Hidden 9 yrs ago 9 yrs ago Post by Whoami
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Yggdrasil Chronicles

The Tyberian Uprising


Welcome to Tyberia. A city state on the fringe of Asgard territory. With the Zephyr's quick but hostile takeover, Tyberia faces invasion and occupation. We, the people of Tyberia, do not take kindly to the Empire's enforced laws and build an organization in the shadows to rise up and drive Asgard out. Nobody has ever risen up against Imperial rule and survived past a month. We will be the first. We will show the world that the rule of the Zephyr can be shaken.

This is a huge work in progress project between myself and @Vietmyke. Please read over and enjoy the lore offered by the, now completed, Codex! I have a changelog at the bottom of this post to announce new additions, updates, changes/fixes, and other things so be sure to keep your eyes on that, these will be dated so you'll know how recent the updates are. If you have any questions, feel free to ask me! Yggdrasil has been a love project world of mine since I was young. I am more than happy to expand on vague concepts and lore to further flesh out the already rich world.

Feel free to express your interest! We thank you for your patience as we hammer out the details of Yggdrasil and bring them to you. This RP will be set in a period when the rebellion hasn't gathered enough momentum across Asgard yet. We will be the first secessionists to spark open war against the tyrannical zephyr overlords!







Hidden 9 yrs ago Post by User
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Interested
Hidden 9 yrs ago Post by Pepperm1nts
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Pepperm1nts Revolutionary Rabblerouser

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I'm interested in this.
Hidden 9 yrs ago Post by Brodie
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Brodie Sage

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Im interested in participating
Hidden 9 yrs ago Post by vietmyke
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I am here! We hope to get this RP running sometime in the near future!
Hidden 9 yrs ago Post by Whoami
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Hidden 9 yrs ago Post by Whoami
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Bump!

The Codex has been completed! Note that as the RP progresses, more information will be added to the codex.

We look forward to your continued or new interest in the Yggdrasil Chronicles!
Hidden 9 yrs ago 9 yrs ago Post by Whoami
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Added character sheet template! Feel free to start making characters. Keep in mind that characters aren't guaranteed to be accepted. The character sheets will be subject to the scrutiny of the infamous Vietmyke.
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Hidden 9 yrs ago Post by Empath
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This looks rather interesting, though I do have a few questions: Firstly, what is the story/setting for this rp? It is rather later where I am so my brain definitely isn't functioning at a 100% capacity, but could you elaborate on this? I get the feeling that it is a rebel sort of idea (solely based on the first paragraph).
Secondly what is magic capable of accomplishing? And how does the mana stones work? Do characters have to draw mana from them to use magic, or do they have to crush them or can it even be absorbed by individuals, or does it work more like "ammunition", so one stone can be thrown to cause X thing to happen?

tl;dr: I am definitely interested - my questions should merely be seen as how much interest I have ^^
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@Empath

1) The setting is within the city state of Tyberia. Asgard has been chafing under the domination of the Zephyr and many countries are beginning to rise up. This movement is known as the Secession. Secessionist forces fight a brutal civil war within Asgard itself. But the Asgardian war machine is so large that it can continue to invade and expand while battling the Secessionists at home. Tyberia has recently been invaded and occupied by Asgard, the city-states military was swiftly crushed and broken. Tyberia has had harsh laws enforced on it and anybody who rises up quickly gets brought back down. Punishments are harsh, labor-camps, public executions and simple disappearing are so commonplace that the people of Tyberia fear for their lives and are passive. The Tyberian Revolutionaries fear no such punishments and are just establishing themselves, everything is still whispers with them but they are indeed active.

We play as the first few members of the Revolutionaries, our backgrounds are varied and we all have our motivations to rise up against Asgard and reclaim Tyberia. Great cities are so large that they pass over the horizon in every direction. The entirety of the RP takes place with Tyberia's walls or just outside of them. Our characters aren't concerned with the politics of the world outside of Asgards inevitable invasion of the Free East. We can't get into contact with any Secessionist forces so we are on our own.

2) Magic is different in this world as it technically isn't magic. Mana is an radioactive element with reactive properties generated by the world tree. All races except for the elves can't directly manipulate mana. The truest form of magic in Yggdrasil is handled by elves, as they can literally manipulate and bend the properties of mana to their will. Mana is liquid when unrefined, but all mana emits radiation which is what the elves can manipulate. They can ignite this mana into fireballs or flash freeze it, but it is always toxic to anything but elves or ratoskr. Mana crystals are solid pieces that are created by manasmiths and are the basis for all modern technology. Mana crystals are used a power generators, ammunition, lights, etc. The radioactivity, color, and stability of mana is dependent on its purity. The purest of mana is green mana, but it is by far the most radioactive and unstable type of mana their is. The more impure is yellow mana, not radioactive enough to cause harm and very stable, these are to power lights and other such appliances.

Weapons are loaded with a mana crystal. The radiation is sent through a focus lens which emits the radiation of the crystal in a precise beam. That beam is hot enough to cause severe burns and radioactive enough to cause mana poisoning. Manalock weapons can be fitted with different crystals for varying effectiveness, though blue is the most common mana-type in weapons. As a focus rifle fires, the mana crystal begins to crack and destablize. If the shooter doesn't eject the crystal and replace it in time, then the crystal can explode and unleash all of its remaining mana at once; the result is usually fatal. Some creative soldiers have taken to cracking their crystals on a hard surface or their armor and using them as impromptu grenades.

Other manalock weapons don't use focus lenses, and instead fire smaller shards of mana crystals. These projectile weapons are older and obsolete in comparison to the new focus rifles, but their effectiveness is still relevant. These first generation manalock weapons cause more damage as they actually penetrate a target and embed the victim with a constantly emitting crystal. If they don't bleed out, the mana poisoning soon does them in. Even older balistic weapons such as flintlock, and the archaic matchlock still exist as well. Flintlocks have great stopping power but the ammo is heavy and they are innacurate. Matchlocks are completely useless in comparison.
Hidden 9 yrs ago Post by vietmyke
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@Mugin,@Pepperm1nts,@User, The interest check is complete, and character sheets are available now!

I'll also have my own character up relatively soon.
Hidden 9 yrs ago 9 yrs ago Post by vietmyke
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Elijah Quaid - Child prodigy, Manaweaver, Asgardian Military Academy student

Name: Elijah Quaid
Age: 21
Race: Elf

Personality:
Quiet and reserved, Elijah is a relatively soft spoken individual. His calm and collected demeanor is often mistaken for an uncaring and aloof disposition. Underneath his quiet persona lies an innate brilliance, a highly intuitive and calculative mind. Highly logical and orderly, Elijah shows visible disdain towards the use of trickery and subterfuge but recognizes it's usefulness in strategy. Efficient and analytical, but often accused of lacking outward compassion, Elijah is a competent tactician boasting considerable knowledge of theory, though lacking in experience. Strong willed and possessing an air of determination, Elijah is highly critical and will rarely hesitate to call others out on their shortcomings, often leading to him butting heads with others. Like many high-status elves, Elijah can at times be arrogant and overly prideful.

Background:
A child prodigy from the capital city of Midgar, Elijah is the only son of General Quaid, a prominent leader of the Asgardian military. His childhood was strict and rigid, and consisted of private lessons, tutors, fencing lessons, and statescraft among other things. Elijah and his father often butted heads while growing up, continuing even through his adolescence. Upon reaching adolescence it became revealed that Elijah was capable of weaving mana. In fact, he had an incredible mastery over mana not seen in many professionals twice his age. Taking private lessons from his father - another talented manasmith, Elijah quickly underwent training to master his full potential.

Proving himself to be an extremely talented manasmith, Elijah's father had him enrolled in Asgard's premier Military Academy, where his natural intelligence, and mastery over various skills propelled him to the top of his class. Elijah was offered positions in several Knighthoods, including the prestigious Knighthood of Blades, the esteemed Knights of the Lexicon, and the elf-exclusive Knights Arcana. It was during his final year at the Academy when the Zephyr appeared, and subsequently took control of the Asgard Empire. Almost immediately, Elijah heard reports of secessionists and rebels breaking away from the Empire in protest to the Zephyr. All of these rebellions were quickly, and brutally put down.

It was then cut ties with the academy and left- an action that greatly shamed and angered his father. Disillusioned with the Asgard Empire and their Zephyr overlords, Elijah retreated inwards to himself and left the city of Midgar. Eventually finding himself in Tyberia, Elijah soon became involved with a secessionist movement within its borders, where his military knowledge- while lacking experience and physical applications, would prove most useful.

Skills:
A child of nobility and the son of a general, Elijah is talented in a wide berth of skills. From statecraft to strategy, Elijah has been educated in diplomacy and military tactics. A trained fencer and swordsman due to private lessons throughout his childhood, as well as the Asgard Military Academy, Elijah is a capable fighter, as well as tactician. With his natural affinity with the world's Mana, Elijah is a talented manasmith. Capable of throwing bolts of energy from his hands, to relieving the injured of mana radiation and injuries, a testimant to his mastery over mana is his ability to create and maintain a solid blade of energy around a focus.

  • Professional Swordsmanship - A top student at Asgard's prestigious Military Academy, as well as trained from a young age, Elijah, while lacking in battlefield experience, has been trained extensively in fencing and bladesmanship, and has at times been able to best several of his instructors in combat.
  • Adept Manaweaving - A manasmith of considerable note, Elijah has a natural natural affinity with the world's Mana. Capable of throwing bolts of energy from his hands, and relieving the injured of mana radiation and poisoning, a testimant to his mastery over mana is his ability to create and maintain a solid blade of energy around a focus.
  • Professional Strategist - A child prodigy, an heir to nobility, the son of a general, and a skilled student of a prestigious military academy, Elijah is well educated in diplomacy and military tactics.
  • Journeyman Statescraft - While educated in statescraft and policy making as a child and through his time at the military academy, it is clear that statescraft was not one of Elijah's focuses.
  • Journeyman Marksmanship - While trained with manalocks as every student at the Asgard Military Academy was, it is clear that it is not one of Elijah's main suits.


Equipment:
  • Elijah's Coat - A battlecoat often worn by top ranking Academy students. These coats are often a sign of status in Asgard Military units. Several Knight Houses also give their own personalized coats to prospective members. Elijah's Coat is from the Knights Arcana and is warded to provide him further protection from mana based weapons.
  • Einherjar - An ornate, ivory sword hilt without a blade. Elijah uses this sword hilt as a focus for his manasmithing abilities. The most common application of Elijah's mana weaving abilities are made manifest in the sword blade he conjours. The blade, while quite wide, is made of pure mana, and is therefore nearly weightless. The blade is capable of cutting through most non-resistant materials with ease. The hilt features a mana crystal in its pommel to provide extra energy when needed.
Hidden 9 yrs ago 9 yrs ago Post by Harbringer
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WIP here. Working on some other goodies with Viet will eventually share.

Appearance:


Name:
Darius Cezare

Age:
25

Race:
Human

Personality:
Blunt, impulsive and direct, Darius embodies the freedom of youth with near uncontrollable vigour. With little subtlety or patience, one could almost aliken his nature to the lance that he carries. Though the Knights Draconis have instilled in him the martial skill and tactical thinking required to fight his battles, they have yet to tame his unruly spirit and burning passion. Almost never seen without at least a smirk on his face, Darius will face any challenge presented to him head on and at full force, seeking to punch straight through it. Just like his combat techniques. Yet despite this, Darius holds great compassion for people, particularly the innocents. Looking at the atrocities done to the Tyberian civilians by the Asgardians quickly drove him into a fury, pushing for action by his Chapter and fellow Dragoons. However, with his usual lack of tact and eloquence, he failed to truly rile the leaders. Despite this, he still fights for the common people, whether it be at the directive of the Chapter Masters or not.

Backstory:
A victim of the Asgardian's warmongering, Darius' family was displaced from their original home into a refugee camp bordering Tyberia while he was still at the tender age of four. Upon arrival, his parents were able to eke out a meagre living through doing odd jobs and ends, often leaving the young Darius home alone in their family's little shanty shack to do as he wished. As a result, he quickly garnered a reputation for fearlessness and courage to the point of stupidity amongst his peers and community, climbing the tallest spires to watch airships pass, wrestling with scumrats for choicest pieces of junk which he wound then vend to the merchants for pocket money.Though he would end up bruised, bleeding and battered, it did not change his outlook on life or his approach. This idiotic bravery would soon prove to be a boon as he verged on his thirteenth nameday.

While his parents were out, leaving him to manage the house, the young Darius heard a snap and crunch as their corrugated iron door was broken down by a pair of Asgardian thugs looking for an easy escape route. Though they initially threw him aside like a ragdoll, the young boy almost immediately scrabbled to his feet and sought a weapon, or anything approaching one. Finding it in the handle of a well used broomstick, he brandished it at the intruders who laughed it off before turning away, until one felt a sharp jab in the small of his back. Angered, the two drew their blades and advanced on the teen who stood his ground, despite the shaking of his knees. It was then that a glowing green point emerged through the back of one of the thugs, followed by a gunmetal shaft. Before the other could whip around, there was a sharp crack and his flesh seemd to run before he collapsed in a clatter of armor plates. Two helmeted figures entered the hovel, garbed in red scaled armour and cloaks. As the thugs collapsed to the ground, they saw the young Darius standing defiant in the face of death...before he collapsed from shock and fatigue.

When he awoke, he heard voices coming from the veil that served as a wall. From what he heard, the two mysterious voices were Knights from the Knights Draconis and, after seeing the scene today, had decided that Darius was worthy of their attention as a squire. In return, they were prepared to offer his parents a better, more secure life. Though initially hesitant, Darius's parents were surprised to hear the voice of their son as he crawled in under the curtain. He would do it. If only to give his parents a better life. And that was the start of his career as a House Draconis knight.

While he was expected to be a diligent student, he was anything but. Headstrong, blunt and impulsive, he probably would have been thrown straight out of the Knighthood were it not for the extreme patience and understanding of Sir Alpharia. A mentor of many a troublesome student, he good humour and kindly face was enough to keep Darius in check...most of the time. Under his experience tutelage, Darius learned the intricacies of his chapter. Lancing. Tactics. Salamandermanship. Darius was slowly instructed in these fields, and his wild spirit was brought to heel ever so slightly, having gained a great respect for the Elder Knights...when he wasn't cursing their equal hard headedness.

Fastforward to the present, and Sir Cezare is now a respected knight of the Knights Draconis, known for his courage, stubbornness, and concern for the downtrodden. Extremely vocal against the actions of the Asgardians, he leads a small sub-faction of the Knights dedicated to charity and defense of the weak which, while greatly appreciated by those people, is frowned upon by the local chapter for their lack of neutrality, although they could not fault their actions. Thanks to his reputation it was not long before he was contacted by an agent of the Seccessionists, who sought to add his lance to their cause. Impressed by their blatant disregard for their chances of success, he sought to tip the scales in their favour, if ever so slightly.

Skills and Abilities:

Adept Lancer: Darius is an accomplished knight of the Knights Draconis, having participated in many skirmishes against various factions. Skill, instruction and experience have fashioned his lance and lance arm into one deadly weapon.

Adept Salamandermanship: Once again, as an accomplished knight of the Knights Draconis, Darius is experienced in the handling, maintenance and finer points of mounted combat on a salamander thanks to half his life being decicated to his training.

Novice Marksmanship: The Knights Draconis are not exactly known for their affinity with manalocks but thanks to recent technological innovation and necessity, their lances have now been outfitted with an integrated manalock of reduced efficiency and range. Darius, while trained in its use, is not exactly the most accurate shot.

Novice Tactician: With his skill limited to small skirmishes and reaction rather than actual planning, Darius' grasp of tactics is...poor to say the least.

Inferior Chef: Ever had food that looked so delicious it belonged on a nobleman's table? But actually tasted like it was dug out of the foulest of trashcans? That's basically Darius' cooking

Equipment:


Draconis Lance MkII: A newly designed, now standard issue lance in the Knights Draconis, the MkII features an integrated manalock in the lancepoint, accompanying the already deadly mana crystal pointed tip. When worse comes to worst, the Draconis lance features a shaped charge at the head which overloads the mana crystal tip and causes it to explode outwards.

Draconis Lance (Urban Edition): A Draconis lance which is standard issue for Draconis Knights serving in urban areas, this lance has the ability to be collapsed into three linked pieces which lock into each other. While less stable than the standard issue one, the Urban Edition does solve the problem of portability in a crowded environment and fits neatly into a three chambered sheathe worn on the hip.

Light Mana-resistant Plate: Darius possesses both the standard issue red Draconis light plate with decorative scales, as well as an urban version featuring more form fitting armour and leather rather than the heavier plates. Both of these are branded with the silver and red emblem of the Knights Draconis.
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Hidden 9 yrs ago 9 yrs ago Post by Whoami
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Replaced Knight House emblems with better ones edited by @Harbinger, they are as follows:
- House of Blades
- Knights of Lexicon
- House of Storms
- Knights Arcana
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Just realised, THE SKYLARKS ARE BACK! I can make hatter again, the insane airship driver with ties to a old millitry squadron, it shall be legandary!
Hidden 9 yrs ago Post by Harbringer
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Replaced Knight House emblems with better ones edited by @Harbinger, they are as follows:
- House of Blades
- Knights of Lexicon
- House of Storms
- Knights Arcana


I'm halping.
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@HarbringerAre yu a furry?
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As a side note, I was reading this anmd mana casting and is this RP like the game swords of infinity?
Hidden 9 yrs ago Post by vietmyke
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I haven't heard of Swords of Infinity before.. :o
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