[quote=@The Nexerus] I really don't think rolling a dice for a starting date is wise. WiR usually begins preceding an especially pivotal historical event (hence 'World in Revolution'), and the interbellum isn't really optimal for that unless we want to push it ahead a decade and make this WiR: Hitler Edition. For a start date of 1927, our big event would be... the Great Depression? [/quote] [quote=@The Grey Warden] 1927, the year where Germany's economy went to shit. What year should we end it? 1947? [/quote] [quote=@Dedonus] I agree with Nexerus here. We should not randomly pick a date solely on a dice role. I think there has been several people who have stated that they would like to start in 1836 (a date that we have not done on this board yet). Furthermore, we should not even worry about an end date. The game ends whenever it ends. I think that 1836 would be a good date. There has been three 1836 games on the Paradox Boards and we can see if we can salvage anything from their stats (so things that they used in those games seemed totally unnecessary). [/quote] [quote=@The Nexerus] I'd be fine with 1836. [/quote] [quote=@The Grey Warden] Me too. [/quote] The problem with 1836 is, I know very little about the year, and the volunteer for First Order GM, [@Dannaroo], have a smaller bank of knowledge of this time period. The reason I wanted to roll the dice is because I had gotten various requests for a wide range of years. Also, no, there is no end date, and I don't believe I ever said there was. So, that leaves us with two options: We can go with 1836 and the GMs will be less adept with research, or we can go with 1900-1927 and have a dissatisfied majority player base. Between the two, I will always choose the latter, but I am letting you know now that my knowledge base is slightly diminished, and I do not believe that the year will be making things lighter on me. The stats I am largely unconcerned about, being that the stat block would have looked very similar if I created the game for 1192. End rant. In any case, seeing as we would like 1836 C. E.: The Crusade of Epikawsumness IV (Working Title), I will assemble the final sheet and a difficulty class guide. I am going to take a bit of liberty and eliminate Cavalry regiments in exchange for Artillery right off the bat, and set some dates for unlocking certain possible orders, such as Air Strikes in 1915/16 or something. But that is a while away. EDIT: Re-read my post and decided to add this. Not at all trying to shame anybody into changing their mind. Just updating you.