As for the creature legend. Here is a sum of all the most common enemies with some DnD rolls when it comes to combat.(I assume you all have either a dice at home, or that you can download a simple dice application from the internet). Of course, it is only beacuse of my largely DnD GM skills that make me do this, but there are a few RNG situations where you need rolls. I will mark these situations in IC and OOC with a symbol, so you know whether you should roll yourself a diie or not. No worries, I won't spam you with it :P [hider=Contaminated Rats] [img]http://i.imgur.com/19Ww7xZ.jpg[/img] As the name suggests these are simple rats that evolved into ferocious killing machines. There are many types of them, depending on where they originate from, but they are generally very agile, and are very hard to kill, as they won't stop attacking as long as they can move. What's worse is that they are occasionally found in groups of 3-4. Their teeth can pierce metal, so if you don't have to, avoid their head. Just like any other creature it is best if you keep your distance from them. Characteristics: -Very agile -Sharp teeth -Terrible odor [img]http://i.imgur.com/19Ww7xZ.jpg[/img] [/hider] [hider=Ghouls] These abominations are what became of those that didn't die from the radiation. They are exactly like the famous pop cultural "zombies", and they will attack any living train. They often get into battles with rats and other wasteland creatures, and thanks to their strength, they usually win. they are incredibly hard to kill, and they posess superhuman strenght. They can bend metal with their bare fists. And what makes them even more fearful is the fact that they constantly radiate 10 times stronger than an avergage fuel cell in a nuclear power plant. If you do have to go up against them, be preapred, and pack tons of lead armor on yourself. Characteristics: -Very strong -Tenacious -Radioactive ( [url=https://www.youtube.com/watch?v=ktvTqknDobU]Get teh joke[/url] ) [img]http://i.imgur.com/LrtwiAu.jpg[/img] [/hider] [hider=Spine Wolves] This is what happens to a puppy thrown on the road, when it gets hit by gamma rays 1000x of a lethal dose. You don't want to meet these baddies. they are agile, fast, and have razor sharp claws anf fangs. They hunt in packs, and have good semlling, thought their hearing and vision is kinda bad. However they are still not a baddy you want to face in the amount of tens or hundreds. Characteristics: -Vicious AF -Hunts in huge packs -Also radiates -Good at tracking down it's prey [img]http://i.imgur.com/UT5ivll.jpg[/img] [/hider] [hider=Psychos/Bandits] Not technically mutants, these psychonauts that roam the wastes do have genetical disorder in their brain caused by the radiation. They are in for the kill, and usually wön't stop until they are dead. They are a very commoin plague for the settlers, and they are also in war with the maffia. Their social behavious reflects a potato's and they are not really talkative. That doesn't mean they are stupid. They are usually kept in line by some thug, that isn't contaminated, and has the balls to keep them controlloed. The same description can go to the usual bandits too. Oh and they have firearms and basic vehicles. Ouch. Characteristics: -Armed -Fanatics -Sadists -Very brave [/hider] [hider= Stalkers] Spiderlings are giant mutated spiders, that hide in the dark, and dank dephts of the planet. Thus their vision is excellent, and they can sense motion from very far away. Take a wrong step, and their web will be your final resting place. They can puncture your body with a single punch, and their chitin plates can protect them from most froms of kinetic damage. However they are very vulnerbale to falling, and blunt objects hitting them. Characteristics: -Very quick strikes -Extremely sharp chitin blades -Good armor [img]http://i.imgur.com/wzXk4se.jpg[/img] [/hider] Those are only the most common of mutants that roam the lands, so rest asured I still have some ideas up my sleeve ;D