I will say I have tentative interest in this. I also will repeat what I mentioned in the last interest check for a WiR game (I participated in the two WiR-1862 games). [quote=@Dedonus]Several things have to happen before another WiR can start, namely: 1) We need to put aside our rose-tinted glasses and stop drinking the Kool-Aid. If we expect this to turn out just like the original 1861 that Outcast ran, we are just fooling ourselves. 2) More than one person (even two or three would probably be sliding by) is needed to run this game, let alone play it. We need to divide up the work between multiple people. There would have to be a private Google Docs file for the stats so that all the GM's can have access to it. 3) We need to take a lot (and I mean [b]a lot[/b]) of the writing out of the hands of the GM's and give it to the "players". While it is fine if the GM's are responsible for war updates, the GM's should only need to post the results of the rolls for the orders and have the players write the text that describes the effects. This would help speed the updates along because the GM's only have to worry about the war updates, stats, and rolling for the orders. 4) We need to learn from the mistakes of the last versions of this game (besides the ones I have already listed). We should stay with the simplified stats (or when we make them, make them simple). Several of the other WiR games had some many stats that I could hardly imagine that producing those stats each round would not have been a nightmare. We need an infamy system that punishes players who are superaggressive or break treaties or do things that are harmful to the health of the game as a whole. Make other stats more useful (education, prestige, etc).[/quote] 1) While this point was more relevant for the last interest check because we had went through 4 WiR games (3 of which died in their infancy) at that time, this is still important to remember. I am not saying that this game will fail, but we need to make sure that we "do it correctly", in the sense that we lay a good foundation for the game to thrive. 2) Seems like you are trying to correct this. 3) I think [b]this[/b] is one of the most important improvements for this type of game. The GM(s) will give the players their rolls, the players will write up their portion of the update, and then the GM(s) can proofread it and make edits if something does not sound reasonable. 4) I think that keeping the stats simple will make your life easier. Furthermore, I think it would be better if we make sure that we have everything ready before starting the game. In the second WiR-1862, the GM's sacrificed making preparations for the game in exchange for getting the game up ASAP.