Institute field testers who had to venture out into heavily Supermutant infested areas.[/color] [color=darkgray][b]Basic Personality traits[/b][/color] [color=f26522][I][u]Protective[/u][/I] It is in Golem's programing to instinctively identify any potential threats and to neutralize them before they cause any harm to those he is charged with guarding, even if it means injury to his own being. This programing still seems to hold strong as he finds himself going out of his way to put a stop to harm befalling others. [I][u]Simple[/u][/I] The XL series was never designed to be highly intelligent, they were programed to be able to handle well in combat situations and have little problem solving skills beyond that. They aren't near the intelligent levels of the usual Institute Synth, but they are capable of forming their own thoughts and opinions given enough time.[/color] [color=darkgray][b]Character Traits[/b][/color] [color=f26522][url=http://fallout.wikia.com/wiki/Bruiser][i][u]Bruiser[/u][/i][/url] Golem's larger body build makes him slower but stronger. He is like a walking tank, he can take a hit and give one back with twice the power. [url=http://fallout.wikia.com/wiki/Heavy_Handed][i][u]Heavy Handed[/u][/I][/url] Golem was made for getting up close and personal. Give him a super sledge, or just let him use his bare hands, and give him a target then watch him go to work. [url=http://fallout.wikia.com/wiki/Tight_Nuts][i][u]Tight Nuts[/u][/I][/url] Golem was built to take damage that would send other Synths to the scrap yard. You need something to hide behind in a Deathclaw attack? Golem is your best bet.[/color] [color=darkgray][b]Skills[/b][/color] [color=f26522][url=http://fallout.wikia.com/wiki/Melee_Weapons][i][u]Melee Weapons[/u][/I][/url] Anything from a large club to a super sledge is practically a weapon of mass destruction in Golem's hands. [url=http://fallout.wikia.com/wiki/Unarmed][i][u]Unarmed[/u][/i][/url] Golem doesn't need a big stick to crack some skulls, his fists work just fine. A lights out punch from him will be the last time your lights are ever on again. [url=http://fallout.wikia.com/wiki/Throwing][i][u]Throwing[/u][/i][/url] Not everything is in swinging distance, that is why Golem has gotten use to hurling anything he can get his hands on at the things his fists can't reach. A rock has never been as deadly as when it is thrown by Golem.[/color] [color=darkgray][b]Equipment[/b][/color] [color=f26522]Four Repair Kits 100 Caps[/color] [/center]