@Demonic Angel
Guys no
Agreed, though if you two are bent on this, I suggest a pic war. We at least get some pretty things to look at on the OoC.
@Demonic Angel
Guys no
<Snipped quote by Demonic Angel>
*cooks toast aggressively*
<Snipped quote by Sento>
Agreed, though if you two are bent on this, I suggest a pic war. We at least get some pretty things to look at on the OoC.
UserName: EthTenshi
Character name: Sinys Luf'firio
Age: 13Already mentioned the age.
Mageblood type: Clima
Favoured Magic Class: Aeromancy
Previous Magic training: None
Race: Woodland Elf
Appearance:Where's his appearance?
Short Bio:
At birth Sinys had been branded blind by a powerful runic curse, his eyes clouded over to a unsettling maroon hue that strangely enough seemed pellucid.~ More definition over the Runic curse, best to involve the Rune GM (Fallen) in it.
~Few things like: Where it come from, what was originally meant for, and how it ended up near a baby, what were all the effects and what happened afterward when people discovered he was cursed?
~Where did this Rune originate from? Does it have a bigger story?
This did not stop his parents from loving him and keeping him under their care by any means, in fact they somewhat coddeled him because of it. Until the age of five Sinys never considered that others around him could not feel things through the moving air around them, nor did it ever occur to his adolescent mind that they could not read a story of the scents in the air. As a matter of fact his sense of smell had been so keen and peculiar he could even tell the race and type of Mageblood they carried, but that had been apart of his curse and still to this day he does not know the differences in mage blood. Just the general smell each type gives off.*~ Nick the arcanite smelling, it’s too OP.
After he decided to ask his parents how they perceived the world, after finding out what had been considered normal Sinys kept his discovery to himself honing what little he had. One day he took up his father's Iron Wood bow deciding to practice, he smeared berries on the center of the target tree and fired his arrows until his hand felt no more. Feeling a fair sight foolish he trudged his way to the tree finding it by smell and had been amazed to see that all of his arrows had found their place. Only one of them had actually hit center, however this had been more than enough to spark his drive to become proficient with the art.*~ How does he shoot? Where does he learn? If not taught by his father, then how did he figure it out? Even talented archers aren’t so good at first to hit the same area with their first time with a bow. Practice is required and lots of it to hone and perfect the skill. It’s unlikely he could get that good, especially with a crippling weakness of blindness. Everything we do, even if he was born blind, is built on the fact the one using it can see. Take that into account with some of your skills and such because no one is going to make specialized things for a blind person since a way hasn’t been discovered yet.
~Regular Archers can see their targets, but as we’ve already established, he’s blind. Hitting a stationary target is all well and dandy, but moving, sentient, targets are another story. Smell is too vague to be accurate. Hearing...maybe, but how would you range things?
After two or three years time he decided to train something else, finding himself next to a forge he listen for hours on end to find the sound of a true strike. Something he had perchanced upon in a conversation lost to him by his father, the true ringing of metal struck perfectly. The sound soothed his worries of being the cursed one, the one with no abilities, the one still feeding from his mother's breast. Although the people in his tribe left him alone, and even though their sense of hearing should have been better than his own, he still heard every detail that they spoke of him.~Knowing what a true strike sounds like is good, but what about it’s shape, folding metal, heating up, etc?
~Someone needs to be teaching him this rather than merely learning it through hearing and smell, including what the metals smell like, how to mold metal, mix it, etc.
~What were some of the issues he had when starting out, then how did he overcome them? Does he have a system for this and if you mess with it, does it mess him all up?
On his twelfth birthday he took his father by his hand and lead him down to his secret shooting range, at first his father had been amused letting his son try his hand at archery. However soon it had become quite clear that Sinys was a true marksman, perhaps not a great one yet, but it was in his blood. After a few of these father-son excursions Sinys told his father of his other sense, the air read ability, and how he could 'see' where air was thinner or in a thing. Also he told him how his father smelt funny, like a forge without ever going to a forge. It was then that he was taken home and his parents fought over him being sent to Twilight College, it wouldn't be until a year later that he was sent to the footsteps of the famed college with little more than the cloths on his back and a bow of his own.~You agreed to bump up age, but some key points to keep in mind: How did he get to the college? Did he just bum around until he got to the college? Does he already know what the college smells like? Did someone give him a ride? The journey is just as important as the destination.
Good Attributes:
Can sense movement through air, natural or otherwise. Can detect lies through air circulation in people's blood in close proximity. Has a minor ability to smith, and smell out different ores that he knows. A strong sense of smell. A determined attitude that hates quitting. Can now taste the air if a smell is too strong. Adaptability in fair degrees.~No lie detector ability since even advance and masters don’t have a reliable ability to do that.
Bad Attributes:
Overly strong sense of smell, a smell of either extremity can sway his demeanor and thoughts. Blind as a bat, hand motions, winking, opening your arms for a hug, none of these hold any meaning to Sinys. The rate of which your heart is beating tells him a bit more, but can also mislead him. Sheltered personality, can be overly shy when interacting with someone he knows nothing of. It turns out that the curse very slowly drains him until he is finished using magic for at least fifteen minutes.~more detail over the drainage aspect. Arcanite, as it mentions in the magic section, is in everything. Why does it slowly drains him and in what way? Does it age him, does it make him sickly (as in casting magic gives him Blood Sickness period no matter what?), does it drain addition arcanite sources like his stamina rather than just his magic arcanite?
~More sensitive hearing is just that: More sensitive. He may be able to hear a fly fart, but he’d be hearing his own blood in his ears first. Smell and such too. Too much of something can be crippling. Loud sounds, smells, etc, will be more painful to him compared to others due to this so that’s a needed negative.
Secret Word: Rebirth
@Fallenreaper
Ooooo, I'm excited, I've been waiting to find someone who doesn't mind looking into the holes and asking about them.
So. Necessary apologies first, forgiven or not ;D
I made that at like three am, and forgot to find the picture. I don't normally get wrapped up in a good cs idea like this one, consider this one of my better ones, not the best though.
Now explanations from the top.We're all human. The GMs are here to help with story, establish fairness and some sort of balance, and either make things work or give you other possibilities. That's not including keeping order but I usually assume that's automatically acknowledged.
Age: will edit.
Appearance: Noted, said something, will look for as soon as I'm done with this.
About the curse: I was more or less waiting to hear back to see what I was allowed to get away with before I expanded upon it, and will get with the appropriate GM about details and further things. I hope that I can use two runes, air and sensitivity.There's actually another option other than cursed as I'll mention in the PM.
About Archery: I'll add a few things like his father showing him how to hold the bow, but other wise I kind of mentioned that to practice he smeared a type of berry at where he wanted to shoot. Also further along I mentioned that he could find where things were by air flow, or even dead air, if I wasn't clear enough I actually meant the arcanite in his blood could feel where the air was. If that was overlooked or I miss wrote the importance of this I don't mind changing it if it is not allowed.One issue we had, and those comments are from all three, it seemed like you made it sound where he was overly talented for archery. Where he hit the tree with ease, albeit, not a bull's eye, and had no issues with using the bow in the least. For a blind person we found that rather hard without elaboration on the details and since your PC has been blind at birth, he would never have learned this before or have anyway to relate to such a thing. Even with the 'natural' talent of his magic which could've been triggered at birth, his understanding/control would be rather difficult since he's not had any real training. He treats it as a 6th sense from our understanding which is possible, but not easy.
There's also many ways to explain his familiarity with a bow, like his father had begun to teach Sinys to repair the father's bow. This allows your PC to learn the bow by touch and its parts, feeling each aspect and getting an image how it's put together, how it works when properly done, etc. Then his father could've helped him, at the start, by telling him how a bow felt when drawn which could allow him to learn how a bow is used. Then Sinys could've done the shooting and practice on his own.
Lucius and Rtron might be able to add more suggestions and such they believe might work as well.
About smithing: ok maybe saying that basic smithing is a bit too far for what I intended, as far as for what I meant for the future I had been hoping that the curse, if the aspect a fore mentioned was allowed. That as for shape, later through trial and error I intended for the heat radiation to tell him the shape through the air. Yeah all his major abilities kind of hinge on air detection/sensativity. My intentions for heating up, mixing, and other such things more or less relied on the memory that most blind people have about locations, and timings. That one was my bad for not saying haha. Although yes, messing up his system would make him have to botch that part of the program, if able to in the future I see a certain fallen orc torturing him by doing such things. If that character is still alive, and willing to put up with Sinys.
Getting to the college: George Lucas on triple espresso, I'll think of something reasonable.
Lie detector: Nix that sadly, but that was also air flow in blood cells. Speed demoting certain emotions, but not fine tuned, just to explain my reasonings.Some Races anatomy aren't like others. Naga for example have a ridge control over their emotions and also their anatomy has serpent elements in which can possibly influence stuff. In addition, individuals are all different and some are well practiced at lying down to an exact science where their body doesn't show any effects. So they would still be lying but he wouldn't be able to tell and personally, the GMs much rather not make every single NPC liar into the perfect one to counter this aspect and prevent things from being too soon. This pretty much means your PC will know the lies before everyone else and every time making surprises rather hard.
Drainage: Nope, just less arcanite, in stead of beginning to regenerate it he more or less is at plus/minus zero if that makes sense. Although when he actually is casting arcanite drains a bit faster for him due to the curse, if runes work that way. I brushed up to a certain point on that the first night. Also I saw something about one of the dragon types having runes engraved into his body, by the by that was my ulterior motive with the curse. A price to pay for help his mother had gotten previously in life.So less arcanite magic in his blood in general. One worry I have with this is that it can likely hurt him in later stages as he grows into Advance and Master, mainly because you have a set amount of Arcanite. You can see Khan, which I'm slightly flattered you used him for inspiration, isn't as powerful as a full, none rune demonomancer like Tyrael. If these two went head to head, full out and no holding back, Tyrael would most likely win in the end due to his flexibility since Khan's limited by his runes. However, both have the same arcanite amount.
Smell and hearing: smell I had included though not detailed I admit, hearing I forgot... I'll think of whether I want to botch that or if it is just a higher aspect of the curse. Also I was kind of thinking of that movie "Sensless" from 1998. Mind over matter type deal, then again I am referring to a comedy........I don't think I've seen that movie so I can't fully relate or understand the humor I'm afraid. Either way, smell would still be a crippling weakness when encountered with intense scents. I should know as Zabrak, a race I play in SW, has blood hound like scent and strong scents like rot, perfumes, or intense/powerful scents can easily distract her and even hurt her sense of scent that breathing it in could cause her to flinch. I'm not sure if you intended this high of scent or something milder though for sure.
Otherwise thank you to @EliteCommander for that insight, and scratch the comedy comment...
I think I covered everything? At least for deliberations, don't really want to move forward too much with out knowing if the main idea is acceptable. Thank you all for your time!
Oh god.... I've become.... A monster. My explainations are bigger than my CS.. *comical tears*
I have no problems editing to your wishes, not then not now, you are very right about the bow aspect.... I was a little (lot) hungry, more than willing to admit. Although this was a crash run Cs, nothing ventured nothing gained, also I think I did it that way because of the low age... Makes sense... Maybe, not really haha.I often feel it's needed to explain and at least offer solutions to players when I deny something or need details. It's only polite and it help show what I would find acceptable, making it easier for both of us in the long run. Rtron's replies won't come until much later since he's doing RL stuff, but he also had some issues about range and depth in how your PC can read the air which stems a bit into advance aeromancy for my tastes. When he gets this reply up, and if you have any questions, I can elaborate more.
No not actually less, like an upkeep cost, tcg reference anyone? *casts spell, ooops pay constant trickle cost for additional effect, fifteen minutes after last spell arcanite starts to recharge* although I don't mind not having a cost at all. I figured that having a bad ass extra ability needs a draw back. I mean a sixth sense using air itself as a medium? As well as a booster effect to at least three other sensory organs? Just stating air carries particles of what ever you happen to smell/taste, like not just some random weird reaction our body has, that steak you smell. Yeah particles of it are floating into your nose/mouth. At least that blew my mind when I first heard that. Though admittedly I don't think a normal humanoids tongue would be all that extra sensitive, perhaps unpleasant. Enough rambling about that though.So, additional charges apply type thing? As in he can't control how much he uses? I'm sorry if I'm a little confused, mainly as I'm trying to understand what you're trying to explain. Right now, it now sounds like an issue untrained novices have where they use too much blood per spell rather than able to regulate how much they use.
And yes, having a draw back is a good thing but I think we should chose one that makes sense for the curse/rune incident first. This both seems like a tacked on one and not fully thought out/explained flaw. Range, also, is a limited factor too that could help in balance as what you're describing is tapping into advance aeromancy if the range is beyond personal zone of 3 feet btw, which he doesn't have the training to achieve that far (it's more in control than power).
Well if this tells you anything it is a wayens brothers film, it's freaking fantasmil, essentially the main character signs up for an experimental drug that hightens all of your senses to inhuman levels. And at first it does drive him mad, hahaha at the sceen with him wearing glasses, ear plugs, ect. trying to block it all out. Though afterwards he pulls it under his control through willpower or something. Very well worth watching. Not that that is full what I wanted, just a meaningless recap.
And I'm glad you're flattered, but in my mind if you can't pull ideas from nearly anything you see to try and make things fit, then you are not growing enough. Now make me more talented my whet stone bwahahahahaaaaaa.... Yeah don't take me too seriously *sweats*Goofiness is welcomed in blood, encouraged as it lightens the mood and creates a fun atmosphere. Just don't expect the GMs to stay out of it. :p
Honestly that is the opposite of everything I've known about making a CS since '06. At least never in this depth or usually turned away. I'm extreamly greatful that you feel this way. As far as Rtron goes I do not mind waiting in the least bit, I prefer to gather strength from as many resources as I can. Even if it is just foundation and structural.No problem. And yes, certain aspects we tend to pick apart more than others. We literally were peppering @Sentowith questions and pointing out stuff we didn't understand. I think we scared the poor player.
Yes that is exactly it, he can't control how much is used. But in the case of the rune it is a constant, not a novice mistake, so it is a bit harder for him to get sick. Ok maybe this is a better example?
Sinys casts a novice spell, it costs him one of ten, oh yes rune ability is active, it costs plus one more. So two of ten. Or Sinys casts a novice spell incorrectly using too much, it costs him two of ten, plus an additional point to make three of ten. Just as basic as I can think of it right now.Alright and still my issue applies. This becomes a concern later on in the story because as the students grow in levels, so do the enemies. This would make your magic rather short lived and your PC more dependent on physical attacks and others, which has its own limitations. It would alright for this rp, as most of the monsters are novice and intermediate (Yes, Free, the nitemare is intermediate :p), but in later Acts this might put him at a disadvantage and one he can't out grow unlike the others. Granted, he could cover those with special weapons or Runes, but he would still be pretty limited and not able to get those all the time. Are you still sure you rather not find another massive flaw or you still fixed on this?
Yes the range... I will admit that puts a dampening in my kindle, how about five feet? :DDNovices only get 3-4 foot max, and that's after they are trained. Not very fair, even with the blind aspect, to allow your untrained novice an extra foot or more when he didn't earn it. However, in the next time skip he would be able to obtain the range I mentioned without much difficulty so he would only be limited to 3 foot for one IC day, which is just his intro. See Blood Act IC tends to do months timeskips, then focus on one day in between each skip which the GMs allow the players to play in until enough are bothered and want to move on. The missions are going at a nice pace which will likely leave everyone to relax in a lull and normal day until we skip another 2-3 months into winter or fall. This is because it takes about 10 years to learn magic total.
From this point onward I declair shinanigans!
You are a pipsqueak... a cute one too.
Can you find waldo?