[quote=@Dervish] Mad science buddies! *brofist* Did you find it hard to make evil characters in most roleplays? I find a lot of games tend to go from a hero perspective, so having a bad guy as a player character kind of puts you at odds with other players in most situations. [/quote] I usually define evil as point of view, namely what their motivates are and how deep they relate to the outside world. A really good villain to me is someone who's dark actions actually have some good aftermath because it establishes them as sort of a needed evil rather than just evil to be stopped. Which brings that moral aspect into play: do you merely destroy the evil and basically accept their fall will ripple off to hurt innocents that don't deserve the aftermath or allow the evil to continue and risk other innocents to suffer from their actions? Realistically, when you don't actually think of this as a story are pretty harsh choices either way.