I'm talking about using the numbers to show a distribution of stats though, not having it be a hard cap. The idea behind this is to have numerical rulings and limitations on how many stats you can have that are considered 'high'. If you want a stat in S rank, then you better be ready to make another stat E or F rank. And wait, if Strength determines how much damage you do, doesn't that mean that Assassins should have the highest strength, not warrior? As they're the Weapon class with the highest physical burst? Or is there some sort of funky Agility scaling going on in there? But hey, if you don't want to have anything to do with numbers, then I'll just adjust my own stats, and deal with it.