[quote=@Ryu] Seems interesting, count me in If you need any help, don't be afraid to PM. [/quote] That would be great. Might I ask for your availability publicly, as Second Order of First Order GM? Also, I switching some things with the the GMs will work. First Orders may not have nations. They are in charge of rolls and the spreadsheet. They will be official GMs, and thus receive the banner. They are also general advisers, and have the additional roles of the Second Order GMS. Second Order GMs will help with the research for updates and fact-checking, and are generally trustworthy players. They may have nations, but they are encouraged to promote the good of the roleplay rather than the good of their nation. [quote=@Chairman Stein] As the original colonist for WiR from Paradox to the Guild I'm interested. Posting for these RPs is very easy to do from a player perspective so if this hits off it'll be a good side-thing while I work on other projects. For timeline I'm somewhat bias but I'll recommend [b]1900 or 1910[/b] going to the [b]30s/40s[/b] or onward if you keep activity steady. Sadly due to the heavy load the GM has to take for these they are VERY prone to dying as I can contest to being one of the many GMs to start and then disappear. [/quote] I am trying to streamline this. Ultimately, I have two responsibilities, along with the GMs: I. Rolls. I will make a spreadsheet for this. Pretty quick and easy. Even with 20 people, the max rolls that can be done per turn will not be above 100. Players will responsible for researching what is happening to their nation rather than the GMs researching everything, so that takes that load off our backs. II. Updates. These should be pretty short and sweet. I am thinking two paragraphs per update, and one whenever I feel it is necessary to change the dynamic of the game. Most updat3s will be Earthquakes and independent uprisings, rather than anything involves two nations directly at odds, as that is supposed to happen naturally. From there, maintaining the OP will just be copy pasting. The sheet will be a full record of all rolls and orders. Anything not submitted by Noontime on Saturday/Midnight on Friday/whenever me and the GMs decide will be discarded. I am also going to make a decision on no refunding orders. Gets too complicated. Here is the roll spreadsheet: https://docs.google.com/spreadsheets/d/189h6pA2P3HYcxsdZqXxMYSiyhsBFelv-CbMUCLXE1Y8/edit?usp=sharing Being the amazing spreadsheet person I am, I was able to create a logical expression for the final roll. All that it requires is entering one or two rolls, the difficulty class, and the modifier. From there, everything auto calculates into a 0 (Success) or a 1 (Failure) for the action. Nifty. There is also a GM-Only sheet that will have the player reference log as well as secret rolls for outside powers. If you are curious, the magic expression is: =IF(J3=1, IF(K3>L3, L3+M3, K3+M3), IF(J3=0, K3+M3, IF(J3=2, IF(K3