[quote=@Ashifili] Mm, feel like giving Luck both Critical Hit Chance and Loot Drop Increase seems to cover too wide of a base. But then again, Loot Drop Increase stat will be every Chinese gold farmer's dream. Just set up a party of Luck pumpers, and have them come along for raids. EZ Phantasm. [/quote] True. I guess it would be made so that Phantasmals weren't affected by an increased drop chance or something. Or not. Hell, maybe that could be some sort of issue on one of the other servers, sounds like a pretty interesting conflict. [quote=@Ozerath] I think luck would probably work best just for crits, a stat that affects loot chance seems a little borken. Also personally not a huge fan of anything too number intensive for stats. Some rules on how many S ranks you can have would be fine, but I feel exact numbers on health or damage should be left to actual MMO's. [/quote] Same. I'd also rather the stats not be [i]that[/i] number intensive. Still, I don't think Ashfili's suggestion is that number intensive. Being able to put 21 stat points into 7 different core stats feels pretty fair and autonomous while still being "balanced," in a way. It also makes it more accurate when it comes to who's got better agility, strength, etc.