[center][b][u]Important Updates and Other Things of Note[/u][/b][/center] - Given the rather small turnout of Axis characters (there's literally only one so far), it has been decided that this RP will instead be [b]Allies-focused[/b]. However, [b]you are still free to make and play Axis characters if you wish.[/b] The intro post will be edited to reflect this over the coming hours/day. To clarify what is meant here, the assumption will be that the PCs are all OUJA affiliated, and the Axis will be, by and large, GM-handled. As said, I do not mind the odd Axis character or two, but I'm no longer aiming for the full team vs. team approach I had set out with. Non-affiliated/mercenary characters are still fine. - It has been decided that you can play as characters controlling NPC forces, although keep it reasonable. Squads of mooks are the norm, but if sufficiently justified, larger forces are also accepted. If you want to play as a character with NPC minions, such as a necromancer with zombies or what have you, this is also allowed. This also covers NPC crewmen for tanks and other vehicles, if you choose to play such a character. I'll probably update the CS to have a field dealing with this when I get around to revising the intro, but for now just handle it on your own in any way you feel makes sense.