[@MonsieurShade] Yep, we're trying to have a strong feel of the games by putting in as much freedom during jobs as we can. While still having elements that could make a job fail so that the players really have to work to advance. Yet at the same time are still able to create a story that could not have been made with the games lack of one. If you ever have questions on monsters just ask and I or one of the other players who are still knee deep in hunting will gladly give you a hand in remembering everything.