Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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<Snipped quote by 1Charak2>

However, Dueling Network should automatically randomise your deck for each match.


not if you use custom cards man...

It hurts sometimes
Hidden 9 yrs ago Post by TBKrunk
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<Snipped quote by TBKrunk>

not if you use custom cards man...

It hurts sometimes


You could use place-holder cards. If only you could add Tokens to your deck; sadness.
Hidden 9 yrs ago 9 yrs ago Post by The Irish Tree
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Got a prototype for my Fabled deck (Chawa was too cute to not do it.)


So, if anything in this seems entirely useless or too good, lemme know, since I've honestly never really used this deck. I just thought the The Fabled ones were too gosh darned cute.
Hidden 9 yrs ago Post by Xeiyenreisha
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Mad King Machination Brron is not all that useful against Void End Dragon since the card has an effect that negates its effect and destroys it when it targets Dragon or Machine Type monsters on Tsukiko's side of the field.
Hidden 9 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Mad King Machination Brron is not all that useful against Void End Dragon since the card has an effect that negates its effect and destroys it when it targets Dragon or Machine Type monsters on Tsukiko's side of the field.


Your cards are a little broken though as well and need more working out.
Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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<Snipped quote by Xeiyenreisha>

Your cards are a little broken though as well and need more working out.


They have been already approved and I ironed them out as much as I can without ruining their capability.

The Void Dragon series is built around sacrifice to empower the cards with. That trait can also be a great weakness since if you remove from play say a Void Dragon you can no longer use De-Fusion.
Hidden 9 yrs ago Post by The Grey Dust
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@Xeiyenreisha

I understand the stapleness of limiter remover in a machine deck, however I have expressed my concern regarding the Otk ability of the card especially in these 4k lp duels. Making it far too easy to drop one from the hand during damage step for a win from anything with 2k attack in a direct attack. Similarly as how Ring of Destruction is broken due to the reason of popping your opponent's only defending monster, burning both and leaving the field empty for a direct attack.

Just because something is 'staple' in the deck doesn't quite mean they should be automatically allowed in. Take a look at the Noble knight deck which doesn't run RotA which is a staple warrior searcher. Or chaos emissaries without BLS(EB). No Zenmaines in Wind-UPS or D.A.D in BW/RR which work well with them. Even the Vanilla 6Sams deck didn't have a LSS Shi en. Thus While I see your reasoning, it seems a bit much given your deck can dish out probably the most attack points with some semblance of consistency.
Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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@Xeiyenreisha

I understand the stapleness of limiter remover in a machine deck, however I have expressed my concern regarding the Otk ability of the card especially in these 4k lp duels. Making it far too easy to drop one from the hand during damage step for a win from anything with 2k attack in a direct attack. Similarly as how Ring of Destruction is broken due to the reason of popping your opponent's only defending monster, burning both and leaving the field empty for a direct attack.

Just because something is 'staple' in the deck doesn't quite mean they should be automatically allowed in. Take a look at the Noble knight deck which doesn't run RotA which is a staple warrior searcher. Or chaos emissaries without BLS(EB). No Zenmaines in Wind-UPS or D.A.D in BW/RR which work well with them. Even the Vanilla 6Sams deck didn't have a LSS Shi en. Thus While I see your reasoning, it seems a bit much given your deck can dish out probably the most attack points with some semblance of consistency.


I do not run Machine decks without Power Bond or Limiter Removal, but I understand what you are saying. All other cards I can part with but those two are the forefront and foundations of my Machine based decks.

Besides there are turn the table Trap Cards like Magic Cylinders that can be used to defeat over aggressive people with. I see no particular problem with Limiter Removal. You also have Gravity Bind and Level Limit Area A which can also screw you since you have to destroy all Machine-Type monsters effected by it at the end of your turn. Personally, I do not have a particular problem with the card since there are ways to safeguard yourself against it.
Hidden 9 yrs ago Post by TBKrunk
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Mad King Machination Brron is not all that useful against Void End Dragon since the card has an effect that negates its effect and destroys it when it targets Dragon or Machine Type monsters on Tsukiko's side of the field.


The effect of 'Mad King' seems to be a blanket effect, meaning that because Void End Dragon's secondary effect is based around targeting, it wouldn't work.
Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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<Snipped quote by Xeiyenreisha>

The effect of 'Mad King' seems to be a blanket effect, meaning that because Void End Dragon's secondary effect is based around targeting, it wouldn't work.


You can still get around that with De-Fusion. I have dealt with cards like that before and I keep a De-Fusion on hand to eliminate annoying effects like that. Blanket effects only work on the cards that were on the field meaning if you take them off the field and replace them you can isolate the problem at the source. Anything else you would like to debate to me about?
Hidden 9 yrs ago Post by The Grey Dust
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<Snipped quote by The Grey Dust>

I do not run Machine decks without Power Bond or Limiter Removal, but I understand what you are saying. All other cards I can part with but those two are the forefront and foundations of my Machine based decks.

Besides there are turn the table Trap Cards like Magic Cylinders that can be used to defeat over aggressive people with. I see no particular problem with Limiter Removal. You also have Gravity Bind and Level Limit Area A which can also screw you since you have to destroy all Machine-Type monsters effected by it at the end of your turn. Personally, I do not have a particular problem with the card since there are ways to safeguard yourself against it.


Magic Cylinder? Since when can you activate Magic Cylinder during Damage step? Or Gravity Bind? or Level Limit Area A (which does nothing). I assume two things of course: 1) You meant level Limit Area B which restricts Levels 4+ to defence mode., but is a continuous spell card and ergo cannot be activated as a "gotcha" on the opponent's turn. Although neither cards are effective against XYZ Monsters as they have ranks not levels. 2) The player using Limiter Removal is using it smartly as a quick-play which can be played during damage step, that is, not activating it when Gravity bind is face up on the field, nor when Level Limit Area B is on the field, and is activating it NOT during the attack declaration of the battle phase, but rather the Damage Step at which the opponent cannot negate the attack or prevent it from happening, and must use cards like Forbidden Lance or counter traps to negate the spell itself, at which, negates the destruction effect at EP, leaving you with a still decent beatstick on the field.

Hence your 3 given solutions have just fallen out of the equation due to game mechanics. Unless you were unfamiliar with how the BP works, specifically regarding the Damage Step and its Damage Calc substep, I almost feel insulted that you offered these 3 solutions when you claim you ALWAYS play with Limiter Removal in machine decks :I
Hidden 9 yrs ago Post by Eklispe
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<Snipped quote by TBKrunk>

not if you use custom cards man...

It hurts sometimes


Not sure if relevant but dn has proxy cards you can use. Looking at these new people Megan ain't gonna win any duels for a loooooooong time. :(
Hidden 9 yrs ago 9 yrs ago Post by Xeiyenreisha
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<Snipped quote by Xeiyenreisha>

Magic Cylinder? Since when can you activate Magic Cylinder during Damage step? Or Gravity Bind? or Level Limit Area A (which does nothing). I assume two things of course: 1) You meant level Limit Area B which restricts Levels 4+ to defence mode., but is a continuous spell card and ergo cannot be activated as a "gotcha" on the opponent's turn. Although neither cards are effective against XYZ Monsters as they have ranks not levels. 2) The player using Limiter Removal is using it smartly as a quick-play which can be played during damage step, that is, not activating it when Gravity bind is face up on the field, nor when Level Limit Area B is on the field, and is activating it NOT during the attack declaration of the battle phase, but rather the Damage Step at which the opponent cannot negate the attack or prevent it from happening, and must use cards like Forbidden Lance or counter traps to negate the spell itself, at which, negates the destruction effect at EP, leaving you with a still decent beatstick on the field.

Hence your 3 given solutions have just fallen out of the equation due to game mechanics. Unless you were unfamiliar with how the BP works, specifically regarding the Damage Step and its Damage Calc substep, I almost feel insulted that you offered these 3 solutions when you claim you ALWAYS play with Limiter Removal in machine decks :I


Why would you feel insulted? It is a simple misunderstanding and I find that language quite offensive to be honest. Regardless, I will disregard what you said on grounds that I do not want to create any confrontations in here.

My bad, I thought Level Limit Area A was a Trap Card. No, I forgot the way speeds work on cards. Look I have not played a Yugioh game since 5D's on PSP so I am trying to get myself back up to speed on this game. Quickplay I think is a 3 which is fastest where as those cards are a speed of 1 so scratch that.

Well, you could also try Magic Jammer which is a counter trap that quite a few people use. I use it myself as a staple card.

Also, let's not get into this whose card is better since those kind of arguments never end well. Both cards have their strengths and weaknesses.
Hidden 9 yrs ago Post by Scarifar
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Normal stuff is Speed 1, Traps and Quick-Plays are 2, and Counter Traps are 3.
Hidden 9 yrs ago Post by Xeiyenreisha
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Normal stuff is Speed 1, Traps and Quick-Plays are 2, and Counter Traps are 3.


Thank you for that bit information, Scarifar. I really do appreciate it. Also I wasn't thinking of Level Limit Area A. I was thinking of some Wall card which is a Trap Card that I forgot the name of. I wonder if it's still on the limited list. The card I think I was trying to think is Wall of Revealing Light which is a Continuous Trap and not a Counter Trap so scratch that one too.
Hidden 9 yrs ago 9 yrs ago Post by Scarifar
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Last time I checked, I think Wall got banned for some convoluted reason that I can't be bothered to research.

Edit: never mind, Wall is limited now.
Hidden 9 yrs ago Post by Xeiyenreisha
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Last time I checked, I think Wall got banned for some convoluted reason that I can't be bothered to research.

Edit: never mind, Wall is limited now.


Thanks for the update on that.
Hidden 9 yrs ago Post by The Grey Dust
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Last time I checked, I think Wall got banned for some convoluted reason that I can't be bothered to research.

Edit: never mind, Wall is limited now.


Wall is currently limited due to some issues with the ability to pay a decent chunk of life points for certain card requirements to be effective.

@Xeiyenreisha

I assume you mean level B. I was insulted because I assumed you knew how Limiter Remover is used in the damage step, and thus offering cards which cannot be activated during damage step to stop it (while knowing they actually cannot) is akin to calling me stupid.

And yes while I have stated card such as Magic Jammer will work, the issue is Magic Jammer negates the entire effect, meaning they will not be destroyed at EP, hence leaving you with a big beatstick still.

Hidden 9 yrs ago Post by OwO
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I have a feeling that if everyone had a billy deck, the world would be a better place.
Hidden 9 yrs ago Post by The Grey Dust
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I have a feeling that if everyone had a billy deck, the world would be a better place.


I want to make Shapesnatch support cards X3
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