[quote=@MyCatGinger]...I won't be able to GM either, because there's so much I have to learn. It's always an experience, but I'm far from clever enough to weave a wonderful bloody tapestry like this deserves.[/quote] If you don't want to do it, that's cool, but I don't remotely believe you're in any way 'not good enough'. If it's a case of 'things to learn', the best way to learn is to do, and the second best way to learn is to ask people who have done, and obviously I (and probably also Bliss from way back when) can tell you directly what worked well for us and what didn't. If Real Life is doing its thang, though, there's not a huge amount to be done about that. For what it's worth, a CO-GM is something I would definitely endorse. Trying to work out the insanity in my own brain alone was pretty challenging - I actually tried asking some RL people to soundboard, but none of them do PbP RPing and the closest I got to help was relevant only to P&P RPGs/LARPing, which wasn't super-helpful and honestly, wasted about an hour of my time in which I was too polite to explain how limited that person's utility as a resource was. Apart from anything else, don't assume I did/am doing a super job of this. I think I did a good job of trying to make sure everybody had stuff to do and hopefully keeping intrigue high, but the actual plot is a [i]glorious[/i] mess. ... Alternatively, if nobody wants to GM, I could [i]consider[/i] rebooting it myself - ideally with a CO-GM. This is something I'm absolutely under no circumstances promising, but it's an option. I get that people get attached to their characters (you have no idea how much fun Sol was to write for) but clearly, trying again would give me a chance to dodge the pitfalls I sleepwalked into last time and hopefully build a plot that is more participant-proof. Kinda gutted that I didn't manage to tempt anybody with the spoilers, though. :P [sup]Go on, who fell for the Starter-Pack?[/sup]