[quote=@Archmage MC] [hider] I can 'blank out' powers that she wont have access too yet if you want. Name: Light Age: 22 Gender: Female Appearance(Can be filled in with a small paragraph of info, or a link/image.): Light is a 1.9 meter tall pure white Angelfish/Axolotl fishwoman with cartoonish looking features. Her head is a large spherical shape with no nose, very large black and orange eyes, sharp teeth, short blue hair, fin like ears, and a very very skinny neck. She has a noticeable hourglass shape to her with skinny biceps with large forearms and hands with sharp fingers. She wears a white dress with blue trim and a blue tanktop, the dress having an 'M' cut pattern in the front to reveal her legs, which look normal besides the bottom leg ending at a sharp point where her foot should've been. Personality: Light is intelligent, fun loving, and laid back. She is more likely to try to make friends with people than she is to fight them, which makes her come off as lazy at times. This makes it fairly easy for her to be caught in traps as she isn't careful, fully aware of her powers. When she wants to fight, she will play with her opponent than fight them most of the time. If she is forced to fight though she will show some great competence and tactical thinking, but will still usually play with her opponents, and if she gets mad... [b]"Your Gonna have a Bad Time."[/b] Devil Fruit: ACME ACME Fruit [b][u]Toonforce[/u][/b] [list] [*][b]Cartoon Regeneration[/b]: Light can regenerate from nearly any injury, including psionic and supernatural injuries, although supernatural injuries take a variable amount of time to regenerate from. When Light regenerates, she 'pops' back to normal, or normal with bandages or other things showing where she was injured last. Light has individual control over limbs if she is dismembered. Light still feels pain from any injury she is hit by. [*][b]Cartoon Physics[/b]: Physics affect Light differently than normal, with both good and bad effects. [list] [*]Light's body 'stretches' when she experiences moments of rapid acceleration. [*]If Light walks off a high point, such as a cliff, but is unaware that she is walking off of an edge, she will continue to walk on air as if it was ground. When she realizes she is no longer on solid ground, she will fall like normal. [*]While falling, Light can stop when approaching the ground to readjust where she will land, before continuing to fall at the rate she was falling before she stopped. [*]Injuries affect her differently than normal. For example, being caught up in an explosive causes her to appear ash covered before possibly breaking apart into a pile of ash, or being crushed causing her to become a pancake, ext... [*]Light can't bleed. [*]If Light is hit by a sharp object or a hot object on her backside, she'll be propelled away from the object, usually on fire if it was a hot object. [*]Weapons used by Light have different physics as well, but for the most part these new physics make the weapons worse overall. Bombs meanwhile only have a massive reduction in blast radius, but are still as powerful as ever. [*]Light has trouble dealing with being tied up, as for some reason her super strength does not work when she is bound. And if her hands are bound, she can't use Pocket Space or Portable Hole. [*]For some reason, her eyeballs are far, far more durable than the rest of her body. [*]Among other nuances I might have forgotten. [/list] [*][b]Super Strength[/b]: Light exhibits a variable amount of Super Strength. While its been shown she can pick up a house without any encumbrance, the exact limits of her strength aren't known. It has been shown though that if she is picking up an extremely heavy object and is reminded of how heavy said object actually is, or is enlightened to how heavy it actually is, she'll drop it. This effect carries over to enchanted weapons as well, IE, she can pick up objects that others normally can't if she is unaware that she is allowed to pick them up, and the object will affect her like normal when this is pointed out and shown. [*][b]Pocket Space[/b]: Light can pull objects out of a space inside her dress called Pocket Space. These objects are random in nature, although very obscure context sensitive items are likely. Weapons are rare. Light can only pull a few objects every couple of minutes. The cooldown on this ability is reduced if Light picks up the items she pulled out and puts them back. Light can also store 'real' objects in this pocket space equal to twice her mass at the time of storing, and objects can't exceed more than 4x her mass in total while stored in this space, although if she grows and thus has more mass and stores objects, then shrinks, she can go over her 4x mass cap. [*][b]Portable Hole[/b]: Light can pull a malleable black circle looking wormhole from her pocket space. Upon placing and jumping into it, Light will pop out of a newly created hole that was in her line of sight. Light can place the holes anywhere, but the exit hole has to be on a solid surface or there will be a delay before Light exits it, giving the opponent a good amount of time to react. Only Light can go through these holes. [*][b]Reality Shift[/b]: Light's toon powers do not agree with the confines of normal reality, thus whatever she touches is unable to generate energy and begins to lose its 'reality' over time. After awhile they'll become a cartoon themselves, and further beyond that, they will disappear from reality altogether. (Takes weeks for the reality disappearance.) When she lets go of an object, the object will regain its reality at an exceptional rate. Light can only affect things twice to equal of her mass in a reasonable timeframe, and non living objects 'convert' much faster than living ones. This power is always on and Light can't control its intensity. [/list] [b]"You're Gonna Have a Bad Time."[/b]: Light actively warns people using this line if they start to really make her mad, with accompanying ominous toon physics. Continuing to make her even more mad means that Light will eventually start to fight with extreme levels of tactical thinking and fighting prowess, while not being above using cheap or unfair tactics and will actively attempt to use such tactics if they are the most effective on hand, with very little goofing off. This way of fighting often quickly leads to the death of her opponent. You can tell when she is giving someone a bad time, as she will put on sunglasses beforehand. [/hider] [/quote] Those are some pretty...umm unusual powers. I can't say I really like this character. High speed regeneration, teleporting ability, super strength, being able to pull out random objects... Even though this character doesn't seem to have many offensive abilities, it still seems very over powered to me. I don't approve of this character.