[quote=@Nevix] Abilities/moves: "The Cane": If attempting to be nonlethal, Parlor Trick will wield his cane like a bow staff. In situations where extreme prejudice is required, The cane can transfer into a multitude of different weapons for his use. "Blade Storm": Parlor Trick conjures a veritable storm of swords and sends them hurling telekinetically at his enemies. "Sleight of Hand": Parlor Trick conjures hundreds of playing cards and sends them flying in all directions or at his enemy. The attack is designed to distract, confuse, or possibly stun an enemy. "Hat Trick": Parlor trick pulls a random weapon out of his hat and begins using it. "Infinite Sticks": Aptly named, Parlor trick conjures an innumerable amount of sticks and telekinetically batters his enemies with them. Not that all abilities involving telekinesis leave him vulnerable, as controlling conjured objects takes a large amount of focus, leaving him blind to his surroundings. [/quote] I'd like an actual number limit on the powers, please. The few times I use Telekinetic characters, I limit it to 10, one for each finger on the hand is a reasonable amount of puppetry (similar to the puppet corps from naruto.) I can even go 25 if you count all the major pivot points of the anatomy for more powerful telekinetic folks to compare the telekinesis to moving your body in combat.