[@YamiCuoreLaroux] You could establish before the game even starts all of the rules with the killer via PM. There could be designated times when someone dies, but the killer gets to PM you and say [i] how, why, and who [/I] are killed. That way the role play has a firm structure and the killer can't just walk up to someone and bash their head in. It could be good to have like 2 characters, that way we don't have to drop out just because a character died, or maybe after the murder is solved, we could "reset" sort of, and have the same characters in a different murder mystery cliché, where a different character is now the murderer. For example, this one could be in one time period, and the next one would be in a different place and time, with one of the other characters now being the [b] murderer [/b] All just random thoughts.