Approved by Ordure offsite. [b]NAME[/b] - Paradise 'Par' Rapids [b]AGE[/b] - 19 [b]GENDER[/b] - Male [b]APPEARANCE[/b] - [IMG]http://i66.tinypic.com/10ngncn.png[/IMG] [b]PERSONALITY[/b] - Par [i]looks[/i] like someone motivated to make a quick buck, and most of the time, that much is true. He likes bottlecaps/water whatever you can pay him, and is often out for the most profitable trade deals. He also likes sex (dude or gal, it doesn't really matter), and isn't above using it to gain an advantage. But, underneath it all, there is a dedicated, somewhat idealistic person who genuinely believes in the power of free and fair - emphasis on fair - trade and genuinely honest living, a power that, he believes, can rebuild civilization in a better form. [b]FACTION[/b] - Custom Faction: The Guild of Free and Fair Trade. Originating from further North, from a Vault made up of Businesspeople, Economists, Stock Market Traders and Bankers, The Guild of Free and Fair Trade had the most unfair origins; it was originally a rebellion by the youth of that unknown Vault against the establishment held by their parents, an establishment that, when the Vault's doors opened to the Wasteland, planned to exploit it for all that it was worth. Led by Arthur and Miranda Rapids, Par's Parents, this movement managed to win or buy power from their predecessors, coming out to the Wasteland as Warrior-Traders with a smidgen of 'Scholar', setting up markets, exchanging goods, and adapting to the local economic situation, shifting to the use of caps with shimmersilk rapidity. As part of their 'free and fair' program, Arthur and Miranda also set up schools, gunsmithies, and workshops with better conditions than the ones that already existed, moving south as they did so. And civilization went with them. However, as part of an attempt to move to Orleans itself, Arthur and Miranda, as well as their trading expedition, were killed by soldiers of the Orleans Order, who were Anti-trade then, leaving their son, Paradise 'Par' Rapids, as leader of the organization. And it falls upon his shoulders to either take advantage of the Orleans Order's change of heart, or avenge his parents... [B]BIOGRAPHY[/b] - Born in Vault 122, the Economics Vault, Par was educated early and broadly, with his main interests being History and Economics. Par was also a good tinker with technology, his specialty being Solar, Wind, and other Renewable Energy equipment. He began accompanying the other traders at 16, and leading trading missions at 17, and at 18, he inherited the Guild of Free and Fair Trade (see above). His first move? See if the New King of Orleans really had changed his mind about trading with others. Second move would be to try and see if avenging his parents won't cause too much collateral damage. Of course, such a young leader would not be completely unopposed, even in a progressive organization such as the Guild. Most of his would-be subordinates, including his Uncles, had a stance of 'letting him do what he wants for now, but should the kid flub up, the Guild is theirs'. This was bad, because the original ideals of the Guild were starting to fall by the wayside, though not yet enough to cause serious complaint. So Par mustered an expedition composed of experienced and new traders and fighters, leaving only the minimum to guard his holdings in the north. And lo! He found that the New King was genuine. Nevertheless, he genuinely didn't know if the favorable trade climate justified allowing his parents to go unavenged. At the same time, however, revenge might cause a civil war that would destroy Orleans, and he could not allow such a market to be destroyed, nor can he allow the deaths of countless civilians on his concsience. Complicating the decision was the rumors that the new leader of the French Revolution, Napoleon V, was a woman, a beautiful, vivacious woman at that. Perhaps arrangements can be made with her... [b]S.P.E.C.I.A.L[/b] - [40 points - Maximum of 10] [b]STRENGTH[/B] - 4 [b]PERCEPTION[/B] - 2 (+3 with Lucky Shades) [b]ENDURANCE[/B] - 4 [b]CHARISMA[/B] - 9 [b]INTELLIGENCE[/B] - 10 [b]AGILITY[/B] - 6 (+1 with Intense Training) [b]LUCK[/B] - 5 [b]PERKS[/b] - [Up to Three] - Confirmed Bachelor - Lady Killer - Intense Training [b]OTHER[/b] - Par has a Solar-Electric Barge that absorbs sunlight by day, and runs on batteries by night, and has a spare engine that runs on biomass - mostly moss and algae, though sewage can work. This barge also has jury-rigged explosives, machine guns, and even a rocket launcher; after all, gotta fend off those Gulf Marauders!