[quote=@Kaithas] [@The 42nd Gecko]: The tech level is an interesting thing, I'll grant you that. Mass effect was a lot for the aesthetic. The magic seems okay, just be aware that while demonic mechs may not be terribly resistant to her punches at first, as she fights them for long enough at melee range their cores will start to cycle off power. A cloaking device would be acceptable, so long as she wasn't charging a magic blast or something of the like. Magnetic boots work too. Deflector shields are... Interesting. You want protection against magic or kinetics? [@MinervianGrey] You're good. Move it into the character tab. Plank's gonna kill me, but Talia and the opener will have to wait till tomorrow. I got caught up in spanish and errands. [/quote] She can't charge a magic blast, at least yet, so I'm quite happy to have a cloaking device with that limitation. On the deflector shields, I was thinking that, even with a suit of armor, sheer scale would mean that near misses from MECH scaled weapons would still be highly dangerous. I was wanting something that protect against said near misses, meaning that a direct hit would still crush her, because obviously, but a near hit from a weapon that's not like a High Explosive round wouldn't be dangerous. BUT! With your clarification, I have something I'd prefer instead of those shields (cloaking and guile and magnetic grapple boots should be enough to get close). That, because her punches have her suit between her and her target, while her suit has no hull breaches, it prevents/slows demonic MECHS from absorbing her magic, because the suit's doing it first. Because I have in my head the visual scene idea of going INSIDE an enemy demonic mech after ripping herself a hull breach and absolutely tearing the thing apart from the inside due to the difference in scale, then popping out the other side, covered in steaming gore and trailing wires, as the mech slumps over and falls over.