I think OOC plotting is the order of the day, because it doesn't draw the IC out unnecessarily and gives people a lot more leeway to ballpark ideas. If it wasn't suggested already, I would have gotten up on it. For the time being, we'll keep everyone on the same mission and see how it goes with the numbers of characters. There is a second Omega mission on deck that's optional, but for now, a short and straightforward operation should be a good litmus test to find out what works and what doesn't. Honestly, we're running twice the number of players I usually take in a game so this is more experimental for me than a stereotypical college experience. If everything goes smooth, great! If not, we'll try doing two separate missions in the same location/ a greatly expanded scope moving forward. In regards to posting rates, I think 2-4 days is a fair length of time to wait, although we can be flexible. If someone says they're working on a post, let's give them a chance to get it out, although in that case having a time frame by that player would be appreciated. That said, Hellis and I are going to try and keep missions varied enough that we can split up, and the posting rates will be dictated by individual groups, so don't worry about characters that yours isn't involved with as much as those you're with. Going onto mission discussion, Tanya's going to want to be in the middle of everything because her tech skills are a lot more useful on site than just holding down a checkpoint. Tonka, being a marksman and scout, is best off keeping a watch on complex from the outside and keeping the team informed if anything pops up when they slip inside the buildings. When the outer compound's secure and if they decide to go check out the mine, he'll want to take point since he's very experienced in that sort of environment.