“No, really. That's very interesting. Please go on.” -Tawne [hider=Keyboarder][b][color=CD5700]Name:[/color][/b] Tawne Adagio [b][color=CD5700]Team:[/color][/b] BEAT [color=CD5700]Birth Date:[/color] August 31st [b][color=CD5700]Age:[/color][/b] 18 [b][color=CD5700]Race:[/color][/b] Human [b][color=CD5700]Gender:[/color][/b] Male [b][color=CD5700]Designation:[/color][/b] Sophomore Student at Atlas Academy -=-=- [b][color=CD5700]In Depth Appearance:[/color][/b] [url=http://i.imgur.com/mmtjiLv.png]Tawne[/url] is of slighty above average height and physical condition, giving him a wiry frame. Long, nimble fingers give him admirable dexterity. His face sports a cleft chin, green eyes, and a rounded nose. Tawne's hair is nearly platinum blonde, practically sun-colored, and very bright. It falls to about his chin, but is commonly kept brushed back. His green eyes match the green-tinted panes of his black glasses. Tawne's favorite clothes for times of action are loosely ceremonial, and vividly colored except for a loose black undershirt. A yellow-range mantle hangs down his front and back, kept in place by a wrap around his neck. A gray scarf with an intricate, white, curvy design serves him as a belt. On his arms and feet are leather vambraces and boots of the same style. Deep red pants complete the ensemble. [b][color=CD5700]Weapon:[/color][/b] [url=http://i.imgur.com/pyGcBGs.png]Sticky Keys[/url] is a weapon both comically brutal and gloriously inelegant. This bizarre armament combines a keyboard with a butcher's cleaver, its single huge blade jutting out from the instrument's forward side. Handles exist at both the top and bottom of the weapon for strategic gripping, though the top one hides a special feature: a trigger for the double-barreled shotgun embedded in the weapon's top. Never meant for accuracy or delicacy, this shotgun serves as a powerful deterrent to anyone believing the cleaver blade to be easy to get around. [b][color=CD5700]Semblance:[/color][/b] Tawne's semblance, Spinout, comes into effect with anything in his vicinity that starts to spin, be it a ball, a weapon, or himself. Spinout enhances the spin, increasing speed and force while stabilizing trajectory, all of which ramp up over time. For instance, Tawne can throw a ball and have it fly perfectly straight, then grind into a target. He can perform enhanced lariats, rolls, tornado throws, and even hurricane kicks. Spinout derives from his tendency to be either brash or crazy in trying times, and to put a unique spin on whatever comes his way. -=-=- [b][color=CD5700]Personality:[/color][/b] In essence, Tawne tends to play by his own somewhat loony rules. He's intelligent and quick-witted but with a snarky and sarcastic bent, quick to make jokes about and trivialize things that might matter to others. He views taking things too seriously as 'tryharding', and anathema to fun--which is what truly matters to him. Tawne loves a good time, whether playing games, making music, or fighting. Despite his general acidity and brashness, he actually does really enjoy hanging out with others, and will work tirelessly to return kindness to those who show it to him. To those close to him, he is equal parts irritating and inseparable. When things get tough, Tawne tends to go nuts, acting with a rather manic vigor. While possessed of a decent self-esteem, Tawne is intensely self-depreciating, though whether this is a joke at his expense or at egotists' few can rightly say. Despite his cynicism and slight kookiness, Tawne is kept firmly on the side of justice and goodness by his spirituality. [b][color=CD5700]Place of Origin:[/color][/b] Canopy, Atlas [b][color=CD5700]History:[/color][/b] In the city of Canopy in Atlas, a couple with no desire or need to marry became a family. From an early age it was evident that Tawne took after both the keen intelligence of his mother, the banker Saffron, and the creative wisdom of his father, the pianist Gormon. He also displayed an inability to mesh with other children, often driving them away with his sharp sense of humor and sometimes hurtful bluntness. Nevertheless, he exhibited an endearing kind of annoying, and his parents loved him. Other adults often felt surprised to see the compassionate and helpful side of the boy who often needled their children in school. Tawne, meanwhile found the fulfillment in religion that he did not get from other kids; it was spirituality that inspired him to do the best he could in life. During his education, it became clear that Tawne delighted in music as much as his father, but rather than take an interest in finance he found satisfaction and creative potential in combat. As such, the government moved him into Atlas Academy when the time came, and there he found both a blend of his two passions and a few individuals who really understood him: his teammates. Tawne continued to devote himself to the rigors of education, though never abandoning his cuttingly jovial nature. [b][color=CD5700]Noteworthy Relations:[/color][/b] Tawne is fast friends with his teammate Albus. Though the two are vastly disparate in a variety of ways, they have formed a powerful bond of friendship, pretty much brothers in arms. Working together remarkably well, they are ideal partners both in music and in battle, able to coordinate attacks for maximum effectiveness and humiliation. If some sort of prank is going down, you can be sure that these two aren't far from it. Echo and Tawne represent a compromising clash. More than anyone else on the team, and often more than anyone else they know, Echo and Tawne butt heads on the smallest of issues, seemingly just for the sake it. Since day one, each has treated one another like a sibling, with a great deal of understanding and care veiled behind an equal but much more visible quantity of teasing, calling out, and competition. Both strive to be the 'big brother' of the relationship.[/hider]