[quote=@Dervish] It's a nightmare to try and RP with characters like that. If a character doesn't have any agency to want to associate with anyone and deliberately cuts off any dialog because it's "in character" for them, it makes them exactly the last person anyone wants to associate with. You basically end up with a mopey D-Bag who isn't interacting with other characters, and if they were going to have any depth, usually you never get that far because the player who owns that character is feeling left out.[/quote] I have learned of a way of doing well, I just don’t like doing it often and usually keep to one PC rather a series of PCs. However, if you don’t know how to approach this type of PC well then it’s best to leave them as a NPC rather than a main. and get your enjoyment while creating depth for your PC. The bad part, many attempts I’ve seen result in that and it’s a bit sad. [quote=@Dervish]My first incarnation with Tanya had her being someone who did everything in her power to avoid socializing with the team at first because she didn't want to get to close to them, and it's reaaally not a fun thing to play, even though you have a big character arc planned for that character warming up and getting over their fears. [/quote] Racheli Desdemona is a favorite PC of mine, and she is a bit of an over independent bitch like Kasy, through I think she might be more verbal, that you have to really work to peel away her defenses. I usually have a loophole for her which is her belief of what is right and wrong. Namely, while she doesn’t really care for moral codes, she does have a vague sense of it and tries hard to follow it despite not really feeling it. Mainly because she doesn’t want to singled out and seen as a freak among those she learns to care for. That is an interaction trigger that I can easily latch onto and allow her to get attached to the target it’s related to much easier than breaking her character. In the end, it’s really [i]how[/i] you approach it that really makes the difference. [quote=@Dervish]In another game, one of the players had a character who fit the whole brooding anti-social assassin archetype, and one of my characters made it her life's goal to harass the crap out of that character for her own personal amusement, and as it turned out, it ended up doing a lot to drive the development with both of our characters and they ended up becoming one of my all-time favorite relationships in my roleplay history. [/quote] Sometimes a nudge, even an annoying one, is all it takes for what I call ‘Walled-off’ characters to open up. I often talk select player I feel might help and give them information about how to get into Racheli’s communication graces, through we try to work the scene in our favor rather than making it seem unnatural. Manipulate the scene sort of speak which strangely enough, I don’t understand why some people class doing something as simple as a PC having a bad day where nothing goes right as something negative if it gets the two PCs to talk and interact to a good degree. I often have Rach being picked on by ‘God” and her cursing the bastard out (which in a sense is me, not the actual being mind you) which I laugh my ass off because it amuses me. [quote=@Mortarion] Hmmm, well, way back before -as in, before I joiend RPG- I used to liek doing more dark type characters, ya know, evil guys etc. Then I went to liek making characters with dark pasts, tortured souls, etc, but nowadays I prefer to make more of a mix of those tipes of characters. So, I guess that whiel I used to have a favorite trope for characters nowadays I don't do so much. [/quote] Define dark. There's so many 'dark' definitions out there that it's hard to tell which one is the true dark. There's anti-hero dark, Hyde and Jerkyll dark, Frankenstein dark, etc.