[b]Name:[/b] Sessamaru [b]Race:[/b] [i]Dearmadta[/i] [hider=Info]An ancient race evolved from wolves. Though they attained humanoid form through , they still possess lupine ears. Due to their strong ties with magic through the aeons, they possess the ability to metamorphose; it is unknown if it is a permanent change or a temporary one.[/hider] [b]Gender:[/b] Male [b]Age:[/b] 22 [b]Occupation:[/b] Wandering Swordmage [b][u]Personality/Interests[/u][/b] Sessamaru is a kind and compassionate youth, revering all forms of life with a sense of joy. Comfortable as a wanderer, he does not let his own personal baggage weigh down his steps and he never looks back on the pain brought upon him. The swordsman tends to be polite and well-mannered, despite being an easily distracted goof. Sess, by his very nature, prefers his own personal freedom and despises oppression, whether it's directed at him or at someone else. Easy-going and lax, it is difficult to anger the young man and even more difficult to coax him into a fight. He is quite clever and intelligent, which he uses to his advantage in order to avoid harming or killing those who happen to force him into a fight. He hates the idea of killing others, though he is quick to protect anyone in need of help. Sess is renowned for his modesty and lacks pride, though he does have a realistic view of his own power when up against an opponent who either underestimates or overestimates his abilities. He is unwilling to take credit for anything that he has done or in things others believed that he has done, and is quick to give credit to someone else, especially if it gets him out of an unwanted bind. However, in serious matters, he will not allow anyone to be judged or punished for crimes that they have committed, never once speaking out about it, giving his opponents a chance to atone for their sins and wrongdoings. Sympathetic, the Dearmadta is ruled by his own emotions, whether for a goofy act or for serious matters. He refrains from acting on his anger, keeping a cool head in the heat of battle. Regardless of all his upcomings, his greatest downfall is his appetite and curiosity. He tends to eat multiple meals in a single sitting, as though his stomach was a black hole. In truth, he eats, not only out of pleasure and the scarceness of food in his travels, but because of the amount of energy he tends to expend during his "meditations" and "training" in the wee hours of the morning and the coming of twilight. His curiosity, too, tends to get him into trouble, often entering disputes and forced to resolve them, and then some. [b][u]Appearance[/u][/b] Sessamaru is heavily androgynous, though he leans more towards female in appearance than male, as evident by how often he is mistaken for a young girl. He has an oval face with prominently high cheekbones and almond-shaped eyes, his thick mane possessing a sharp widow's peak, and his brows are slender and have a slight arch to them. He's very human-looking in appearance, though his lupine ears are the only thing separating him from the rest of mankind. [b][u]Details[/u][/b] [i]Body build:[/i] Slender, athletic [i]Hair:[/i] Long; high horse tail [i]Hair color:[/i] White [i]Skin color:[/i] Alabaster [i]Eye/Iris color:[/i] Green [i]Height/Weight:[/i] 4'11"; 100 lbs [i]Notable Features:[/i] His glowing eyes [b][u]Clothing Description[/u][/b] Sessamaru wears an amalgamation of traditional clothing from Japan and China, giving him the appearance of an expert martial artist. Arms/hands: [url=http://www.eurokendo.co.uk/image/cache/data/Products/Protection/Velcro%20Kote%20Pad/Velcro%20Kote%20Pad-900x900.jpg]Yellow Kote[/url] Torso: Green [url=http://s3.amazonaws.com/readers/2012/03/25/glg10014main_1.jpg]Changshan[/url] Waist: Yellow Obi (a sash/belt used for kimonos) Legs: Yellow Changshan pants Feet: White Tabi (socks), [url=http://fc04.deviantart.net/fs70/i/2010/262/1/b/waraji_1_by_emjean-d2z2ijb.jpg]waraji[/url] [b][u]Equipment[/u][/b] None [b][u]Weapon(s)[/u][/b] Katana [b][u]Unique Abilities[/u][/b] [hider=Racial Abilities][i]Enhanced Speed:[/i] Unlike most races, the Dearmadta are naturally swift, capable of outrunning most other humanoids and monsters. This evolutionary trait was built upon chasing, herding, and eventually out-maneuvering prey. Due to this strong genetic trait, the Dearmadta are feared for their speed. [i]Enhanced Agility:[/i] Due to their immense speed, the Dearmadta's possess enhanced maneuverability to go with their speed, capable of altering their course with precision without losing their speed in the process. [i]Enhanced Reflexes:[/i] A byproduct of the enhanced speed and agility, the reflexes of the Dearmadta are beyond preternatural. Due to the heightened state of a Dearmadta's mobility and maneuverability, their reflexes are what prevents the Dearmadta from harming themselves with their own power; this defensive ability allows them a greater advantage in battle. [i]Enhanced Stamina:[/i] Another racial trait, the Dearmadta have an increased amount of stamina due to the hunting ancestry of their race in order to keep up with their prey and still have energy to go in for the kill. Because of this, the Dearmadta are capable of holding their own in battle and still have enough stores of energy to continue to the next opponent. [i]Heightened Hearing:[/i] The lupine ears of Dearmadta are not only cute, but they are practical. They can pick up enough noise on varying frequencies within a single establishment; even though the hearing of a Dearmadta is great, it is also detrimental to them at high frequencies (such as a dog whistle). [i]Nightvision:[/i] Due to their ancestral origins, the Dearmadta can see in the dark with great clarity, as though the entire land was cast in twilight. [i]Accelerated Metabolism:[/i] Due to the heightened speed, stamina, and magical power that a Dearmadta possesses, they have an accelerated metabolism. This metabolism is what allows them to remain slender, yet it also demands more food than what most humanoids require. Whereas a human needs only three full meals to be healthy, a Dearmadta's body demands four-times as much; due to their society and etiquette, the Dearmadta still have three meals a day by using four full-course meals per individual for breakfast, lunch, and dinner. Though they are often seen as polite, a meal with a Dearmadta would show how voracious their appetites are... and they're quite messy. [i]Longevity:[/i] Unique to the Dearmadta, they have extended lifespans and appear to possess their youth until death. It is unknown how long a Dearmadta can live, but it is known that, despite their god-like lifespans, they are still capable of dying by other means than just old age. [/hider] [hider=Magic][i]Aeromancy:[/i] Magic that focuses on wind and air, Sess is capable of embuing those attributes to his own body and weapon for greater battle-efficiency. On top of his natural speed, he can use the magic to increase it. Not only this, but he can create a wind/air-cushion around his blade to prevent any killing strikes as well as blades of wind. His might and cleverness with aeromancy is equal to that of his race's reputation. [i]Electromancy:[/i] Due to his talent with aeromancy, Sess is adept at lightning magic, capable of generating electricity. He dislikes its use, due to the strain the body-augmentation spells causes on his body and its killing capacity. It can be said that this is his trump card. [i]Rose Petals & Illusions:[/i] Due to his attunement to nature and his acute magical power, Sess has an unusual aura that manifests in rose petals. The rose petals, combined with his discipline, can be used to create minor illusions, like life-like clones. He can also use the rose petals as a veil to misdirect his opponents and even give them a scent. The rose petals, however, do not have any substance aside from having a visual and olfactory existence when manifested from his raw power.[/hider] [hider=Metamorphosis]Due to the Dearmadta's saturation with magic through the passing aeons, the magical energies of the world allowed them the ability to change their appearance. This ability has made them god-like figures throughout history due to the increase of magical and physical power. Sess does not currently have access to this ability.[/hider] [hider=Weaknesses]Despite his overall abilities, Sess is physically weak and has little to no hand-to-hand combat capability. He is quite fragile and can be easily overpowered by a physically stronger opponent, especially if that opponent can mimic his speed (if not faster). He is also easily overwhelmed when his stamina runs out (due to hunger), which is quite possible due to his reliance on magic against bigger and stronger opponents. As stated previously, Sess's magical power is directly linked to his metabolism, as are his other abilities (both passive and active); the more he uses them, the faster he drains his stamina.[/hider] [b][u]Skills/Talents[/u][/b] Kenjutsu Acrobatics Stubbornness [b][u]History[/u][/b] N/A