[center] [img]http://i.imgur.com/9v2JAnn.jpg[/img] [h3][color=0076a3]Phantasm[/color][/h3] 23 | [i]2043 - 4 - 19[/i] | 5’ 9” [/center] [indent]Appearance - [indent][color=7d7d7d] Phantasm is a woman who works to earn her title. Those who can mark her out from a crowd often describe her as a mere blur, just another figure in the mass of people. She maintains her chameleon-esque reputation by carefully regulating her appearance. Her wardrobe and countenance are selected based on their ability to conceal her within the dark and dingy streets of the city. Her clothing is a reflection of what the average Joe chooses to wear, which, based on the squalor in which many residents live in, often consists of off-brand or second hand jackets, pants, and sneakers. Her complexion and demeanor is built so as to inspire the least amount of suspicion and generally make her a forgettable individual. Her head is covered in straight, black hair that extends only to her lower neck. Her pale skin and dark eyes betray her Asian ancestry, but nothing else. She has essentially mastered the look of monotone boredom, as she rarely shows much emotion along that pristine visage of hers, which she often covers with a hood or cap. However, Phantasm must not only look the part, she must act the part. She mimics the crowd she follows, taking care not to stray too far from the herd when walking from place to place. Her eyes face down at an angle, careful not to make unnecessary eye contact. Her slim figure moves with a grace and flow that has been perfected so as to not attract attention. This leaves no room for any idiosyncrasies or holes in her presentation, making her just like any other average, early 20's adult living in the penury of the current world. In essence, Phantasm is a woman that has perfected the craft of being invisible in plain sight.[/color][/indent][/indent] [indent]Personality - [indent][color=7d7d7d] Phantasm’s main concern is her business. As a result, she must become both the CEO and PR Agent of her drug-running operation. In doing so, she must tread a fine line between her own interests and the interests of her customers. If she acts with haste or greed, she risks burning the bridges she spent time toiling to build, yet she also risks losing profit if she allows her customers to take advantage of her more benevolent aspects. In a sense, she must modify her behavior based on the person she is dealing with, always taking her profits into consideration, but never so much as to act with impudence or rancor. Yet, after goods are exchanged, Phantasm's true personality finds a way to expose itself. Although having the propensity to seem cold or distant when in the public eye, at her core she is a more raucous and argumentative individual, always looking for a bargain or an advantage. Her suppliers often remember her for the deals she tries to pull on them, always driving a hard bargain and expecting top quality goods. Prone to spurts of calculated rage, Phantasm often lashes out when things don't go her way, and can sometimes turn to manipulation in order to secure something she wants, making her a rather passionate individual who does what she needs to do. Still, she takes care not to create any unwanted enemies with her capricious behavior, often curbing it when it is in her best interests, as much as she has to grind her teeth to do so. Although not intrinsically mean, she has a short temper and a Machiavellian view of the world when it comes to dealing with people, which works to both her advantage and disadvantage. [/color][/indent][/indent] [indent]Biography/background - [indent][color=7d7d7d] Born too late to play the stock market. Born too early to pillage the stars. Born just in time to exploit transients looking for their nightly high. Ever since she could remember, Phantasm has lived on the streets. It wasn't a tragic tale of a disenfranchised orphan girl who struggled nightly to make it by physically and emotionally, quite the opposite, in fact. The streets raised her better than any parent ever could. Sure, they didn't feed or clothe her, but the streets taught her how to do those things on her own. That isn't to say that it wasn't the most difficult part of her life, yet the streets filled her with a knowledge unparalleled by anything she could have gained in school or in a regular family unit. The streets let her build herself, uninhibited, doing the things she wanted to do. At first she tried banding together with the other street urchins. It was fine originally, they developed a small community; then it was corrupted. What began as a mutual agreement to look out for each others' best interests and safety soon dissolved into bickering and thievery. Kids faked being sick to gain more food, leading to only a few kids that actually worked, Phantasm among them. This, compounded with the constant pressures of actual gangs and irritated store owners forced her to leave. Phantasm had to make her own fate, not wait for it. Like many of those now entangled with crime, she first tried earning the typical honest living, working in restaurants, bars, or street stalls; this didn't last long. The hours were long and the pay small; it was soon evident that her life on the streets was arguably more fulfilling than her life behind a counter. She needed something more, something better. Something that didn't drain the very essence of her soul or turn her into a smaller version of one of those lifeless salary-men. It was during one serendipitous morning where she found the very object that would free her from her bondage: a small plastic bag containing about a dozen purple cubes. Drug running was a new, exciting occupation. It brought her joy, excitement, purpose. Most importantly, it brought her cash. Like most dealers, she started off small, buying and selling minute amounts of amphetamines or prescription drugs. Soon, however, she began to expand her business ventures, building connections with various suppliers, gaining new wares and a whole lotta dosh. Soon, she was gaining more money in one month that she had gained in her entire lifetime, and she loved it. The profits gave her a high on their own, but she wasn't going to get complacent just yet. Like any smart business owner, she invested into the expansion and security of her drug-running program, gaining a few new toys in the process, but also gaining a few contacts in the business as well. However, it wasn't until recently that one of her suppliers approached her regarding a much more lucrative job offer, one that involved getting your hands a bit dirtier than one might like. Phantasm considered this, and, weighing the risks, took this man up on his offer. And so, Phantasm found her new occupation as a Diver, investing in some newer and better toys in the process.[/color][/indent][/indent] [indent]Weapon(s) - [indent][color=7d7d7d] [url=http://orig14.deviantart.net/54ea/f/2012/072/3/7/mk25_automatic_sniper_assualt_rifle_by_bluedragon119-d4so465.jpg]Combatek Modular Operations Rifle[/url]: A rather unremarkable yet shiny new rifle with available scope as well as various firing and zeroing presets. Hasn’t seen much use, yet. Chambered for .308 ammunition, standard magazine capacity is 25 rounds. [url=http://datafortress2020.com/ultrachrome/bh2_files/image265.jpg]Personal Protection Scattergun Mk.III[/url]: The PPS Mk.3 is a rather small yet powerful shotgun. Its strength comes from its relative concealability, however this is at a detriment to the weapon’s effective range. Made for 12 Gauge shells, maximum capacity of 4 shells. Intraguard Electro Chain-whip: The IEC is a pretty gnarly weapon. Its concept is relatively simple: an extendable whip that can snare and shock people, yet its design is intricate and complex. To an observer, the device looks merely like a thick plastic ring with a larger trigger on its inner rim. However, once the user pulls this trigger, two coils of electrically charged metal are jettisoned out of the device using magnetic forces from an apparatus within the device. These coils would then wrap themselves around their target, much in the same way as a slap bracelet would, and deliver a relatively uncomfortable electric shock. Recharging required after continued use. [url=https://www.all4shooters.com/en/Shooting/pistols/Makarov-PM-9x18mm-semi-automatic-pistol-technical-analysis/makarov-PM-rear-sight.jpg?resize=930x870%3E]Pistolet Makarova[/url]: When worst comes to worse, a good pistol to rely on is the Makarov. While a bit old and a bit weak, Ivan built these to last, so they’re great as a last resort. Chambered for 9x18mm rounds, 8 round magazine. Switchblade: Also useful is a nice, small knife, capable of cutting someone or something with relative ease.[/color][/indent][/indent] [indent]Skillset - [indent][color=7d7d7d] Martial Arts Knowledge: Although no master of martial arts, Phantasm has found that the principles of various fighting styles have very useful applications, both inside and outside of confrontations. Perceptive: Sharp eyes and good ears can make all the difference. Phantasm’s augmentations allow her to pick out the minute details that an average person might gloss over. Fast Hands: Years of working her craft has made Phantasm adept with the use of her hands, giving her the ability to whip out objects like her gun or phone in less than a second. Problem Solver: She strikes a hard bargain, and knows how to get out of a sticky situation [/color][/indent][/indent] [indent]Augmentations - [indent][color=7d7d7d] Vizor™ CleerSkye© Optical Enhancement Apparatus: A thin screen implanted within the conjunctiva of the eye, allowing for multiple forms of visual sensory manipulation. Wired to her neuralware, the CleerSkye© is able to project information directly to the wearer, such as blood pressure, heart rate, and warn about the presence of harmful microbes. It is also wired to show location, time, and date, among other things. The CleerSkye© is also adept at modifying the user’s vision, allowing the user to enhance images, scan for objects, or see with infrared or night vision. BodyBorg™ Olfactory System Modifier: The OSM gives the user the ability to sense finer levels of detail within the smells around them, while also giving the option to remove the sensation of certain scents entirely or partially filter the air they take in. BodyBorg™ Advanced Auditory Upgrade: The AAU gives the user enhanced auditory reception capabilities, effectively allowing the user to increase their range of hearing by increasing the spectrum of possible auditory reception as well as giving the user the capacity to alter the volume of sounds or focus on one specific source of noise. Appendage Based Chemical Detection Equipment: ABCDE, for short, is a modular form of hardware that is attached to the tip of any one finger. Once activated, it opens a hole on top of the finger and extends a telescopic tube with a small bulb on the end of it. This bulb, when whisked around in any material, uses electro-magnetism to determine the chemical composition of the substance. In Phantasm’s case, the device is on her left pinkie finger, and is primarily used for testing the purity of various drugs. HSCT Neural Processor 3800: Essentially a computer wired to her nervous system, this is a powerful piece of technology that Phantasm doesn’t like taking full advantage of. It gives her the ability to more easily control the rest of her augmentations as well as process and calculate information much more efficiently than she would alone, however it also gives the user the capability of editing various aspects of the body, such as shutting down pain receptors. Needless to say, she rarely uses the device to its full capacity, in an effort to preserve her humanity.[/color][/indent][/indent]