I'd be... [hider=Stats][color=green]+2[/color] - Ranged Weapons [color=green]+1[/color] - Basic Weapons (3) [color=green]+1[/color] - Hardy [color=green]+1[/color] - Agile [color=green]+2[/color] - Quiet (7) [color=green]+1[/color] - Hunter [color=green]+1[/color] - Grappler [color=green]+1[/color] - Sprinter [color=green]+1[/color] - Woodsman (10) [color=green]+2[/color] - Smart (12) ---------- [color=red]-3[/color] - Reckless [color=red]-3[/color] - Untrustworthy [color=green]+12[/color] [color=red]-6[/color] =[color=green]+7[/color][/hider] A hunter, someone who's known to live in and off the wilderness, using nothing more than what he can catch and make as his own. He trades his leftover skins and too much food for him to eat at the closest town to him at the time, though people know that anything that comes out of his mouth is a lie- the only thing you can trust is his skill and his product. You can trust that he'll aim true, and if you pay him enough or somehow got him to follow you, that he'll do so for quite some time. Otherwise, hide your coin and try not to resort to having him as a messenger. Of course, these aren't defining, are they? He's not a Medic, but he knows how to wrap a bandage around a wound. Being smart, if he saw how someone dealt with an arrow wound, he could theoretically know how to deal with it as well, simply by copying the actions.