Name: Frisk
Age: 10
Gender: Male
Appearance: Frisk is depicted as a young human child of ambiguous age, gender, and ethnicity who wears a striped light magenta-and-blue shirt, blue pants, and plain brown shoes, and has medium length straight brown hair, short bangs, and a blank expression. Throughout the game, monsters refer to Frisk as "they" (when not using common nouns such as "human" and "child"), implying that the monsters are unable to determine Frisk's gender.
Though blank-faced in the overworld, the game often describes Frisk making other expressions. For example, in the battle with Napstablook, Frisk is described as giving "a patient smile" when "cheering" up Napstablook.
World of Origin: Undertale
Personality: While Frisk is shown to be peaceful in canon (as the name is only revealed in the True Pacifist ending), much about Frisk remains unknown, allowing the player to project their personality traits to reflect the reaction given by Frisk. It is evident throughout the game that Frisk does speak to the other monsters. However, the exact dialogue is not shown. During battles, the flavor text describes Frisks thoughts. Outside of battle, when Frisk speaks independently, often another character's dialogue box will display "..." to show that the character is listening.
Frisk should not be confused with the fallen child the player names at the start of the game, as this character is later revealed to be Chara.
History: Having landed in the Ruins, Frisk meets Flowey. After initially pretending to be friendly, Flowey attempts to kill Frisk, who is then saved by Toriel, who serves as a guide throughout the ruins, completing all of the puzzles herself. After a certain point, Toriel asks Frisk to wait for her to return, stating that she needs to run some errands. Toriel provides a cell phone just in case anything happens while she is away.
After reaching Toriel's home, Frisk asks Toriel how to exit the Ruins, causing her to leave with the intention of destroying the Ruins' exit. Frisk can either kill Toriel or convince her to step aside, with both options resulting in progression.
Entering Snowdin Forest, Frisk meets Sans and Papyrus, who set up traps and puzzles in an attempt to capture "the human." After passing through Snowdin, Frisk battles Papyrus, who reveals that the exit of the Underground is in the king's castle.
In Waterfall, Frisk is pursued by Undyne, head of the Royal Guard. While attempting to elude Undyne, Frisk meets Monster Kid, who had ventured into Waterfall hoping to catch a glimpse of Undyne. After being chased some more, Frisk is cornered by Undyne on the edge of a bridge. Undyne then destroys the bridge, causing Frisk to fall into the Garbage Dump, and recall a memory from the first human. Here, Frisk encounters Mad Dummy, who engages a fight to avenge the treatment of his friend who inhabited the tutorial dummy in the ruins. After defeating Mad Dummy and progressing through the remainder of Waterfall, Frisk battles Undyne, who discloses Asgore's plan to destroy the barrier by collecting seven human souls (of which Frisk's soul would be the 7th).
In Hotland, Frisk encounters the royal scientist Alphys. After confessing her grown attachment to the human while watching the previous events from her lab, she reveals that she aborted the plan to stop Frisk's journey. However, she mentions that a robot she built will likely attack, and immediately after saying this, Mettaton attacks and allegedly attempts to kill Frisk with a deadly quiz show. After surviving Mettaton, Alphys upgrades the cell phone received from Toriel and decides to remotely guide Frisk through Hotland and the CORE, the only known way to the capital. At the end of the CORE, Mettaton reveals that Alphys had set all of the traps herself so that she could endear herself to the human, and that there was never any danger in the first place. At this point, Mettaton reveals he has grown tired of the charade and actually attempts to kill Frisk himself.
While passing through New Home, the capital of the Underground, Frisk learns the story of Asgore and Toriel's children from passing monsters. After passing through New Home, Sans confronts Frisk in the Last Corridor, gives a speech based on the number of killed monsters, explains the meaning of LOVE and EXP, and re-emphasizes Frisk's importance to the fate of the Underground.
Abilities: Frisk has a great deal of determination, which grants the power to SAVE and heal at SAVE points. This is the SAVE file that is loaded when the game is started, and after death. This power extends back to the point when Frisk first landed in the Underground. However, this is not enough to completely erase the memories of others about prior events, unless it is a True Reset.
Other: None
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Name: Prosciutto
Age: 23
Gender: Male
Appearance: Prosciutto is a man of slim build, having short blond hair and keeping them braided into three short mats at the back of the head.
Prosciutto wears a dark two piece suit with a spiderweb like motif, under which he wears a bright shirt. Prosciutto keeps one collar and one stylised pendant around his neck.
World of Origin: Jojo Bizarre Adventure
Personality: Prosciutto is a fairly serious man, always focused on his mission and adhering to La Squadra's motto of holding one's ground even mortally wounded to the letter, and doesn't tolerate any deviance of that attitude. Prosciutto is usually very composed, meeting any obstacle with cold efficiency, and carrying out his objectives without hesitation.
Prosciutto tends to belittle his fellow assassin Pesci for lacking confidence about his own abilities, and tries to convince him of his capabilities. This reliance is not unfounded, however, as Bruno Buccellati determines from his battle with Pesci that Pesci's abilities are actually more dangerous than Prosciutto's.
He also possesses a strong will, as shown when he suffers near-fatal wounds from being caught in the train's wheels and uses the last of his determination to keep his Stand's ability in effect for as long as possible.
History: Prosciutto and Pesci, are sent after Buccellati and his gang to capture Trish Una in order to find out the boss' identity. Although they manage to catch up to the gang at the train heading to Florence, they soon loose sight of them due to a newly found turtle's Stand.
In order to flush the gang out, Prosciutto decides to use his Stand, The Grateful Dead, to age everyone onboard the train. This forces Guido Mista to come out from hiding to try and stop the aging. After Mista has a confrontation with Pesci, Prosciutto is able to take down Mista from behind and use his own gun to shoot him in the head, supposedly killing him. Soon after, Prosciutto and Pesci are able to find the turtle holding the gang, forcing Buccellati to come out and fight. After a short scuffle, Buccellati manages to use his Sticky Fingers to make Prosciutto fall out of the train. Out of sheer luck, Prosciutto manages to get himself caught in the train's wheels and barely survive with fatal wounds. Knowing he would die, he determined that he would use his Stand and hold out long enough to give Pesci the chance to kill the gang, and steal Trish away. When Pesci died at the hands of Buccellati, Prosciutto lost his will to live and soon died along with him.
Abilities: His stand [Graceful Dead] has the ability to cause people to age physically and mentally at an accelerated rate. This Stand cannot tell friend from foe and will affect all in its area equally with the exception of its user. Even infants would succumb to the effect of "aging", with their skin wrinkling and hair falling out, rather than simply grow into an adult quickly.[1] Prosciutto can, age himself to disguise himself as another person, and age someone very rapidly by touching them with the Grateful Dead.[2] The rate at which people age is dependent on their body heat. The warmer one's body is, the faster they age. Prosciutto can increase the rate of aging based on body temperature and thus he can keep colder people alive, be them his enemies or a target to capture alive.
Other: None