[quote=@NuttsnBolts] What's your secret? [/quote] [s]I throw away the key and have all the locks reversed so nobody can leave.[/s] I think it's a combination of things. I find a lot of times simply screening players via character sheet quality, doing quick background check, and paying attention to prospective players' attitudes goes a long way, and getting lucky enough to have players who can stick with a project is something I think that comes along from actually befriending your players (I still chat fairly regularly with people I haven't RPed with in quite a long time), so having an active OOC that's mostly fun with the occasional business/ heads up is ideal, and I as a GM have to keep on top of things, so that means keeping the plot moving along, creating engaging stuff for everyone to do, and being able to juggle NPCs as well as my own player characters and the setting itself. Most of all, it's a determination to keep things going. I think a lot of GMs just kind of flake out as soon as things slow down or they get bored, and a big part of being a good GM is accepting that you're also doing the game for other people and not just yourself, so you owe it to them to try. A good mentality goes a long way. [quote=@TheEvanCat] It's a cover for a crack ring. Only explanation. [/quote] I am not ashamed of my drug operations. Come by and try my Bring Your Own Meth Wednesdays!