[h3][color=green]Prologue[/color][/h3] You slowly awaken to find yourself floating in a pitch black void. You gaze around only to find nothing but darkness. Death, is this death? You couldn’t help but ask yourself this question as you slowly continued to drift through the seemingly endless abyss. But, how exactly did you die? Was it old age? No it couldn’t be, you weren’t old enough to die just yet. Suddenly your thoughts returned to that strange purple rift you had touched earlier. Was this the cause of all of this? Taking a small breath you realized just how stale the air felt. This wasn’t normal at all, and a part of you felt a bit nervous out of fear as you had no idea what was going on. In fact you couldn't even feel your body, something which sent you into somewhat of a panic. Suddenly without warning a bright light appeared in front of you catching you off guard. The light itself was almost painfully blinding and every few moments it would get brighter and brighter before all you could see was white. You try to move, but again your body feels completely numb and sluggish. The light slowly envelops you before you black out. [hider=Game Overview] [hider=Setting] Imagine a large highly fantastical world filled with sprawling civilizations, magical beasts, and unexplored ruins and wilderness. Sounds pretty generic right? Well you’d be right, but let’s take a further look into the world shall we? Imagine a group of adventurers traveling through a heavily wooded forest. Now ask yourself, what do you imagine a group of adventurers would look like? Perhaps they look like simple humans wielding sword, bow, and magic? Well the one thing that sets this game apart from other roleplays of this genre is that your characters will not be human, and in fact they won’t even be humanoid. Your characters will instead be mere insects. Practically every creature in this world has some form of magical power, and in fact, even some single celled creatures have latent magical energy. Though the latent energy found in microbial creatures is so minimal as to be pointless. By banding together with other players you will forage, hunt, and survive. [/hider] [hider=Communication] Since you will be playing as insects or insect sized creatures, communication will be extremely limited as none of you can speak each other’s languages, much less even begin to understand it. Instead you will need to find out how to communicate either through a form of gesture, a series of noises, or plain old actions. Of course while this can be somewhat harder to perform in combat, most of the enemies you face will also have this same communication problem provided they are not of the same species. (with a few exceptions) Teamwork, communication, and understanding is important to your survival as a group. Of course you may also attempt to communicate with your opponents as well. Both intimidation and docility can be valuable when it comes to avoiding conflict. [/hider] [hider=Wilderness] You will explore many different areas from lush forests, blazing hot deserts, frozen mountains, to even less standard areas such as a crystalline cave and forgotten ruins. The enemies themselves will also range from insects, small animals, and tiny creatures of all sorts. Most will have some form of magical energy, so be aware and be ready for the many challenges that face you ahead. Most of the travel between areas will take place through the use of portals or simply walking from area to area. As a sidenote. depending on the environment you may feel more energized or weaker. A lot of it depends on the current environment compared to your actual homeland habitat. [/hider] [hider=Intelligence] You may be an insect, but you’re still very intelligent. You have ambition, you feel pressure, and you have feelings. Basically feel free to make your insect as intelligent and/or humanlike as possible when it comes to internalized thinking. Feel free to problem solve and don’t hold back when it comes to trying to figure out what your other teammates are trying to say, or when it comes to facing puzzles and the like. [/hider] [hider=Inventory] Inventory: Your character can open a small pocket dimension allowing it to carry up to three different objects with it. This pocket dimension can be opened at any time, however it takes a few seconds to actually store or withdraw an item. Opening an inventory in combat can be risky as this task takes concentration, so having someone else distract the enemy may be a good idea if at all possible. Most creatures themselves do not have an inventory, but those that do will drop their items upon death. Insects that are beefier and more durable will have an easier time concentrating while receiving punishment, but those that are faster may be able to run away far enough to open their inventory unimpeded. Some items may take up more than one slot depending on its size/weight. Please keep this in mind. [/hider] [hider=Elements] Elements: Your character can specialize in up to two different elements such as fire, water, electricity, or even less common things such as Sonic (sound), Solar, Lunar, Metal, etc…) The sky's the limit, just make sure you don’t choose something overpowered and you’ll be fine. Many enemies will have their own elements of expertise, and while some may be resistant to your attacks, others will be weaker to it. Please keep in mind, that just because an enemy has a fire attack, they may still be weak to fire, even if that is their predominant element. [/hider] [hider=Body parts] Body parts: Body parts are what separate your character from the rest of the characters. They are linked to most of your skills, spells, and in some cases combat styles. Perhaps you have wings that let you fly, antennae for magic casting, a horn to impale hostile creatures with, a pronged tail, or even something like a propulsion system. While slightly altering physical stats, body parts are vital for your insect to use most of their skills. If they are harmed or destroyed it is possible that their skills/spells will fail to activate leaving them to rely solely on their combat prowess. However while this may be considered a weakness for you, most enemies will have their own body parts which you may exploit. One thing worth noting is that if your specialized body parts are destroyed they are not essential for you to live. Your main body is a different story, if that is damaged severely you will pass out. It doesn’t matter if your specialized body parts are completely healthy and have received no damage, if your main body takes enough hits then you’re knocked out. The same holds true for enemies and at times you may have to make a decision between trying to kill the enemy as fast as possible by targeting the main body, or instead opting to take out the annoying body part that gives them an unfair advantage. Use your best judgement. Body parts regenerate and heal over time. [/hider] [hider=Skills/Spells] This is pretty simple itself. Skills/Spells are basically the specialized forms of attack your character may have. Perhaps you shoot out a type of laser beam, or spit out poisonous barbs or the like. Heck, you can even have spikes pop out of the ground or something similar. Though it should be noted that attacks that control the terrain may have special conditions. (e.g. you won’t be able to create a wave of dust/sand if the room you’re in is made out of metal. though you will still be able to use this ability if you have the starting point of your attack begin at your position.) Skills/Spells do not have to have an element, although most certainly do. Some skills may be linked to your main body, but these are considered weaker. (an example of such a skill would be one that heats up your body exponentially which harms any creature who touches you with heat damage.) Finally to note, is that if you use a healing or “buff” skill/spell on an ally that is for instance weak to water and resistant to electricity. If your skill/spell is elementally water based it will have slightly less of an effect, as due to the element it will cause some irritation. On the other hand if the skill/spell is electrically based, the skill/spell will be enhanced slightly. You will be allowed to use your skills only a certain amount of times per day. [/hider] [hider=Combat Style] Basically how your character fights and what it tries to focus on in combat. Perhaps it’s precision and speed at the cost of offensive power, or alternatively all out offense at the cost of evasive maneuvering. Styles do not necessarily have to be used, and you can just attack as normal, or even attempt to focus on evasion and agility even if you don’t have the actual combat style learned for it, however you will take a hit on all of your other stats if you attempt to fight in a way that would be considered awkward for your character. [/hider] [hider=Diet] Diet: Your character’s diet is technically omnivore, however it will have a preferred taste for either meat, plant material, or just nothing in particular. Eating something you like makes you more energized, while eating something you do not have a taste for may cause you to weaken as it will be somewhat harder for you to digest. [/hider] [hider=Diurnal/Nocturnal] Does your character like bright lights, or does it prefer darkness? Are its views mixed? You will feel slightly stronger or weaker depending on how much light is available. [/hider] [hider=Portals] Portals: Pretty simple. Portals are small purple magic based wormholes that transport characters from one zone to the next. Using these will speed up travel and may lead to interesting places, however portals are very unstable and will often disappear upon use. They are placed sporadically throughout the world and often appear and disappear with the passage of time. [/hider] [hider=Swarms] Not all enemies will travel alone. Some have built large colonies and nests and may hunt in large groups. When alone they aren’t very dangerous, but together they can be very deadly as they attempt to crawl over you and pin you down while holding you still. Due to this some players should invest in an AOE skill as killing them one at a time will be very insufficient to survival. [/hider] [/hider] [hider=Sign-up Sheet] [b]Name/Nickname:[/b] This will not play much of a role in the RP. [b]Gender:[/b] Genders such as hermaphrodite, genderless, or even genders that don’t exist are allowed. [b]Age:[/b] How long has your character lived for? [b]Appearance:[/b] What does your character look like? [b]Personality:[/b] (Optional, does your character have any differing mental quirks/traits that are added or removed from the average species member) [b]Species/Sub-species Name:[/b] Separate Species and Sub-species/caste with a dash. (Example: Cutter Leaf – Razor) If there is no sub-species/caste system then just list the Species name. [b]Species Biology:[/b] List the diet, preferred temperature range and humidity level, typical personality of your species, life expectancy, preferred diet, natural predator(or type of predator), Average Species Combat Style, Average stats for a member of the same species (e.g. Magical power, Offense, Durability, Speed, Agility), Weaknesses and Resistances to elemental magic, Specialized traits, Rarity, and finally if they are nocturnal or diurnal or mixed. [b]Habitat:[/b] List the habitat this creature is most commonly found in. Is it found in a small remote region, perhaps it is spread out over eastern forests or such? Feel free to list a specific named area if you wish. What are these habitats like? [b]Grouping:[/b] Does your species usually travel in groups? Is it solitary? Do they live in colonies, burrows, or nests? [b]Elements:[/b] What kind of elements does your insect specialize in? (Choose from up to two) [b]Specialized Body Parts:[/b] What specialized body parts does your species carry? What is their main function? [b]Skills/Spells/Tactics:[/b] List two different Skills/Spells your insect possesses, as well as it’s starting combat style. Make sure to explain what body part the skill itself is tied to. Feel free to link the Skill/Spell to one, both, or no body parts. However keep in mind that the more body parts the skill is linked to, the stronger the skill is. Please also outline the overall strength of any skills/spells you possess. If you prefer you may instead invest in a second combat style, (more can be learned over the course of the game so no pressure) just make sure to list how your insect fights and what it focuses on, as well as any drawbacks that comes to its preferred fighting style. Note: Combat styles may have elemental properties, however they will have much less magical energy than a skill itself. [b]Stats:[/b] Is your character average? Are they stronger in a certain area than the average member of their species? Weaker? Basically how strong is your character compared to the average member of his/her species and at which areas does it excel at and which areas are weakened if any? (This will actually have a small effect on the roleplay, as some enemies may be able to sense the average “power level” of a member of your same species.) – Note: All players start off at equal footing, so if your insect species is considered extremely strong, and you buff up your own character by saying it’s power is godlike compared to its own species, you would still be just as powerful as all the other players. Instead your species will be considered very weak in the grand scheme of things. It will only be considered extremely powerful for it's region. [b]Biography:[/b] How did you stumble upon the initial portal? (Additional information is optional. If you would like to create a proper back story with conflict and what not feel free, though it's certainly not required.) [/hider] [h3][color=red]Rules[/color][/h3] 1. Nothing is absolute, any attack can be countered, dodged, overpowered, or blocked. It is impossible to have an attack that always hits its mark or an attack that can pierce through anything. 2. No godmodding. 3. All the rules of this site still apply. (Obviously) 4. Suggestions for the game are allowed. 5. If you read what another character is thinking, but can’t form a connection between their gestures and actions to said thoughts, then don’t have your character figure it out. (e.g. if I spin around three times and shuffle my legs and I specifically state in my head that I want you to attack the undercarriage of our opponent, don’t have your character understand what I’m trying to say.) 6. Don’t post a character sheet in the character sheet tab until I confirm your character is good enough and not under/overpowered. [hr] Feel free to state your interest in this game, and feel free to ask about any questions you have. [color=ForestGreen][b]Note:[/b][/color] I have added an example character sheet to the characters tab. Check it out if you're having trouble making a character. Also note that you don't have to make the character sheet as quite as detailed, and the biography can be much shorter.