[center][color=yellow][h2]Quest Unlocked![/h2] [h3]The Casino Trials[/h3] [/color] [img]http://i809.photobucket.com/albums/zz16/doghorn/Strange%20World%20Backgrounds/white_room_stage_by_loveismymuse-d517wc6.jpg[/img][/center] Quest Requirements: [indent]Your character must have followed the static character [url=http://www.roleplayerguild.com/posts/3359099]Evette[/url] to the casino described in her character sheet. After passing through the large metal door at the back of the casino, this quest will begin.[/indent] Quest Details: [indent] On the other side of the large metal door lies a pure white room. The door will close behind you, and there will be a long moment of silence. A disembodied male voice will break the silence. To those that are familiar with voice recordings, it will be obvious that the voice is just that, a recording. Below is his message: [i]"Welcome. I am glad you have came. By following the red girl, you have chosen to not be complacent. You have shown the curiosity needed to discover the truth about this world. But your journey has just began. "The world outside the city you have arrived is nowhere as forgiving. Beyond this room lies a series of trials that will test your resolve and harden your heart. I assure you that your life will never be in danger, due to the miraculous healing powers of this land. But that is all I can garuntee. If you are ready to face the truth, please step forward. Otherwise, turn back now."[/i] Toward the end of the recording, a door shaped recess opens in the wall ahead, revealing a blinding light. Your character may either walk forward into the light, or you can turn back, push on the door you came from, and exit through a side door in the casino. If you walk into the light you will find yourself in a brightly lit hallway. All throughout this hallway are black doors with names written on them in simple white lettering. The only door that will open for your character is the door with your character's name. There is also an invisible wall stopping anyone else from passing through your doorway. The room you enter has no light. Shutting the door behind you causes you to be enveloped in pure darkness. Lights may or may not turn on depending. The room will start to transform, as if by magic, into your character's greatest, most terrifying nightmare. You will be trapped in this room until your character can manage to get his/her heart rate back to normal. As soon as you do, the living nightmare will start disappearing until you are left in pitch darkness again. Then another door will open, revealing a dimly lit hallway with metal walls. The door will shut behind you as you exit the nightmare room. You will soon find that this hallway is not a normal hallway. It is a maze and not a regular maze at that. Along the walls there are window frames with the same indestructible invisible material that surrounds the city. Outside these windows lie emotional memories from your character's past, repressed memories, happy memories, and haunting memories. If you get lost in the maze and come across the same window, it will be showing a different memory. Thus, the windows become nothing more than distractions from navigating the maze successfully. Once your character can push these distractions aside, he/she can find the white door that is the exit. Beyond this door lies another room, much like the room where the recording spoke to you. There are several other white doors in this room, doors that other characters may emerge from. This will be where people can meet up and continue collaborative writing. One wall in this room is different than the other white door bearing walls. This wall has two archways. One archway has the words 'To Saftey' engraved in gold letters. Through this archway you see a plesently lit stairwell that leads upward. If your character takes these stairs, you will emerge safely outside the casino through a side door. The other archway has the words 'To The Truth' engraved in similar lettering. Beyond this archway you can see a hallway filled with barbed wire criss crossing from wall to wall and a bed of red hot coals all over the floor. The further you get down the hallway, the hotter the floor becomes, eventually becoming nothing more than open flames. The barbed wire also becomes thicker as you go, becoming so thick that it is difficult to see through. If you can make it through this hallway, you will reach a set of stairs that decend downward to another black door. This is the end of the quest. [/indent] Quest Rewards: [indent] 1) For every post you make during this quest, your character will receive twice the number of experience points. So don't rush it. Quests are a great way to gain experience points. 2) By completing this quest, you will gain access to a new area in this mysterious world. I will update the plot section of the OOC post to describe this new area as soon as someone finishes the quest. [/indent]