Alright, mind if I shot some questions on the OoC while I’m working on Trixi, my PC who’s entering this? Others might end up having the same questions or not even thought of them until much later, so I thought I do it this way instead of PMing it. ow, apologies if I mention something that was mentioned prior since I’m still going over the OoC to gleam everything I can. Questions: 1. I’ve been an observer of the arena for some times, seeing numerous ways of how to do preps, so this might seem a bit odd when I ask this but how are preps done? To be clearer on my meaning, it’s not how are they are performed as I understand the basics behind them, but rather what time measurement will be used to determine when one has completed a prep? Some people use seconds (having partners mentally keeping track in their minds and between each other’s own measurement) or x number of posts for establishing a prep like when I first started to observe the arena. I’ve seen either method being used and know how both work but wanted to try fit with the current group so it doesn't make things harder on myself. Nothing cripples you like person A using posts for preps while person B, C, D, etc are using seconds and getting a bit more in per post which can last up to about 6 seconds or so depending on the actions. 2. You mentioned there are no draws or ties so I’m assuming matches go on until there’s an official winner or dropout. Is there a time limit until each ends or merely do the winners wait until the others matches have finished, and hope it doesn’t take a long time even with the fast posting rate? 3. What happen if both players manage to get each other into a stalemate? Rare and likely shouldn’t be an issue, but it’s still possible. And how will it be handled if this happens? 4. For the Fallen, how do matches occur? It sounds like Players can chose their foes from the impression I get. Or are these matches determined by another source? 5. Since we’re climbing the mountain, I’m assuming there’s no way to heal our wounds (realistically) between each match that is accessible for everyone? Reason I asked was I was recalling the NoW tourney, which had healing chambers and non-combative area for storytelling (this part covered by the shrines), and was a way to ensure all combatants were able to fight at their peak rather than keep track of the damage from each match to the next. Currently, I’m trying to make sure what to expect while I’m making my PC for it. She is mainly human, even being an limited Electrokinetic, with all the weaknesses that come with it after all. Some of these abilities from your reviews would create hell with a normal human (even with time to heal naturally or allowed equipment) and I much rather not have to worry about keeping track of the damage and its effect over a long time… 6. Could you define the T1 default a bit part a bit because as Skallagrim pointed out, there’s several different styles out there and each are a little different. Namely one aspect I recall, but don’t quote me, were how preps were handled and I much rather have a clear image of what I’m expected to use so I’m not getting chewed out later. I’m sorry if I sound nitpicky here but I’m honestly trying to get a good grasp of the rules and stuff before issues happen. 7. Is it possible to define the stone types and a few other details in the arenas? Namely what’s in them, now tall the trees, what type/design,etc.? Sorry, but since Trixi is able to alter the charge in protons/neutrons, which is how she logically creates her electricity to use in her spells, then this can be influence minerals and metals in different ways. Some good or bad, which I still need to research that aspect but I’m pretty sure it wouldn’t hurt to know? Unless you’re going by the old standby that key things can’t be affected due to magical prevention then could you please clarify what elements are affected? I think… that’s all I have for now. I hope I’m not being a pain in the ass over all these things I’ve mentioned, but I’ve often learned when battling with strangers it’s the details that are important. It decides when/if an issue comes up and can prevent many before a disagreement occurs. A main reason most of my designed arenas tend to be very detailed and I try to avoid giving useless information or other wise known as fluff. One last thing: Be gentle and don't eat me please! >_>