[quote=@Fallenreaper] Alright, mind if I shot some questions on the OoC while I’m working on Trixi, my PC who’s entering this? Others might end up having the same questions or not even thought of them until much later, so I thought I do it this way instead of PMing it. ow, apologies if I mention something that was mentioned prior since I’m still going over the OoC to gleam everything I can. [/quote] Hooooo boy, okay: 1. Time tends to be pretty fluid, and as you said the amount can vary from post to post. If an ability has a specific time noted in it (e.g. "after a delay of three seconds, a fireball is launched"), then the opponent will likely interpret it in such a frame. For the sake of unspecified preparations, however, it's down to posts. If you charge or set up something in one post and use it later on, it's prepped. Given the mostly physical nature of combat at this level, however, I doubt that the number of preps will be particularly important, since none of the characters involved should really have the power to build up massive attacks. 2. There will be a time limit for tourney rounds. Rather than impose a limit on the matches themselves, I intend to simply set a date when the next round starts, and have all matches conclude by then. Fallen matches will be unaffected by this schedule, though it will be in the interest of participants to finish them fast. 3. If a stalemate occurs, either a contestant can concede or a judge (possibly Skalla if he's available) can review the fight so far to determine a victor (probably whoever is the least wounded, or who has dominated the fight so far). 4. Fallen matches are purely optional, and players choose their opponents. If two Fallen want to fight, they can get together and fight, in the hopes that one of them might amass enough victories for another shot at the title. 5. Damage from previous fights can be pretty much ignored, contestants start each fight in reasonable condition (otherwise, the later fights would be a bunch of cripples throwing themselves at each other :P ). Fighters may choose to keep wounds/scars if they wish, but this is optional. 6. Fighting is turn-based, you can't directly control the opponent's character, something you get ready for in advance is prepped, preps can result in more powerful attacks, you can't really ignore what your opponent is doing, and actions have to be plausible/justified... there are different styles, but we're trying to be inclusive here, so mostly just the basics. 7. The stone is supposedly made from dead angels- so it'd be dark, very hard, and not particularly conductive. The trees are fairly thin, mostly around 10-20 meters in height. Terrain within the arenas can be affected, but the solid borders/doors are virtually indestructible. Hope that helps, let me know if you have other questions.