Bringing back Artie for the reboot. Remodeling him a bit, and expanding on his weapon descriptions. Think of me as your friendly neighborhood evil-bad guy robot. [hider=Will be updated as more information becomes available] [B][IMG]http://i64.tinypic.com/2ymvqxt.jpg[/IMG] Name: [/B][COLOR=#99ccff]ARTEI-0014 'Artie'[/COLOR] [B]Age: [/B][COLOR=#99ccff]10 Months[/COLOR] [B]Gender: [/B][COLOR=#99ccff]None, though is occasionally referred to as 'he' by its human operators. Artie's vocalizer uses a deep, male voice pattern.[/COLOR] [B]Appearance: [/B] [COLOR=#99ccff]As an AI, Artie has no specific body, outside of a cylindrical AI-core housed deep within one of the USF's most secure facilities, though he regularly transmits his 'consciousness' to an A-1 Tactical enforcer unit. A-1 tactical enforcer units are less common than the more ubiquitous X3 robotic infantry units. the A-1 Tac-Enforcer stands in at 7 feet in height, though their effective height while in a combat stance is closer is closer to 6'8" and weighs just under a ton when fully equipped. The A-1 Tac-Enforcer is a highly advanced droid, designed specifically for handling riots, as well as engaging tactical combat scenarios, and is surprisingly mobile and agile for its size. Using advanced cyberlimbic technologies to create a single body, The body itself is made up of advanced electronic circuitry housed within a EMP-cased shell of advanced artificial servomotors and processors. The artificial body is then clothed with diamond-carbon weave kevlar, and additional high strength alloy armor plates are equipped on the body making the A-1 highly resistant to small arms fire, natural hazards, and explosives.[/COLOR] [B]Capabilities: [/B] [COLOR=#99ccff]Built into Artie's specific A-1 shell, is a suite that allows Artie to control other A-1 and X3 units in the field. Artie's combat shell is EMP-shielded. The A-1 Tactical Enforcer is able to use almost all U.S.F. standard equipment, and comes with its own built in weaponry.[/color] [list] [*]STAKEN Medium Machinegun - [COLOR=#99ccff]A general-purpose machine gun typically used by the USF, the STAKEN fires full power 7.62mm rounds with considerable accuracy. It features a fire rate of 750 rpm, and is usually uses a 50 round box magazine. The A-1 units typically use the STAKEN linked to a large ammunition reserve on its back carrying 1000 rounds.[/color] [*]R36 Shotgun - [COLOR=#99ccff]While often used as a full weapon by most troopers, the A-1 units utilize R36 shotguns as sidearms. These powerful shotguns are semiautomatic and and feature a 12 round magazine. The narrow spread of these shotguns allow them to be used even at range, and can load a variety of shells, from standard shot, to slugs, electrostun, rubber, and suppression foam. The R36 also has a front plate for door breaching.[/color] [*]mini-launcher - [COLOR=#99ccff]Built into the wrist of the A-1's left hand is a 40mm munitions launchers. Capable of launching any USF standard 40mm grenade, the A-1 typically loads stun/flash grenades for riot situations. The mini-launcher has an internal magazine of three.[/color] [*]Electrical Whipcord [COLOR=#99ccff]Built into the wrist of the A-1's right hand is an electrified whipcord launcher. The whipcord is often utilized to capture and incapacitate fleeing targets.[/color] [*]Suppression Foam - [COLOR=#99ccff]Built into the under-wrist of the A-1 is a suppression foam system. Suppression foam is the USF's primary method of combating riots, spraying dissidents with rapidly congealing, electrified foam to immobilize and incapacitate unruly citizens. The suppression foam has only a mild effect on armored units, but can severely hinder the movements of vehicles as well.[/color] [*]Punch-pads - [COLOR=#99ccff]A sheath of armor plating that can deploy around the 'fist' of the A-1, protecting the top and 'knuckles' of the manipulator, allowing it to engage in melee combat without damaging its less sturdy manipulators.[/color] [/list] [b]Personal Skills:[/b] [COLOR=#99ccff]Highly mobile and capable in both long ranged warfare and CQC combat. His tough construction makes him extremely durable and difficult to overwhelm with sheer force alone. Artie capable of taking considerable punishment. He has the logic and computing skills of a supercomputer and has the ability to control multiple X3's at once.[/color] [b]Personal Weaknesses:[/b] [COLOR=#99ccff]As one of the first attempts to mass produce AI's, Artie is prone to the occasional glitch. He also occasionally expresses conflicting opinions, and exhibits less compliance than many Corporates would like.[/color] [B]History: [/B][COLOR=#99ccff]Advanced Reconnaissance and Tactical Electronic Interface, Serial number 0014, commonly referred to by his USF handlers as 'Artie', is a prototype Artificial Intelligence unit created by the Lorne Corporation for the USF, with the intention of mass producing capable and efficient, yet cheap AI. Highly classified and only created in limited numbers as of now, each ARTEI unit is typically bound to a human "Operator", either a USF Squad leader, or Hunter unit, to provide it with tactical as well as strategic advice. ARTEI is capable of re-tasking local robotic units in order to provide further aid. ARTEI-0014, commonly known as Artie by development teams as well as the few ground teams its been in contact with was the first ARTEI unit to complete standard testing 5 months after its creation. 0014 then spent the next 4 months conducting classified raids against various pirate forces in order to continue gathering combat data and combat experience. ARTEI-0014 has spent the last month at a holding facility, where he maintains guard over a select group of unique humans.[/COLOR] [/hider]