[u][center][h1][color=00a670]Sugar Pine Village[/color][/h1][/center][/u] As a part of a new economy-growth program which encourages small towns and villages to be as self-sustaining as possible, the government has organized a group of 100 volunteers settle in the abandoned Sugar Pine Village. The village was abandoned during the last economic collapse, and never grew to become more than a couple of shops and houses. As a part of the program, the town itself will receive substantial tax breaks for the promising local output of natural mineral resources in the nearby mountains. On the other hand, the town itself is largely cut off from the technological world, receiving neither internet nor cell service. A lone, outdated television sits in the corner of the bar in the Green Leaf Lodge, and the only telephone in town, aside from the mayor's, sits on the bar's counter. Roads are made of dirt or cobblestone, and the fire department consists of a well and buckets. There's potential for these things to be improved over time, but at the cost of the government's own desire to interfere with the village. There are a few cars that can travel to and from the nearest town, picking up supplies and dropping off the town's exports, so there's no fear of the town becoming stranded. Still, it is clear that in order for this village to work, everyone will need to do their part to help Sugar Pine Village succeed as a community. The mayor has appointed those necessary for general infrastructure: a sheriff, a chief physician, and an overseer for the mines, but a town of abandoned storefronts and uncultivated farmland awaits. [u][center][h1][color=00a670]Welcome[/color][/h1][/center][/u] This is, as the title says, a Harvest Moon inspired RP. The idea of beginning with an empty town is meant to allow players to choose where they want their characters to fit into that town. Essentially, you can choose whatever you want your character's profession to be, within reason (for example, the town doesn't need two bakeries, but two farms or animal ranches would certainly be useful). Your character doesn't necessarily need to be a specialist, if you want them to be the person who cleans up the bar after closing time, feel free, perhaps they can work their way up or remain content with the simple task of cleaning. Further, they might not work at all, but stick around town until they find their calling or just lay about all day and sleep under the bridge. Don't get too hung up on professions, just know that there's options and I'm going to be okay with pretty much any reasonable request. [u][center][h1][color=00a670]Further Information[/color][/h1][/center][/u] [hider=Geography] East of the village is a scenic beach with an abandoned shack that a player may claim for residential or business purposes. North and South of the village are plains that can be easily transformed into farmland. West of the village is the Gnarlwood Forest, home of the grand Opal Lake and the hidden pond of the Harvest Goddess. Further west lie the mountains. An abandoned mine with a hot spring by the entrance sit at the foot of Everrock Mountain, and a difficult hiking trail will take you to its summit. [/hider] [hider=Magic] This world includes a Harvest Goddess and Harvest Sprites, though the latter are shy and likely to stay away from the town for a while. They'll most likely feature in events. Gnarlwood Forest is a strange, potentially dangerous entity. There is no path between the village and the mines, and each time your character enters it, they have a chance of stumbling upon something new. Mundane things like Opal Lake or a particularly pleasant clearing can be returned to at will, but mysterious things like the Harvest Goddess's pond remain elusive. As GM I'll let you know which is which! [/hider] [hider=You] This game is all about you, so let me know if you have any ideas on what to do (or to stop doing) to make it a more enjoyable experience! [/hider] [u][center][h1][color=00a670]Application[/color][/h1][/center][/u] Fill the character template out as you see fit! It's first come, first serve in regards to certain professions, like owning a particular kind of store. [hider=Character Template] Name: Age: Gender: Appearance: Personality: Bio (one paragraph, at least): Profession: Inventory: Other (any info you think is relevant to include, sometimes players like to keep track of relationships on their character profiles): [/hider] Finally, Harvest Moon is a lighthearted game. There shouldn't be any violence between townsfolk, especially between characters, unless it's relevant and agreed upon by both players (or between player and GM in the event of an NPC being assaulted). Romance and swearing are fine, just don't go overboard. [@dndragons], [@Shikaru], [@Simple Unicycle], [@Bassummoner]