Guys, I'm just going to point out - while you may have specific skills in your fighters, what they carry on their hardpoints into battle on a mission will be handled the same way as it is in the real world; you don't get to cherry-pick and choose what you fly equipped with. It depends what the mission we have handed to us is. You won't always fly with the same set up from mission to mission. [quote]Plus I like negative relationships too, adds depth[/quote] They're great, unless they're the [i]only[/i] thing in a game, and we end up with everyone just squabbling and not getting anywhere. But that shouldn't be an issue. And besides, there'd only be a certain amount of tolerance for it within the military too - if it got to the point where the unit was too dysfunctional to actually do any kind of work because none of us could stand to work together, then there'd be serious questions raised about it's ability and reliability to perform any kind of mission, and the appropriate punishments would be handed out (punishment details, removal of privileges, reassignment, etc). Also, if none the characters could bear to work with people they didn't like, then none of them probably would have got through any kind of basic training, let alone becoming commissioned officers and then fighter pilots on top of that. Working on a section for the opening post of the OOC with some more details about military life and organization and the IC post will follow soon after.