[quote=@Rin] [@Archmage MC]That kind of seems like it'd be a total headache when taken out of those contexts, though. ^^; [/quote] Eh, I've made it work when given the chance. Toon Physics and explaining the nuances of that really makes the list of powers long though, even if its all small things. [quote=@PKMNB0Y] [@Archmage MC]: Uh... I'm trying to think of a way to balance this if it'd go through. Breaking it down, the user is able to survive multiple hits that would... Probably kill most normal people, but end up comedically deformed as a result, right? Uh... In that sense, I'm reminded of Epic Mickey now lol. Hrm... It's a pain to deal with nigh-indestructible characters, though. I think I'd probably have to give that a 'no,' sadly. You're welcome to try convincing me otherwise, though; I'm not close-minded enough to refuse a debate. [/quote] Well yeah thats a bit of the problem. 'kill kill KILL' villains get wrecked by Toonforce, meanwhile incapacitate/manipulation villains like The Joker or Lex Luthor pretty much make said Toonforce character their plaything. I've made it so that said character gets taken out of the fight for longer and longer everytime they're obliterated, sorta like a Tom and Jerry cartoon. Plus they take extra damage. But killing them completely isn't easy in the least. I'm willing to try to balance it all out, but its tricky without breaking the wacky and fun nature of Toonforce. Best to think of the character as a lethal comedy relief char tbh. Thats how I'll be playing them at least.