[hider=The Crocodile God][b]Series From:[/b] World of Darkness [b]Name:[/b] Sobek [b]Gender/Sex:[/b] Male [b]Species:[/b] Abomination (4th Generation Settite, Mokole: Champsa Varna) [b]Appearance:[/b] As a shapeshifter of Gaia, Sobek possesses three forms that he can shift between at will. His "suchid" (Creator) shape is that of a huge nile crocodile. An venerated grandfather of the Nile, Sobek is over twenty feet long in this form, and is covered in thick, armor-like scales, and his powerful jaws are filled with dagger-like teeth. An albino, his thick hide is an alabaster white, and his eyes are blood red in color. Sobek's "homid" (Shaper) form is that of an Egyptian human (a Nubian to be precise). His human form possesses a hulking, muscular figure and brutish, almost subhuman features. He is typically dressed in the reignments of a slave, with little more than rags for clothes and bronze manacles on his wrists and ankles. His albinism persists through this form, bleaching his African skin into a milky white, and turning his close-shaven hair to the fairest blond. His eyes, however, are still a deep red, and maintain their primal, reptilian appearance from his suchid form. Likewise, Sobek keeps a mouth full of jagged, pointed fangs rather than normal human teeth. Last is Sobek's "archid" (Destroyer) form. By tapping into the genetic memory of all Mokole, the Mnesis, Sobek "dreamed" this form into existence upon his First Changing. A primordial abomination shaped from the nightmarish beasts that ruled the Earth before Man had set foot upon it, the archid form is among the most deadly of all of Gaia's creations. A reptilian, somewhat saurian beast, Sobek stands on four strong legs in this form, though at the shoulder he is still taller than most humans. His body is dense, yet flexible, and covered in impenetrably thick, armored scales. A powerful tail as long as his body stretches out behind him, aiding his balance as he runs or rears up onto his hind legs, or serving as a rudder in water. Sharp spines sprout along his back, and skin stretches between them to form a flamboyant sail from his neck to the base of his tail. With a thick, scaled skull and forward-facing eyes full of predatory intelligence, Sobek is clearly well-adapted to charge into battle headfirst. His mighty jaws are filled with teeth longer than Men's fingers, and lengthy, fearsome claws tip each of his toes. Once again, Sobek's albinism is evident, as this monstrosity is the color of polished ivory, and its eyes are the deep red of uncut rubies. [b]Personality:[/b] Despite his fearsome appearance, Sobek is a forlorn creature. Forsaken by his people and damned into the servitude of his most hated enemies, he is plagued by madness and self-loathing. As with most vampires of his age, he spends much time in torpor (or the "Dragon Sleep," as his people call their own form of hibernation), preferring to sleep away the eons rather than live through them in anguish. One of Sobek's few outlets for his overwhelming grief and hatred is the Rage, the gift of primal power to his people by the Celestines. Sobek generally breaks up his centuries of sleep with outbursts of unthinking, berserk destruction, before falling back into torpor. His fleeting moments between sleep and rage are hardly lucid, as his mind has withered greatly from being divorced from his patron spirits. Sobek whispers deluded prophecies and meaningless aphorisms to those that bother to listen, and walks through life as though it were a nightmare that he cannot wake up from. [b]Powers/Abilities: [/b]Sobek's supernatural powers are twofold: those of a Mokole, a weredragon of Gaia, and those of a Vampire, the damned descendants of Caine. Though since Sobek was embraced, his status as a vampire has overwritten many of his conditions and abilities as a shapeshifter. He retains a key few, however. As one of the Mokole-Mbembe of the Stream of Earth, Sobek is essentially a spirit of Gaia, the Worldsoul, made flesh. The speciality of his people is Mnesis, the Memory of Gaia. With it, he can recall events experienced by his ancestors, even those millions of years ago during the Age of Kings. Sobek can continue to shapeshift between his usual forms freely, though he no longer benefits from his Crowned Sun auspice. As with all of the Changing Breeds, Sobek is deeply tied to the spirit world, and can see and commune with spirits with ease. Though in his current form, the only spirits likely to listen to him are Banes, corrupted spirits of the Wyrm. Even so, Sobek is keenly attuned to sensing the spirit energy of natural places, and disturbances in the Gauntlet between the mortal world and the spirit world. Sobek's other powers are lost to him, as his Gnosis, his connection to nature and Gaia, has been severed by his undead condition. Even so, he retains his weakness to gold through his patron Celestine, Helios. As an ancient vampire, Sobek's powers are far more pronounced. Already a powerful beast, his physical capabilities are exaggerated further by his vampiric condition into truly unnatural extremes. Sobek can exert control over the natural forces of the desert, with particular regard to reptiles such as snakes and his kinfolk crocodiles, and is master of poisons and venoms. Sobek as well can warp the minds of those around him into viewing him as an exemplary being; even a god if he so chooses. Mortal minds are easily awed and influenced by his presence, and he possesses a most diabolical sort of charisma. Though he has lost his natural power to regenerate, he can restore wounds in his flesh by consuming the blood of humans (beast blood no longer slakes his thirst), though this depletes the mystic energy he uses to fuel his other supernatural abilities. As a vampire, Sobek is afflicted with the trifold Curse of Caine. Firstly, he is consumed with the Hunger, the overpowering need to consume the flesh and blood of mortal men. Second, light is his bane; sunlight is fatal to him, and he hates and fears fire. As a childe of Set, Sobek is particularly sensitive to light, as even particularly bright unnatural light is blinding and disorienting to him. Lastly, he is cursed with the Beast, a predatory instinct that fights Sobek for control over his own body. Should the Beast win, or simply be indulged, Sobek's higher mind takes backseat to his instincts to feed and survive, whichever is more important at the time. Sobek has few qualms over surrendering control to the Beast, as he is subject to its frenzy and the unstoppable Rage of the Mokole during his waking hours. [b]Weapon(s):[/b] The Crocodile God carries no weapons and wears no armor; his (un)natural body is mighty enough without them.[/hider] [hider=Two Sword, Two Gun] [img]http://i.imgur.com/sIic1bc.png[/img] [b]Series From:[/b] Deus Machina Demonbane [b]Name:[/b] Daijuji Kuzaku [b]Gender/Sex:[/b] Male [b]Species:[/b] Human/Grimoire Hybrid [b]Personality:[/b] A self-proclaimed "knight in shining armor," Kuzaku envisions himself as a hero of justice and a protector of the innocent, and lots of other, similar-sounding descriptions. He has a rather juvenile and underdeveloped moral code, but he clings to it with stubborn determination none the less. Quite sure of his status a powerful sorcerer and warrior, he tends to get disproportionately angry when it is suggested that he is less powerful than his predecessors. Despite his immaturity, Kuzaku does genuinely wish to help people, and make the multiverse a safer and happier place. He pushes himself hard to become stronger to better achieve his lofty goals, and his stubbornness is simply a sheen over his steely willpower. [b]Powers/Abilities:[/b] Kuzaku is a strange and admittedly sort of disturbing hybrid: half human, and half grimoire. Son of the world's most powerful sorcerer, Daijuji Kurou, and the most powerful grimoire, Al Azif, Kuzaku is a fusion of the two that is both at once. As a grimoire has spells written in letters on its pages, Kuzaku has spells written in his DNA. As such, he functions with all of the power of a sorcerer without the need to wield a grimoire. As a living "copy" of Al Azif, Kuzaku is less powerful as a grimoire than his mother, but still quite powerful all the same. He possesses superhuman strength and speed of a realized sorcerer without the need for any sort of transformation, but he lacks the additional benefits of his father's Magius Style form. Among the many spells within his body are the abilities to summon the twin spell canons, Cthugha and Ithaqua, harness the powers of Atlach-Nacha, cast illusions using the Mirror of Nitocris, shield himself with the Elder Sign, conjure the sorcerous Scimitar of Barzai, and manifest the dual sabres, Lloigor and Zhar. In addition, he is skilled in the art of blood sorcery, which can be applied to such ends as healing and rejuvenation, raising the dead, or manifesting one's nightmares. One spell written within him continues to elude him: the Shining Trapezohedron. Despite his inability to summon this ultimate artifact, he continues to work at it, practicing to channel its unspeakable power. Finally, he is the master of the Deus Machina Demonbane Two Sword, the successor to the almighty god of artifice piloted by his parents. As sorcerer and grimoire both, he can both power and pilot his Deus Machina, a benefit bestowed by his unique lineage. When piloting the tremendous war machine, Kuzaku can cast the same spells that he could on foot, only amplified to a colossal scale by the Deus Machina's Cor Leonis drive. He can also manifest the mecha's unique abilities, the Lemuria Impact, the spell drives Timaeus and Critias, and the Shantak Wing flight system. [b]Weapon(s):[/b] Kuzaku's signature weapons are the twin stiletto blades, Lloigor and Zhar. Sorcerous blades of solid Azoth, the they can transform at Kuzaku's will to nearly any shape or size, or can combine to form a huge glaive. As magical weapons, they are practically unbreakable and are sharp enough to break through relativistic bonds. The other pair of weapons Kuzaku is best known for are the spell cannons Cthugha and Ithaqua. Cthugha most often takes the form of a heavy, dark machine pistol, and Ithaqua usually resembles an elegant semi-automatic revolver. Cthugha fires explosive rounds forged from magical starfire, whereas Ithaqua's bullets home in on the weak points of enemies with the ferocity of the northern wind. As spell cannons, they draw their ammunition from Kuzaku's magical prowess, and never need to be reloaded or maintained. Kuzaku can summon several other magical weapons, such as the flaming Scimitar of Barzai, but his dual-wielding style most often demands his two swords or two guns. A far more formidible weapon is the Deus Machina Demonbane Two-Sword. The successor of the original Demonbnane, his mecha stands fifty meters tall, is forged of adamantium, and is powered by a "Cor Leonis" Azoth/Phlogiston Grimoir drive. The vast majority of Demonbane Two-Swords' armaments are derived from Kuzaku's magical abilities, which are projected to Demonbane's scale. However, its unique abilities include its SHANTAK WING flight system, the timespace-manipulating spell engines Timaeus and Critias, and its special attack, the Lemuria Impact.[/hider]