IR FRIENDS! Now complete with NPCs!
[center][b]NATION NAME[/b]
([i]Year[/i])[/center]
[b]EDUCATION[/b] (% HERE) [DECAY]
[b]MERCHANTMEN[/b] [NUMBER HERE]
[b]INDUSTRY[/b]
-- [b]FACTORIES[/b]: [Add [MINOR FACTORIES] + [MAJOR FACTORIES x 2]]
[b]DOCKYARDS[/b]
-- [b]DOCKYARDS[/b]: [Add [MINOR SHIPYARDS] + [MAJOR SHIPYARDS x 2]]
[b]INDUSTRIAL PRODUCTION[/b]
-- [PRODUCTION 1] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION]
-- [PRODUCTION 2] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION]
-- [PRODUCTION 3] (PRODUCTION MODIFIERS) = [FINAL PRODUCTION]
[hider=PRODUCTION BASELINE]
SUPPLIES = 100,000/Month
Rifles = 10,000/Month
Light Artillery = 125/Month
Heavy Artillery = 70/Month
Machine Guns = 800/Month
Armored Car = 30/Month [Requires Research]
Trucks = 100/Month
Tank Prototype = 6/Month [Requires Research]
Consumer Goods = $20,000,000,000/Month
Luxuries = +1 Unity/Month
----
Destroyers, Merchantmen, Submarines = 1 Dockyards
Light Cruisers = 2 Dockyards
Armored Cruisers = 3 Dockyards
Dreadnoughts = 5 Dockyards
Factory Construction = $60,000,000,000
Dockyard Construction = $30,000,000,000
3 Supplies/Per Soldier = High Morale, Well Fed, Supplied
2 Supplies/Per Soldier = Normal Morale, Military Rations, Normal Ammunition
1 Supply/Per Soldier = Low Morale, Minimal Rations, Conserving Ammunition
-- If design has +1 Simplicity = +5% Production/Per Month for every +1.
-- EVERY 2 MONTHS OF CONTINUAL PRODUCTION is +5% PRODUCTION. (Number/Month increases by 5% up to 20% total).
[/hider]
[[b]TOTAL MONTHLY PRODUCTION[/b]]: [X UNITS] [Y UNITS] [Z UNITS]
[[b]SUPPLY STOCKPILE[/b]: XXX]
[b]RESOURCES[/b]:
[RESOURCES GO HERE]
[b]MONTHLY RECRUITMENT[/b] (5 SLOTS)
-- [10,000 CONSCRIPTS] -- 1 SLOT
-- [10,000 REGULARS] -- 2 SLOTS
-- [10,000 PROFESSIONALS] -- 3 SLOTS
[b]NATIONAL UNITY[/b]
[b]CULTURAL MINORITIES[/b]
[MINORITIES HERE]
[b]DESIGN COMPANY[/b]
[DESIGN COMPANY HERE]
[b]ARMY[/b]
-- [[b]Conscripts[/b]: X00,000]
-- [[b]Regulars[/b]: X00,000]
-- [[b]Professionals[/b]: X00,000]
[b]RIFLES[/b]:
-- [[b]Rifle A[/b]: X00,000 (Year)]
-- [[b]Rifle B[/b]: X00,000 (Year)]
[b]ARTILLERY[/b]:
-- [[b]Artillery A[/b]: X00,000 (Year)]
-- [[b]Artillery B[/b]: X00,000 (Year)]
[b]HEAVY ARTILLERY[/b]:
-- [[b]Heavy Artillery A[/b]: X00,000 (Year)]
-- [[b]Heavy Artillery B[/b]: X00,000 (Year)]
[b]MANPOWER[/b]
-- [[b]NATIONAL[/b]: XXX]
-- [[b]COLONIAL[/b] XXX]
[b]ARMY TECHNOLOGY[/b] (LIST ALL TECHNOLOGIES) [IF YOU HAVE RESEARCHED IT. [b]BOLD IT[/b]. IF YOU HAVEN'T, LEAVE IT.
-- [Bolt Action Rifle (1895)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Hand Grenade (1901)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Machine Gun (1901)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Artillery (1885)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Heavy Artillery (1905)] = [Insert Your Nations Most Up to Date Year For This Technology]
[b]Firepower[/b]
-- [Indirect Artillery (1900)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Heavy Barrage (1905)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Counter Battery (1908)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Concentration Fire (1910)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Saturation Fire (1912)] = [Insert Your Nations Most Up to Date Year For This Technology]
[b]Tactics[/b]
-- [Mass Assault (1899)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Infiltration (1908)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Flanking (1912)] = [Insert Your Nations Most Up to Date Year For This Technology]
[b]Developments[/b]
-- [Trench Warfare (1900)] = [Insert Your Nations Most Up to Date Year For This Technology]
-- [Deep Defense (1906)] = [Insert Your Nations Most Up to Date Year For This Technology]
[b]NAVY TECHNOLOGY[/b] (SIMPLY FILL IN THE YEAR NEXT TO THE CATEGORY YOUR NATION HAS)
-- [b]Destroyers[/b] = (Tech Year)
-- [b]Submarines[/b] = (Tech Year)
-- [b]Light Cruisers[/b] = (Tech Year)
-- [b]Armored Cruisers[/b] = (Tech Year)
-- [b]Pre-Dreadnought[/b] = (Tech Year)
-- [b]Dreadnought[/b] = (Tech Year)
[b]WAR TIME RESEARCH[/b]
[FLIGHT]: (0/$350,000,000,000)
[ARMORED CAR]: (0/$65,000,000,000)
[TANKS]: (0/$340,000,000,000)
[POISON GAS]: (0/$80,000,000,000)
[GAS COUNTERMEASURES]: (0/$100,000,000,000)
[COMMAND STRUCTURE]: (0/$100,000,000,000)
[OIL POWERED SHIPS]: (0/$200,000,000,000)
[b]PURCHASES[/b] (Factories, Dockyards, Request Designs, etc go here!)
[b]PURCHASE 1[/b]: [ITEM] [COST]
[b]ARMY ORDER OF BATTLE[/b]: (LIST STANDING ARMY HERE AND LOCATIONS. LIST BY LOCATION.) [LIST SUPPLY USE AS WELL]
[b]RESERVES[/b]: (SOLDIERS PUT IN RESERVE DO NOT CONSUME SUPPLIES. REQUIRE 1 MONTH CALL UP.)
[b]NAVAL ORDER OF BATTLE[/b]: (LIST NAVAL UNITS HERE AND THEIR LOCATIONS. LIST BY LOCATION, NOT CLASS).