[quote=@Hellis] [s]Actually. It is connected with Supervillainy 101 that has actually started and operates on the same system.[/s] [s]And meant to run parellel. That is why it is "to late".[/s] I see you noticed on your own. General rule of thumb: If I, as a GM, say it is to late to change and say it is not up for discussion, there is no point with challenging it. I'm pretty stubborn that way. The Gradual strength mechanic is fine in itself. Its just tricky to balance, as a player can easily just go full power really quickly. The problem with free form and all that. I would be fine with the gradual strength being basically double the Generic one, but the drawback must be just as bad or the player gets a free ticked to powerville so to speak. [/quote] 1. Yep, I did notice that after my post, and I'm sorry for not being observant. 2. Ah. Well, I figure being literally retarded probably helps balance it out. Chances are, the strategies of... let's call him "Steve"... will be no more complex than "run to person trying to hit me, then hit him until he stops hitting me", unless specifically directed to perform a different thing by a smarter team member than him. He also wouldn't have any particular resistance to mind-affecting powers, which obviously puts him and every other non-mind-affecting character at a disadvantage there. By the way, you haven't given an opinion on this yet, but is it alright if I make the character intellectually disabled, or do you think that has the capacity to be offensive to some people, if not handled well?