Appearance: [img]http://i.imgur.com/IDynX0j.jpg[/img] Parum is barely five feet tall and with her robes on, she's almost childlike. However hidden by her unflattering robes, Parum is definitely not childlike; she's a fully grown halfling woman, with a full chest and shapely hips. While she doesn't look strong, and she really isn't, Parum's small and light body grants her great agility and speed not often seen in most halflings. She typically wears clothing that won't restrict her movements, and even her signature robe is mostly for hiding her body; it does very little to impede her even during her more acrobatic movements, and she can tear it off with ease if it does get caught on something. She's often seen with a huge backpack that's at least three times her size, but despite that it's actually a bag of holding, albeit a flawed attempt at one. While it weighs about as much as a a backpack that size would weight (About twenty pounds), it can still hold a nearly infinite amount of space within and she won't feel a thing. It's bigger size also allows her to fit bigger things. Name: Parum Age: 27 Race: Halfling Class: Rogue Biography: Parum was once just an orphan left in the streets. As one may imagine, being orphaned in the streets left very little options for the halfling. She knew no family she had; no mother or father, brothers or sisters, uncles or aunts. She resorted to petty thievery, stealing only what she needed to survive. Food, a bit of drink, sometimes coins to buy a bed in the inn during the winter. But surviving by a hair wasn't something Parum enjoyed. She wanted stability in her life, but she only knew one way how. As Parum grew older, her skills in thievery also grew. She became quite adapt at stealing that she could swipe a sword out of a sheath or coins from a hand. Of course she isn't without failure, but those mistakes only allowed her to hone her agility and speed. Being a little halfling, Parum was also no stranger to being targeted by thugs and miscreants herself. She learned how to fend for herself, even took up a rather exotic weapon to compensate her overall lack of fighting ability. But aside from that, Parum did learn more practical trade skills. Amassing her ill-gotten gains over the years, she eventually was able to buy herself an apprenticeship in a merchant's guild. Much to her surprise, many of her skills growing up were used much more often. While she learned the art of haggling and worked as a locksmith, her deft hands and sharp wit put her into a position where she essentially became a thief for the merchant's guild; stealing back ill-gotten gains from other thieves, companies, or whoever. Parum spent a good bit of her life with the Merchant's Guild, and she doesn't regret a moment of it. Even now she continues to keep good relations with the guild as she strikes out as her own independent merchant, hoping to gather her wares in the deepest of dungeons for great riches. Skills: Parum is a fast fighter and quick thinker. While she lacks the pure strength and toughness to brawl most opponents, she's agile and precise to dodge most attacks and hit the right spots. She's very keen with daggers and can stick them into weak points, even throwing them with deadly accuracy. When she's in a tough spot she would pull out her signature weapon: the Spiked Chain. In Parum's hands this unpredictable weapon can be used to trip, disarm, or simply slash her foes to ribbons before they could even get close to her. Parum has keen senses and can often hear, smell, or see others before they can see her, even if they're trying to hide. She can also discern people's motives and practically smell when someone is lying around her. She's very acrobatic and relies on this to dodge danger. Parum can disarm many types of devices and traps, even magical ones, though only with the right set of tools. Lastly, Parum is also good at hiding. Even with her huge bag, you'd be surprised at the places Parum can hide in, even when there's nowhere to hide at. She's the type who can vanish in plain sight without the need of magic.