[center][img][/img][/center] [center][h2][color=ed1c24][b]O[/b]:4[/color] [color=39b54a][b]D[/b]:2[/color] [color=00aeef][b]S[/b]:4[/color][/h2][/center] [center][hider=Galthor's Soul State] [center][img][/img][/center] [color=SlateGray][b]Modified Appearance:[/b][/color] As his soul form is triggered his skin sinks into darkness, his form stretches and hunches as he becomes a deformed humanoid figure made of what looks like the shadows themselves, absorbing any light that touches it, sharp claws extend where his fingers once where and his facial features vanish. [color=SlateGray][b]Modified Skills:[/b][/color][list] [*] [O1D1S1] "Arcane liberation": In this form the symbols vanish into his shadowy essence, practically transforming himself into one potent arcane focus, this amount of power releases him from some of the limitation in his magic. allowing him to cast spells without having them prepared. [*] [O1S1] "Dark embrace": As he resides in this form, all of his offensive spells take a resemblance of his energy with it, weakening the enemies willpower, frightening them, making them feel hopeless. [/list] [/hider] [/center] [color=SlateGray][b]Name:[/b][/color] Galthor Tradhar Delthor [color=SlateGray][b]Aliases:[/b][/color] 'Umbra', 'T' [color=SlateGray][b]Appeared Age:[/b][/color] Mid-Twenties [color=SlateGray][b]Actual Age:[/b][/color] Twenty Six [color=SlateGray][b]Nationality:[/b][/color] Paedatorian [color=SlateGray][b]Race:[/b][/color] Human [color=SlateGray][b]Sex:[/b][/color] Male [color=SlateGray][b]Height:[/b][/color] 1,59 m [color=SlateGray][b]Weight:[/b][/color] 70 kg [color=SlateGray][b]Eye Color:[/b][/color] Hazel [color=SlateGray][b]Hair Color:[/b][/color] Brown [color=SlateGray][b]Physical Identifiers[/b][/color][list] [*] two matching tattoos in both arms. on both the wrists they depict serpents coiling around them, and above them there are several symbols from the Hadian alphabet, these symbols change based on the spells he has stored. [/list] [color=SlateGray][b]Appearance:[/b][/color] Galthor is quite short for a human with an average build, he looks and dresses mostly like a commoner, maybe in the hunter or ranger side due to his simple, light leather armoring. his eyes are of a blueish color alongside a poorly kept brown beard and hair that rests slightly above his shoulders. There isn't much about him that jumps out and grabs attentions, with the exception of course of the matching tattoos that cover both of his arms with pitch black symbols all the way from slightly below the elbow to slightly above the wrists in which each arm have two serpents coiling depicted. However, when night falls, Galthor is a different man, when he can surround himself in shadows he walks with a grace of someone who belongs there, barely making any sound as he practically glides through the streets, few have seen this though as even in Silverfang missions the members tend to split up to find optimal paths before deciding on a course of action, the few that have though, have taken to calling him Umbra. [hider=Biography] Galthor's upbringing was fairly normal, and for the first thirteen years of his life nothing would indicate that it would change, he was the son of the blacksmith Iko Delthor and the hunter Lia Tradhar in a small village to the south of Mor. He spent most of his childhood playing and learning as most children in the village. his life was uneventful until thirteenth year, as the sun set Galthor was in the woods nearby, he had been following some tracks as his mother had been teaching him some basic hunting and he stayed out later and further in the woods then he should, although in the end that ended working to his favor. A while later realizing he would probably already get in trouble for getting home late, he decided to rush back as fast as possible, and as he ran down the pathway to his village, he began smelling smoke, and as he continued, running faster and faster he saw a light, a very bright light, fire was taking his village as the sound of screams filled the night. He ran, and ran, and got to the edge of the village before falling to his knees. The village was being raided by what seemed like a horde of orcs, they were breaking in during the chaos, killing everyone and taking all valuables they could. Crying desperately Galthor huddled up next to a tree, and seeing the horrors of the bandits, spent the night crying as silently as he could, eventually falling a sleep out of pure exhaustion. He woke up next morning, a faint hope that it was all a horrible nightmare, pulling himself up and screaming for his mother, but opening his eyes and seeing the charred remains of his village, realization dawned upon him. It all happened, his family was dead. And he, was alone. He spent two days in those charred remains, unsure of what to do, spending most of his time crying, hoping for something that never came. He was left hungry and tired in the ashes of the life he could have had, but at this point, it had all changed. he eventually got up, eating whatever remains he could scavage, and headed south through the roads. roaming with no goal, hoping for something, anyone that could comfort him, but no one came. Eventually he found a wagon in the cobblestone road, the owners didn't seem to be there, and desperate for rest Galthor climbed into the back and hid in the back of what he found out to be a wagon carrying salted meats somewhere. Galthor hid in that wagon for two days, actually resorting to eating some of the raw meat to keep himself fed. Eventually the wagon reached a city and the guards had to check the contents. Upon realizing that Galthor's already lowered spirit dropped further, he layed in fetal position in a far corner behind several boxes and closed his eyes, waiting, as he could hear the guard and feel the boxes shaking. somehow however, fate maybe, or most likely a stroke of luck, the guard didn't check the boxes he was behind. When the wagon entered the city Galthor peeked out, and eventually jumped out of the wagon. He was in Westedge now, little did he know what was ahead of him. With the passing of time, it was a very harsh contrast, from a safe life with a loving family, to the situation he found himself in. alone, resorting to sleeping in the alleyways and eating what he could gather from what people threw away and left behind and begging. Eventually he met other beggars, some of them did more then just beg, they stole, pick pocketing distracted members of the city as they took their busy days, mostly during busy days in the marketplace. Galthor didn't want to steal, he knew it was wrong and a part of him thought of what his parents would think. But another part knew that if he didn't he would end up starving. He caved in around the age of fourteen, he was having a very hard time gathering anything, times where hard and the people weren't just leaving as many things laying around. he began small, pick pocketing some coins and stealing bags of food from distracted or busy townsfolk. and this went on until the age of sixteen, he did almost get caught several times, but being short and young helped him run into the crowds and hide. However, at the age of sixteen, he ended up actually getting caught. Not by a guard as expected though, a man in relatively common clothes grabbed him by the scruff and dragged him away. Galthor struggled to escape but when the man told him he would call the guards if he didn't stop he obliged. The man dragged him to his house, it was fairly high quality compared to the normal commoner house, telling Galthor to sit and gesturing a bench. Galthor didn't know what would happen, the fact that the man hadn't called the guards relived him, but also scared him, he imagined many things that could happen, but nothing like this. "So.. I've been watching you and i must say. you have some talent." The man said with a grin. The night went on as the man introduced Galthor to what the Silverfangs where, and formally extend and invite, which not quite sure what to do he accepted, marking the starting point of his life with his new family. Ten years later, here Galthor stands, a Protegé of the same man that invited him to the Silverfangs, he spends most of his days with the group he now considers his family, experimenting with the form of magic taught to him by Ylor, and going on missions either on service of the guild, or of his own interest. [/hider] [color=SlateGray][b]Residence:[/b][/color] Serpent's den under Westedge [color=SlateGray][b]Profession:[/b][/color] Thief [color=SlateGray][b]Aligned Faction:[/b][/color] Silverfangs [color=SlateGray][b]Social Status:[/b][/color] Outlaw [color=SlateGray][b]Military Status:[/b][/color] None [color=SlateGray][b]Other Status:[/b][/color] Protegé of Ylor stormwind, Nylphite [color=SlateGray][b]Blood Relatives:[/b][/color][list] [*] Iko Delthor - Father - Dead [*] Lia Tradhar - Mother - Dead [/list] [b][color=DarkSlateGray]Starting Gear:[/color][/b][list] [*] Two ebony handled daggers with some Hadian etchings in the blade. [*] Worn light leather armor, similar to those that some hunters or wanderers might wear, with an attached cloak. [*] A pouch with some coins, a couple of lock picks, and a key to the hideout under Westedge. [*] A book full of scribbles, sketches and spells [/list] [b][color=DarkSlateGray]Skills:[/color][/b][list] [*][color=DarkGray] "Stealth"[/color]: "Years with the Silverfangs have had it's effects on Galthor, what used to be something he'd keep to the jobs has seeped into his day-to-day, he avoids attention and keeps to the sides naturally now, and when needed, knows how to sneak into the shadows and out of sight." [*][color=DimGray] "Hadian Knowledge"[/color]: "Galthor has learnt, with the help of his mentor Ylorn, the basis of Snake's tongue, and currently spends some of his free time experimenting and reading on incantations, he keeps the incantations he knows on a small book he writes in, and currently can store four spells at once. [/list] [hider=Galthor's notes] [list] [*][color=DimGray]"Chokehold"[/color]: Releasing the essence of this spell causes pitch black energy, almost as if a veil of shadows, to cover the casters hand. gesturing the hand towards an enemy causes the veil to dissipate and four symbols to appear around the neck of the target. A dense smoke seeps through these symbols, coiling around the enemies head and suffocating them. [*][color=DimGray]"Tiring Touch"[/color]: Touching a target and releasing the stored energy in a quick pulse, the corresponding symbol is transferred from his focus to the opponent and activated, exhausting the enemy, weakening it and putting it to sleep. Loud noises and other distractions can wake the target up after one minute has past. [*][color=DimGray]"Corrosive poison"[/color]: This spell must have it's essence imbued into a sharp weapon when cast, creating three symbols where the weapon was being held in a triangle formation. The weapons next attack consumes the symbols and injects a dark green toxin that corrodes the enemy from the inside dealing a lot of damage. [*][color=DimGray]"Blur"[/color]: activating the stored essence,releases a surge of energy through Galthor causing him to magically shift in position slightly, allowing him to dodge out of the way of a particularly nasty attack. [*][color=DimGray]"Skeleton key"[/color]: focusing for a while, Galthor slowly releases the spell in three pulses towards a door or other locked object. Aslong as the lock isn't of arcane or very complex origin (can open most common doors and chests) the spell creates six symbols that surround the area with the main mechanism and disable the lock until the spell is dispelled or the door is locked again. (Preparing this spell again instantly dispels the Skeleton key) [*][color=DimGray]"Out of sight"[/color]: This incantation is fairly simple, but at the same time it takes the longest for it requires a lot of stored energy. Galthor can tap into this energy and cloak himself in the shadows, making him almost impossible to see in dark areas unless the person is actively searching for him, knowing he is there. It lasts around five minutes. [*][color=DimGray]"Disruptive pulse"[/color]: This is a recent incantation of Galthor's, and one he can be proud to say he created. the energy stored is released in a pulse, this pulse constantly shifts between arcane frequencies, creating a disruptive shock of anti-magic. This can be used to disable very simple magic locks, and dispel some enchantments and spells. [*][color=DimGray]"Reflective ward"[/color]: the essence of this spell cloaks Galthor, much like out of sight, but it can't cover his entire body, having to be focused into a particular body part, like an arm, or the torso. This cover is invisible, and protects the body part for one blow of physical damage before scatterings. [/list] [/hider] [b][color=DarkSlateGray]Weaknesses:[/color][/b][list] [*][color=DimGray]"Illumination"[/color]:"Snake's tongue is a very malleable form of magic, that shifts and changes depending on the caster, in the case of Galthor his magic represents itself in an energy that resembles his most favored place. The shadows, as such, his spells are significantly weaker if exposed to strong light or holy energy." [*][color=DarkGray]"With friends like these"[/color]: "Living in a 'family' of thieves, forgers, traitors, assassins and whatever scum the cities produce has bent Galtho into having a perturbed view of other people, being slow to trust and quick to betray his allies for his own good." [*][color=DarkGray]"The price to pay"[/color]: "Between magic and daggers, Galthor doesn't have much time to learn how to protect himself, much less how to wield a shield. Making him quite weak to attacks" [*][color=DarkGray]"Outlaw"[/color]: "Although he is good at keeping himself out of attention, his face and name are somewhat well known between the guards and nobles in the fancier, more protected areas of the kingdom. As such he cannot bring himself to enter such areas, alongside other places like palaces unless he is sneaking in from a side path. Seeing as the guards would recognize him and attempt to seize him. In the less protected areas, with most of the common folk he is not as easily recognizable but if he somehow brings attention to himself a guard might still recognize him." [/list]