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Dreamscape | A World Forgotten
A Post-Apocalyptic Fantasy Roleplay | GM'd by Leslie Hall, Lunarlors34 and Caits
Inspired by Dark Souls, Undertale, Journey and heavily influenced by the beautiful culture of the Indigenous Australian people



Amazing artwork by Vennom07 on DeviantArt!
Chapter 1 | A New Horizon

"Men, by nature, are curious beings. So much so that we would forsake everything we ever knew, for even the slightest glimpse at what’s beyond the horizon. We seek an understanding of our existence; the truth..." Anonymous, 24 Cycles after The Silence.


The new world of Eden is quickly approaching it's turnover to a new century, and humanity is slowly starting to recover from the cataclysmic event that changed the world three hundred years ago. The Silence, as it's known, transformed the world into a strange, desolate place filled with unique creatures and environments. Humanity barely managed to cling to life. They lost their homes, their families and their cultures. From the remnants of their fallen societies, a new hope arose among the remaining members of humanity. It is not known why, but the humans were quick to embrace Eden. Despite the circumstances they found themselves in, people were happy. They saw The Silence not as the end, but a new beginning. They slowly started to rebuild their societies, and although mankind's evolution was sent back to a more primal time; the knowledge of those who lived before The Silence combined with humanities unbridled desire for change has caused the human societies to once again rise above the other species even in a few short centuries.

The Anshar tribe is one such human society, situated in a place named the Dreamscape. The Dreamscape is a large desert, spanning thousands of miles from one ocean to the other. There are a handful of small oasis' situated within the Dreamscape where many small tribes reside. The Ansharin Oasis is where our story begins. Strong willed and resourceful, the Ansharin's are trained young to hunt and survive in The Dreamscape. Most are content with their peaceful lives, but there are some among the new generation who yearn for something different. They want to explore beyond the Dreamscape, see the rest of Eden. Their curiosity is frowned upon by their elders, as the histories inform us that it was mankind's curiosity that brought The Silence.

One day, a young Ansharin finds an old weathered journal from a time before The Silence. Will you be able to resist the temptation? Can you truly live in stagnancy? Or will you let your thirst control you, even though you fear it may change the world yet again?
~ Roleplay Rules ~

~ Respect the authority of the GM's as well as each other. ~
~ General roleplaying rules are expected. As well as a casual level of writing. ~
~ One character per person at the moment. ~
~ Characters must be appropriate to the culture and setting of the world ~

Known Locations

Will update as we discover them


✦ The Dreamscape | Ansharin Oasis Located in the south-east deserts of The Dreamscape, the Anshar Tribe call this oasis home. Thick bush land accompanies the oasis, remaining luscious and vibrant thanks to the fresh spring water of the Oasis. Many hand crafted huts and statues litter the area around the water. There is one large hut, in which the tribe elders reside and teach The Dreams to the newer generations. In front of this hut, is a large fire pit where the tribe gathers for celebrations and to worship their Gods.

The outskirts of the Oasis is where the majority of the tribe's food is grown to be stored in the elder's hut. Beyond this point, is the Moodjar Plains in the west.


✦ The Dreamscape | Moodjar Plains Expansive, dry plains reaching for miles to the west. The plains act as the Anshar Tribe's hunting grounds, where there is a multitude of fauna and flora for them to hunt for food and pelts. Beyond the plains to the west is nothing as far as the eyes can see, but to the north-west there lies a strange mountain where the tribesmen are forbidden to explore.
The Ansharin Culture

In order to stay authentic, I ask that our characters adhere to this description of the Ansharin Culture. This includes physical traits. If you are uncomfortable with roleplaying as a different ethnicity then perhaps this isn't the roleplay for you.


Like many humans trying to rebuild their lives after The Silence, the Ansharin Tribe surfaced when a group of different individuals from various backgrounds and lifestyles decided to band together and create a new home. While it wasn't the most popular choice, the south-east plains of The Dreamscape would become the base of their lives. The beautiful Oasis along with plentiful wildlife meant they could be more than capable of sustaining themselves for generations. As the generations passed, the Anshar people's appearance and language evolved to become very distinctive and unique to their tribe. The Ansharin have a dark, almost caramel like skin tone and usually sport very prominent features. Their bodies are well suited for hunting and traversing the desert. Their most notable trait, is their bodies natural ability to preserve water. An Ansharin can survive up to three days without water, although this is not recommended. The Ansharin native language is derived heavily from a mixture of multiple languages from before The Silence. You don't have to learn a different language, but please be aware that when you write dialogue in English; it will actually be in the Ansharin tongue.

The Ansharin are known for their skilled hunters and resourcefulness. It is considered a great sign of disrespect in the Anshar tribe to be wasteful of anything the land presents to them. They make use of everything; gathering fruit and then using the strong, sturdy leaves of certain plants to weave other tools such as baskets and nets. They use every part of the animals they hunt, even the fur pelts for clothing. They attribute this respect of nature to their God, Kedalup. This is the name given to the land, and they are taught young that taking the generosity of Kedalup in vain is a sin so great that it may bring about another Silence. There are many mysteries about The Silence that the newer generation of the Anshar Tribe are left in the dark about. The elder's forbid the teaching of the time before The Silence, treating it as the ultimate taboo.

The Ansharin traditional garments consist of mostly a set of shin guards from the pelt of various animals, a leather belt adorned with pelts and feathers to wear around the waist and a large shawl made from the skin of a Ngarlak. The pelt is surprisingly light, and offers sufficient protection from the desert sun and the chilling cold of The Dreamscape's harsh nights. In order to hunt, the Ansharin use hand crafted spears, bows and daggers. These are often carved from the sturdy tusks of the Ngarlak and tied to sturdy pieces of wood. The female and male attire are the same, as the Ansharin do not value one gender over the other. All are equal in the eyes of Kedalup.

The Ansharin people sport a very rich culture of music, dance and art. It isn't uncommon for Ansharin to go out on hunts wearing ceremonial paints. Some of the even more skilled hunters are given tattoos to represent their strength and to prove that they are a warrior. These people are remembered in the Dream; the oral recollection of the tribes history that is passed from the elders to the new generation through a series of song, dances and folk stories. The Ansharin have no written language, and they tell their story through art and performance, as well as word of mouth.
Character Sheet

Name - There is no strict naming convention for the characters. However if you don't mind doing a quick google search, Indigenous Australian names would be preferred.
Gender - Male, Female or specify if those aren't applicable.
Age - This is very much a coming of age story, so I would like the characters to be between 14 and 25.
Appearance - A brief description of what your character looks like. Please refer to the cultural summary when writing this. I kept the appearance details VERY brief because I would like you guys to have some freedom with how you portray your character. You can also use an image if you'd like, but please avoid using anime unless you find an absolutely perfect image that fits your character AND is appropriate to the tribal theme.
Personality - A brief description of what your character values. What inspires them, and how they are seen by others. This can be revealed in the IC if you'd like; but I would at least appreciate a few key words describing them as well as a short little passage about why they wish to see Eden. Why are they so tempted to leave the tribe and explore this strange new world?
Skills - What is your character good at? Remember to keep it culturally appropriate to the Ansharin people. If you want to put something that you're not sure about here, please ask a GM. Later on in the roleplay, magic will become more prominent. However it remains as an unknown skill and will be left out until further notice.
Equipment - What does your character carry? Keep it realistic. Remember, the Ansharin aren't the most advanced people. We don't have access to weapon smiths.
Biography - This roleplay is more about the journey, rather than what came before. So the bio is completely optional. I won't mind if you leave it out, but of coarse I won't stop you from adding one if you desire so! Again, this can also be revealed in the IC.

Hidden 9 yrs ago Post by Cello
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boop. Reserved for a thing!
Hidden 9 yrs ago Post by MarshiestMallow
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Wicked. I shall work on a character soon
Hidden 9 yrs ago Post by Insatiable
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Ahh!! *rolls under a blanket*

I'll bring in my lovely character when I get home.
Hidden 9 yrs ago Post by Cello
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I'm going to eventually work out a list of fauna and flora with the other gms so if you'd like to contribute any ideas please do.
Hidden 9 yrs ago Post by Zendrelax
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Alright, I saw the interest check, and am slightly bummed that you're already full up, but them's the breaks. If you could put me on that "reserve/potential antagonist" list too, that would me swell, since I'll probably be following this anyways.

While it might not be my place, myself not technically being as member, this roleplay looks much too good for me not to offer a word of caution. In the last post of the interest check you mentioned the flora and fauna of the world you are creating. Now, worldbuilding can be a great time, and ou might not have much left (in which case the entire remainder of this post is quite irrelevant), but otherwise if you focus too much on it the actual story might never start. I've only ever seen this happen in real time once, but I've stumbled across the incredibly promising-looking threads (much like this oneβ€”did I mention that it sounds awesome?) with unfinished worldbuilding projects and no actual roleplaying. And I'm not talking about big things like "What countries are there and where do they go?" but little things like "What sort of horrible drugs should our world have?"

There are almost certainly people better suited to giving you advice on this than myself, but if I had to (and I think it would be quite rude not to), then I'd say that if you need any more to actually get started, then you should write that out, and certainly have a good idea in your head where you want to take it, but don't actually start writing out the minutiae of the world until the roleplay itself builds up enough momentum to see it through the worldbuilding.
Hidden 9 yrs ago Post by Cello
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@Zendrelax That's some very good advice, and I'm glad to see that you're so interested. I'll be sure to add you to the waiting list.

I've been thinking about the whole Flora and Fauna thing, and discussing it with my GM's. To tell you the truth, I don't think any of us are that keen to put so much effort into it. Which sounds lazy (because it is) but my thought process behind it is basically;

a) While it's important to the world building, it's not the central focus of the roleplay. I would rather just leave it up to the imaginations of the roleplayers to come up with interesting animals and plant life with each new area we encounter. Which brings me to,

b) We're probably not gonna be spending years in one area of Eden. Eden is a WHOLE world, and our journey will take us to different continents at different stages of technology. (I mean seeing as I'm basing this off of Indigenous Australian's, I'll use the example that the British civilisation was so far ahead of the Aboriginals when they first came to Australia). So with that in mind, I don't think ANY roleplayer can be bothered learning the names of different plants and animals for every new area. Heck, I'm the GM and I don't even think I can be bothered creating them.

My proposal is that we go about it very casually. We just make them up as we need to use them in the IC. We'll make sure to put thought into their names and appearance to keep them culturally accurate and fantasy like.
Hidden 9 yrs ago 9 yrs ago Post by Insatiable
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I find this method to be significantly relevant on providing a foundation for worldbuilding. Basically an approach which everyone should consider on tackling if they haven't yet.
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Hidden 9 yrs ago Post by Cello
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@Insatiable It seems we'll be taking a very bottom-up approach. I feel like that would make sense because our characters come from a tribe where knowledge of anything outside of their own little world isn't really needed.
Hidden 9 yrs ago 9 yrs ago Post by SillyGoy
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Here I am to take the inevitable spot of Best Hunter Ever before anyone else, boss.


Name: Yel'Shadar, "Kamende"

Gender: Male

Age: 17

Appearance:

Yel'Shadar is young adult man of middling height, bald head, and lean build. His face is rather wide in shape with a square jaw, and his cheeks are slightly sunken, leading him to be nicknamed "Hawk" since childhood, although the appellation could also be applied to his hunting skills. His skin is dark, of a complexion middling between chocolate and caramel, and the grey furs of the standard garb of his tribe obscure his well-defined, athletic musculature.

Yel's skill as a hunter has earned him his tattoos on his 16th birth-month. Their blue ink covers a great portion of his back and depict a story in a series of scenes that first sprout from his tailbone and end at the nape of his neck. The story is of a Mudain - a species of large raptor that flies over the Moodja in search for prey - who taught an ancient Ansharin named Kamena who had been exiled from the tribe as a child how to hunt on her own. Mudain are known for their intelligence, ferocity and determination during hunts, and Yel's skill has been likened to theirs and the brilliance of Kamena in the closing acts of the tale. In the Dream, he is remembered as "Kamende," in a slight modification of Kamena's name to render it masculine.

When on hunts, blue paints snake elaborate patterns along his arms, legs, and below his eyes to complement his tattoos. He is seldom seen without his hunting gear: a dagger and throwing spears or a bow, on account of his love of the trade and his insistence on practice.

Personality:

Yel'Shadar, somewhat incongruous to his trade, is actually quite reserved. Humble, though still quite proud, he makes little comment about his exploits as a hunter, but his ego will tolerate no questioning of his superb skills at the trade. Like a good Ansharin youth, he is respectful to his elders, bowing and kneels where tradition deems it necessary. But above those, he is curious of the world. He sees his father's death as a sort of disconnection between him and his tribe, and that the journal as some variety of providence that's telling him to go out and see all of Kedalup - all of Eden. He's been plenty of times to the vast, dry expanses of the Moodjar, but surely there must be more beyond the plains? Perhaps these were even mountains before the Silence? Yel wants to know these secrets, and extract them like one would a Ngarlak's heart from its carcass.

Skills:
  • Path of the Jaguar: Yel might very well be the best hunter among the Ansharin, on account of him having performed the trade since age 6 with unrivaled intensity and exclusivity at the encouragement of his father and the protests of others. He most certainly has the excellent physique, senses and experience that make him a champion at it.
  • Path of the Tiger: The same things that make Yel a great hunter also make him a decent warrior. While not having pursued the martial arts as fervently as tracking, archery or throwing, he is more than capable of pulling his weight in a fight.
  • Kedalup's Bounty: Yel knows some herbology by necessity - hunting sometimes sees one hurt. Yel also knows how to forage.
  • Ansharin Artisan: Yel is adept at the creation of weaponry. Specifically: Ansharin daggers, bows, spears and arrows.


Equipment:
  • Standard Ansharin Garb
  • Blue Body Paints (optional)
  • Waterskin
  • 1x Bone Dagger
  • 3x Throwing Spears or Bow and 5x Bone-tipped Arrows


Biography:

Yel'Shadar was born to Lowa and Dug, two successful hunters of the Ansharin tribe, about seventeen cycles ago. His birth was a stubborn and violent one that saw his mother ill at the night of his delivery and deceased the next morning. Born amidst grief, it was thought that the infant Yel was a bad omen to the tribe, but these vengeful voices were quelled by a series of invariably good hunts on his father's part. Dug, who henceforth expanded his love for Yel to fill the void that Lowa left, resolved to raise the child as best as he could to the point of extreme protectiveness.

He would take the boy out on hunts and practice the skills that the trade entailed when Yel could have been playing. When not out on hunts, Yel would otherwise be preoccupied with fashioning bows, daggers, arrows and all other sorts of hunting implements instead of socializing with his age group. Dug never let Yel out of his sight, and his possessive but loving parenting produced a brilliant if somewhat peculiar hunter. Unfortunately, Dug would never have the opportunity to see Yel fully mature as a failed venture saw him trampled and torn under the feet and tusks of a mastodon. The fifteen year old boy and the rest of the hunting party managed to fell the beast, but though two weeks' worth of food was got, it was done so at the expense of a very valuable member of the tribe - and more importantly, a father.

The loss devastated him. Bereft of immediate family, Yel started being more introspective, and others respectfully left him to grieve by his lonesome. This, of course, caused him to think over and over again about the wonderful man that was his father, thereby deepening his sadness. Without anyone close to help fill this new hole in his chest, as he so describes it, he began looking toward Kedalup for succor: the air, the clouds, the rain, the beasts that he and the others hunt - the expanses of the Moodjar and the shimmering waters of the Oasis; for the first time, the young adult realized that they were all so very, very, very beautiful. Yel started to deliberately slow himself down on the return trips from hunts, just content to examine at the world as it was. Sometimes, he would climb a hill and just stare at the horizon the whole afternoon with longing. He discovered then that there was so much of Kedalup and so little that he knew about it, both its present self and its past self. So when the Journal was discovered, his imagination was set aflame with possibilities. Yel practically lunged at the opportunity for the adventure that so entailed the unearthed relic. Leaving the tribe would be sad indeed, but - Kedalup, Kedalup! He had to see all of it.
Hidden 9 yrs ago Post by Cello
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@SillyGoy I very much enjoyed reading your sheet! You've also helped me make a decision about the whole fauna and flora thing. We'll still have unique critters and plants, but the old ones that we know and love can still exist in some shape or form as well. It'll make things simpler while still having an air of fantasy about it.

Yel is accepted!
Hidden 9 yrs ago Post by SillyGoy
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Super duper, boss. Adding him to the Characters tab now.
Hidden 9 yrs ago Post by Cello
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Name | Kwelak Djilyaro, "Kwenda"

Gender | Male

Age | 15

Appearance | Kwelek is a young boy of above average height with a very lean, slender body. He has dark skin, but is somewhat lighter in tone due to his ancestry. His skin is rough and he sports calloused feet and hands from a life of hard labor. His hands and feet are usually covered in a white, almost chalk like dust that is found within the Moodja. He has a very sharp, angular face with a very well defined jaw line and sharp cheekbones. He has amber eyes and his hair is a light brunette with flecks of gold streaking throughout. He weaves beads, feathers and other charms into his shoulder length hair. He is also one of the youngest Ansharin to have received his tattoos, and he is remembered within the Dream as 'Kwenda', a marsupial of the Moodja known for it's unmatched speed. His tattoos are a depiction of an old folk tale from the Dream involving the Kwenda, covering him from head to toe with the red ink.

Personality | Kwelek is a rather respectful young man who listens to his elders and is eager to please. He can be a bit of a blind optimist sometimes; always motivated to continue even in dire circumstances. He tends to be a bit arrogant because of this, refusing to face facts. He's a bit of a slow learner, but his determination is downright inspiring. Even if he were to fail a thousand times, Kwelek would be too stubborn to admit defeat. Kwelek enjoys telling stories, and can always be relied on to recall a tale from the Dream around the camp fire. Even despite his love for his tribe, Kwelek wishes to explore Kedalup in the hopes of finding his exiled mother as well as contribute even greater tales towards the Dream.

Some of the other members of the Ansharin hold quite a bit of resentment towards Kwelek. They believe he was unworthy of receiving his tattoos as his skills as a warrior and hunter are sub-par compared to others. They believe his anointment to be a case of favoritism as Kwelek is the grandson of one of the elders.

Skills |
  • Kedalup's Messenger Kwelek's speed is unmatched among the Ansharin. What he lacks in strength, he makes up for with his nimbleness and powerful young legs. He was given the name 'Kwenda' for being the first Ansharin in two generations to be able to catch the marsupial of the same name.
  • Ansharin Sentry Kwelek was never strong enough to be a fully fledged hunter for his tribe, but his quick feet and keen senses allowed him to serve well as a scout for his tribe. There are many dangerous predators that roam the Dreamscape, and it is the job of the Ansharin Scouts to spot any trace that they might come near the Oasis.
  • Dream Weaver The sacred art of recalling the Dream. Every Ansharin learns the Dream, and Dream Weaving is a common practice among the tribe. Kwelek is infamous for his exciting recollections of the Dream that are quite popular among the children of the tribe.


Equipment |
  • Waterskin
  • 1x Bone tipped spear
  • Ansharin Pelts


Biography | Kwelek never knew his father, and he barely had a chance to know his mother. While his mother was pregnant, she committed a great sin against Kedalup. Kwelek's mother, deranged and rabid, murdered her husband while he slept. The elders wanted to kill her, but they knew doing so would also kill the unborn Kwelek. They allowed her to give birth to her son, and then banished her to The Dreamscape to forever carry the weight of her sins on her shoulders. This is all that Kwelek knows of his mother, and any further questions are met with scornful looks of both fear and disgust. The Ansharin are superstitious people, and what happened to Kwelek's mother is a topic of taboo that is avoided within the tribe. They act as though it never happened. Yet despite this, Kwelek was still shunned by his tribe for being the son of a heretic.

Growing up, Kwelek was never the best hunter. He couldn't even fight well. He was often belittled by his peers because of this fact, and he quickly sought to rectify his weakness. He would no longer be the shameful son of a traitor, and became determined to earn his tattoos and be remembered in the Dream. There is an old tale in the Dream, of an Ansharin who ran like the wind, and moved like lightning. He was the first Ansharin to ever be fast enough to touch the tail of the Kwenda. The Kwenda are the only creature that roam the Dreamland that the Ansharin do not hunt. This is for two reasons: one, they are considered to be messengers of Kedalup. As such, they are sacred and must not be hunted. And two, the Kwenda are so fast, so nimble and agile, that even if the Ansharin did hunt them; they'd never be able to catch them.

Determined, Kwelek spent most of his spare time between training and working as a scout chasing after the many Kwenda that roamed the Moodja. He quickly became the target of mockery among the tribe for his stubborn attitude. That was until, one evening, Kwelek caught the Kwenda. When he showed up at the fire pit for dinner that night, the other tribesmen couldn't believe their eyes. No one in two generations had ever been able to touch a Kwenda, let alone capture one. Kwelek's grandfather and the other elders decided that this feat was deserving of the Dream; and Kwelek's name was changed to Kwenda. He was also given his tattoos, that depict the first Dream about the Kwenda and how it came to be the fastest creature in the Dreamscape.

Although some are still resentful of Kwenda, envious of his tattoos, he gained recognition among the other Ansharin. People stopped remembering him as Kwelek, son of the heretic, and started remembering him as Kwenda, a messenger of Kedalup. Now that the journal has been discovered, Kwenda's new ambition in life is to explore Kedalup and learn about life before The Silence; spreading the Ansharin Dreams wherever he goes.
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Hidden 9 yrs ago Post by SillyGoy
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That's a good CS, boss; a pleasure to read. But one thing came to my mind - would Yel have gotten his tattoos by now?
Hidden 9 yrs ago Post by Cello
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At his skill, most definitely.
Hidden 9 yrs ago Post by SillyGoy
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Super duper, boss. Edited his CS accordingly.
Hidden 9 yrs ago Post by Cello
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Awesome. I'm going to sleep now. I look forward to more characters.
Hidden 9 yrs ago 9 yrs ago Post by Grim327
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There we go! I was having some difficulty with the bio, so I said screw it. I'll probably make one later today or something. That aside, it's basically finished. Hope you like it!
_______________________________________________________________________________________________________________
Name - Daku Jarrah β€œDurabu”

Gender - Male

Age - 21

Appearance - Daku is one of the largest men in the village. He stands 6’3” from head -to-toe, and weighs 240 pounds, most of which is muscle. Consequently, Daku has broad shoulders with arms and legs as thick as tree trunks. He obtained most of this muscle by aiding in the heavier labor around the tribe, from hauling back larger prey, to the gathering of heavy materials, and everything in between. His complexion is dark though not blackened. His is in a crew cut form to keep it simple and practical. With defined cheekbones and a square jaw to add to his already intimidating stature, most strangers would rather stay away from, but thankfully that’s not the case with the Anshari. His deep and dark blue eyes, round out the rest of his face. Along his chest and torso is his tattoo depicting a story of a Durabu*, which he gets his namesake, aiding smaller animals across a river and defending them from an attacking predator once crossed.** His garments include the normal hide and fur clothing that most other tribesmen wear, just in a larger size, and again, like most others, his hands and feet are calloused from both the labor and intricate finger work he does.

Personality - For the most part, Daku is your β€œGentle Giant.” He is kind and very caring toward everyone in the tribe, and never hesitates to aid those in need. Most of his fellow tribesmen know him for spending much of his time teaching and playing with the younger children. He keeps out of the spotlight, and instead takes up being the silent protagonist; continuing to aid those who need it, refusing favors and payment, believing that he will be repayed when he is in need of help.

While he is gentle and caring to most of the tribe, he has become a bit cynical towards the elders. He will always show due respect towards them, but Daku cannot help but wonder why the elders refuse to answer questions about what lies beyond Moodjar, and refuse all requests to send a party out to scout that far. Daku is constantly questioning inwardly to himself and outwardly to the elders, what is out there and why they won’t allow anyone to check. As such, Daku has come to distrust those who keep too many secrets, even if they’re trying to protect others by doing so.

Skills -
Kedalup’s Artisan: From tanning leather, to basket weaving, to weapon crafting. Daku learned it all from apprenticing under his father, and while he might not be the best at any of these tasks, he is part of the few that knows all of them.
Ansharin Wall: Daku may not be a warrior, he does however, know how to defend himself and others, and with his sheer size behind him, he becomes a human wall; unable to be toppled or broken.
Path of the Owl: As observant and quiet as the animal, Daku can β€œsee” when something is wrong with a person, and many people tend to come to him when they need an understanding, and sympathetic listener.

Equipment - 1x watersack
1x Bone-tipped Spear
Simple Ansharin clothes

*: The Durabu are large animals similar to our hippopatmus. Their average weight is around 600 pounds with four thick stubby legs holding them up. A pair of medium-length tusks protrudes on either side of its mouth, and it has a pair of foward facing eyes. Twin upright, and pointy ears and a tuft of dark brown hair adorn its head. A short tail ending with another ball of hair extends from just above its rear end. Finally, its whole body is covered in a thick light brown hide. (Basically, think a mix between rhino and hippo, with tusks instead of horns.)

**: The story goes that a durabu saw a family of kwenda standing on one side of a river. The durabu approached them and asked if they required a way to cross. The kwenda were at first afraid of the durabu due to his sheer size, and didn’t want to be betrayed while crossing the river. However, they soon trusted him enough to accept the aid he offered. The kwenda climbed on his back, and the group crossed the river together. However, once they crossed and were about to go their separate ways, a lion leaped from the brush to attack the smaller marsupials. Before the lion could strike, however, the durabu charged the lion and skewered him in mid stride. From that point on, the durabu and kwenda family became great friends aiding each other in many aspects. The story is to teach young ones not to judge too quickly and that even a stranger can one day save your life.
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Hidden 9 yrs ago Post by Cello
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@Grim327 Great job! The backstory is optional, so consider Daku accepted. I'll look forward to reading it when you do get around to writing it, though.
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Insatiable 𝚁 𝙴 𝙼 𝙴 𝙳 𝚈

Member Seen 4 yrs ago

Apologies for the delay. I'll be completing my CS shortly.
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