[@KazeXDZ]; he's a bit too general. I'd emphasize swordsmen, mage or werewolf part. Judging from the list of spells I would go the freelance mage route and have the other two be on the side, but you can switch up that equation as you like. Open/close, minor tricks, mage hand, arguably daze can be merged into a single spell covering telekinesis as they are rather similar, just different forms of the same thing. Message, ghost sounds, touch of fatigue can be put into a category as well that's more general due to their nature. Some of the other spells strike me as random for the character, like acid splash compared to the above, or mending that has a fine line of difference from the above as well. Not going to put a no on them, but I will say that they are a bit pulled out and pasted to simply compose a list of spells without a particular specialization, which is ultimately more powerful than one who takes spells from various possibly related categories.