Aaaargh! Put me on a list of "interested but too busy" folks. Maybe I can come in as a replacement later in the RP, but unless something happens to one of the RPs I'm in (and I don't want that to happen), I dunno if it's possible for me to join this. Still, you're doing a lot of stuff I really like. Your trait system is the shiznag. EDIT: I do want to ask in case I do end up having time: what sort of skills would you say the Master trait is applicable to? Anything, including stuff already on the list? EDIT 2: Also... [quote]A hunter would obviously know ranged weapons, but you have to pick ranged weapons too to really know how to use them- so would Hunter include a specific ranged weapon? That way you don't have to use more points on something that you should technically already know?[/quote] My perspective on this is a big "Eeeeeehhhhh?" Okay, so: there's more than one way to hunt animals. Using bows or guns or whatever isn't the only method. You can use pit traps with bait, or snares, or you can use a spear (either throwing or not)... You could go hunting with a blowgun and poisons, which is very different skillset from the ranged weapons listed in the traits. And then, of course, there's the tried-and-true method the Plains Indians used when hunting buffalo: chase the herd off a cliff and let gravity do the work. Hunting =/= ranged weapons is my gist. You can build several different kinds of hunters with this trait system, and several different types of soldiers, social characters... whatever. That's what makes trait systems cool. (Now I want to see someone make a Davy Crockett style hunter that wrestles bears to death.)