[quote=@Dervish] I think OOC plotting is the order of the day, because it doesn't draw the IC out unnecessarily and gives people a lot more leeway to ballpark ideas. If it wasn't suggested already, I would have gotten up on it. [/quote] I like OOC banter and it's fun with this group. [quote=@Dervish]For the time being, we'll keep everyone on the same mission and see how it goes with the numbers of characters. There is a second Omega mission on deck that's optional, but for now, a short and straightforward operation should be a good litmus test to find out what works and what doesn't. Honestly, we're running twice the number of players I usually take in a game so this is more experimental for me than a stereotypical college experience. If everything goes smooth, great! If not, we'll try doing two separate missions in the same location/ a greatly expanded scope moving forward.[/quote] WE could divide the mission into key sections which will allow us to divide up the tasks and fall into groups really. Example: Infiltration Group Escape Group Tech Support Group Though anyone willing to make suggestions for others, feel free. The GMs could create smaller threats or spread out what they have, affecting these groups' ability to complete and lower the chaos a bit. I personally, from experience, know a big group in one mission can be a pain to keep track of without title tags at the post tops. [quote=@Dervish]In regards to posting rates, I think 2-4 days is a fair length of time to wait, although we can be flexible. If someone says they're working on a post, let's give them a chance to get it out, although in that case having a time frame by that player would be appreciated.[/quote] The suggestion was merely a provided base, if you all want to put your thoughts, other ideas, or adapt it to better suit what you think will work then PLEASE do it. I think we can all agree comments and feed back helps because it gives everyone an idea of what is plausible and best for each of us so we can find a happy medium so don't be scared to speak up and state what is on your mind. [quote=@Dervish]That said, Hellis and I are going to try and keep missions varied enough that we can split up, and the posting rates will be dictated by individual groups, so don't worry about characters that yours isn't involved with as much as those you're with. [/quote] Nice, if you need ideas I'm sure we all can toss some out. [@The Grey Warden]: Actually got a vague and joke (though it might be fun never the less) loyalty mission for Marco- what about a mission about obtaining a rare fruit for a Dextro or Levo based meal? Something so sweet, juicy and delicious that is worth...dying for! *braces to be smacked around* It could start off serious as hell with a search for 'mystery name' and nearly gets those on the loyalty mission killed only to learn, when it's all over, the prize was nothing but a prime piece of food. XD [quote=@Dervish] Well, let's do it the democratic way. What posting rate do you guys want to see? We'll hit the happy medium if we can. [/quote] As Hellis pointed out and you know Dervish, I'm flexible either way. Though I think, for the sake of the slower posters, I will lean toward 5-6 because it basically ensures a post a week about. Granted, those posts might happen all at once again like usual, but at least we get them in during a set time. I would say anything beyond that would draw out the rp's fun and risk interest dimming. While 3-4 days can be rather speedy for some people who work and have RL (WHAT IS THIS DAMN THING AND HOW DO WE KILL IT?).