Name/Title: Hector Cavala [b]Gender[/b]: Male [i][b]Age[/b][/i]: 48 [i][b]Personality[/b][/i]: Hector is short-tempered and violent at the best of times, often preferring to deal with issues head-on instead of opting for a more peaceful solution. Despite this, Hector knows when to pay service to those he can benefit from, and is capable of establishing an excellent amount of charisma. [hider=Appearance][img]http://i.imgur.com/VGxf5po.png?1[/img][/hider] [b]Biography[/b]: Born to a large, deposed family of Spanish mages, Hector learned of his family's trade in the utmost secrecy in the ghettoes of Guadalajara. Though Hector didn't understand the purpose of his training, he took to it with as much gusto as he did to the rest of his education. As Hector passed into adulthood, his magical prowess and scientific knowledge grew in turn. In all senses of the word, Hector was growing into a powerful young man. Within just a short time, Hector had earned a doctorate in pharmacology, with a special focus on organic chemistry. Unfortunately, Hector's career took a turn towards criminality. Before long, Hector had turned to working for one of Mexico's infamous drug cartels. Hector's magical powers, excellent business sense, and Magus-like habit for gaining power led to him seizing control of the cartel from [i]el jefe[/i]. The violent, months-long secret coup Hector instigated against his former boss is what defined him as a person, and what truly awakened him as a Magus. Now, Hector is in control of one of Mexico's most powerful cartels, and is eager to consolidate his power using the Holy Grail. [b][i]Family History[/i][/b] (if applicable): The Cavala family wasn't always as lowly as they are now. Originally, the Cavalas were one of the many families of magi fighting for control. Though they never fought in any of the Grail Wars, the Cavalas instead skulked in the shadows, controlling humans through their magical skills and alchemic knowledge. The Cavalas were driven out of Europe by their much more powerful and aggressive rival families, and forced to settle in Latin America. There, they resumed their treacherous activities and began training themselves to take revenge one day. [b]Origin[/b]: Control [b][i]Elemental Affinity[/i][/b]: Water [b][i]Number of Magic Circuits[/i][/b]: C [i][b]Quality of Magic Circuits[/b][/i]: B [b][i]Od[/i][/b]: C [b]Magecraft[/b]: The Calava family has always focused on the fine points of Alchemy, and Hector's Magecraft exemplifies this principle. With little more than some easily-accessible fundamental chemicals, a container, and a varying amount of prana to act as a catalyst, Hector can synthesize any number of organic chemicals quickly and efficiently. Chemical reactions occur within seconds, and produce no waste heat or waste materials. It takes more prana for Hector to decompose compounds than it does for him to synthesize them, but rearranging molecular structures requires almost no prana whatsoever. It's worth noting that, thanks to extensive research done by the Calava family through the years, certain substances can be magically enhanced to have an exponentially greater effect than its mundane counterpart has. As these effects are magical in nature, the Resistance effect merely reduces them to their normal efficacy. [hider=Magical Substances Hector Can Create] [b]Giorgio's Emboldening Elixir of Creatine[/b]: Immediately confers an immense boost in strength and stamina to the user. Lasts up to ten minutes, and causes intense pain to the user when it wears out. [b]Camon's Rapid Elixir of VAAM[/b]: Magically augments the user's muscular flexibility, reaction time, and leg strength, giving them increased agility and speed. Likewise lasts up to ten minutes, and causes immediate fatigue when it wears out. [b]Brisby's Sublimated Elixir of Psilocybin[/b]: A potent hallucinogen. Sends the user into a state of delusional euphoria, giving them vivid and unequivocally positive hallucinations. [b]Caracalla's Insightful Elixir of Amphetamine[/b]: Drastically increases the user's cognitive abilities. Reaction time and perception are boosted most effectively, greatly increasing Hector's Alchemy efficiency. [b]Mary's Abhorrent Elixir of Phosphoric Acid[/b]: Has no immediately obvious effects on its user, but secretly causes a horrifying change in the user. A kidney stone, roughly about the size of a ball bearing, is spontaneously formed in the user's urinary track. The shape and consistency of the stone varies, but will always cause unbearable pain to the user as they pass it.[/hider] Hector's elemental affinity with Water has granted him a degree of control over water and its phases. Using water as a medium and magically controlling it can massively increase Hector's range of effect for his many drugs. Using the same Alchemic processes he uses for creating drugs, Hector can dilute most substances into a watery solution, which he can then control. Hector's telekinetic control over small quantities of water can be heightened to the point that he can fling projectile masses of frozen solution at speeds fast enough to break skin and fray thin cloth. The maximum amount of solution he can control at one time is 150 ml, or about 5 fl oz. Aerosolized vapor [i]can[/i] be created and spread, but fine control of them is very nearly impossible; all Hector can do without giving himself an aneurysm from the stress is "will" the small cloud of vapor to lazily float in the desired direction. It takes a small amount of prana to project ice crystals, and a larger amount of prana to project vapor. [b]Equipment[/b]: [b]Dousing Rod[/b]: Little more than a handle, a rail, and two waterproof 200-ml containers, the Dousing Rod is Hector's favorite weapon. Runes engraved or painted on the surface of the device greatly speed up the rate of any chemical or heating processes done inside the Rod's containers, and the rail is simply a way for Hector to aim jets, sprays, and balls of material without having to carry it in his hand. Though quite unwieldy when wielded, it can be dissassembled for easy storage. Hector carries an AMT Hardballer with two spare clips of ammunition. In case he doesn't have easy access to raw materials, Hector carries around a small flask filled with water, an inhaler filled with nitrogen, and a small sack filled with graphite. Hector also has a small first-aid kit, with gauze, sutures with needle, a syringe, and a 2 oz. bottle of isopropyl alcohol. [b]Skills[/b]: Pharmaceuticals, Biochemistry, Business, English, Spanish, Gun Repair and Maintenance