I would like everybody to know, a very good question was posed to me concerning personal plot lines and how they would be affected by the ones I set into place. I just want to let you all know that don't ever feel like you can't do something. I can work in any plot, any twist, and just about any idea. The main plot is a long, continuous slow burn that doesn't actually require any direct involvement. HOWEVER. As will all "Choose your own" adventures, there are actions, and consequences. All of these cause and effects are determined by you and what you all do. The simplest of decisions could have greater implications. I will not steer you in the path I want. I will not always show you the correct path. There may not always be a correct path. But I will tell you this; there is an end game here. I have done this plot before, and I have killed everybody. [u]everybody[/u]. Total failure. Fairly obvious that it involves the voidlings, and the seal. There are multiple paths, multiple scenarios, and many of which I work your stories into. Don't stress about trying to win. Just play and see what happens. But do know that I have clear ideas, and I'm not always just going with the flow. But, your GM likes you. So I will tell you this. The characters cannot achieve the victory in the main plot alone. There must be allies, allegiances, and alliances, forged by any means possible. Good luck out there. Note* The more 'easy solutions' I feel are being created. The more I will ramp it up. I am not above destroying entire cities, entire lineages. Note2* Don't let this affect your playstyle. Your characters are to do as you see fit, and everything has a consequence. For all good, there must be evil. For those characters trying to pull political power to amass armies beneath there name, it could have been that beggar somebody else helped that is a rebel prince and undoes all of the first player's work. Plots, within plots my friends.