[quote]If you were told before it was not suitable, why would you just rewrite it using different words but otherwise identical? Being more descriptive, limiting or something of the sort even might work - compromise at best - but why try to wedge something in? What is there to be really gained from having everything?[/quote] I definitely agree this is a huge problem in general. And... really, it isn't the end of the world when you have to change your character concept. There was one roleplay where I [i]really[/i] wanted to play a non-human character at the start. I wanted to play with the trope of "the good monster" in a world where monsters are pretty much always evil. I had it all worked out in my head as to why this made sense, why this would be cool, and how it fit into the lore of the world. I'd done a fair bit of studying for the matter and even had a unique idea for how I'd write from the character's perspective. I was ready... ...and then I was promptly told that my character concept wouldn't fit the setting. So, what did I do? I scrapped the concept entirely and went with a completely different character, and that roleplay has been my favorite on these forums since. Now, I'm not saying you have to stick around if your character concept gets denied. You can leave. That's a perfectly valid thing to do. What's pretty shitty would be me trying to wedge my character into a story that my character doesn't belong in, especially after the GM says "No, sorry, I don't think that fits my vision of what this roleplay is about." My character would've gotten in the way of the plot, would've had to behave very, very carefully around other players, and... Etc. In short: folks, please just learn to either play with different concepts when asked or know when to take a bow.