[center][sup][b]GM: [@tsukune] [url=http://public.etherpad-mozilla.org/p/enigmaff]Common Collab Pad[/url][/b][/sup][hr][color=darkgoldenrod][h1][u]ENIGMA FINAL FANTASY[/u][/h1][b]エニグマ ファイナルファンタジー[/b][/color] [color=silver][sup][b]A [i]Final Fantasy[/i] All-Stars Roleplay[/b][/sup][/color] [img]http://playertheory.com/images/Dissidiafinalfantasypic1.jpg[/img] [indent][i]"You wake up in an unfamiliar world, without any memories whatsoever. Where you came from - let alone where you're headed - you have no idea, yet all you can do is set forth and walk onward. A mysterious voice calls out to you, guiding you along your path..."[/i] [color=gray]— Introduction, [i]Mobius Final Fantasy[/i][/color][/indent][/center] [hr] [center][color=darkgoldenrod][h2]ANNOUNCEMENTS[/h2][b]< Important! >[/b][/color][/center] [b]2016/05/03[/b] [list][*]GM post is already up! Let's keep the ball rolling~ [*]RP reopened to look for someone to take up Cloud.[/list] [hr] [center][color=darkgoldenrod][h2]PREMISE[/h2][b]< Synopsis >[/b][/color] [hider=Main Theme][youtube]http://www.youtube.com/watch?v=AUHl75xZ1vc[/youtube][/hider] [img]http://www.gamegrin.com/assets/games/mevius-final-fantasy/mixed/mevius-ff-concept-art-1.jpg[/img] [hr] [color=silver][i]You wake up to find yourself in a strange universe called [b]Celestia[/b] - some say it's a parallel dimension in the middle of infinity, others say it's a dream within a dream. You have no idea how you got here, or who brought you here... As you try to remember, you realize that you have no recollection of your past, and you do not have the means to return to where you were from. Guided by a mysterious entity who called itself [b]"The Voice"[/b], you will journey through this foreign place to piece back your old memories, at the same time meeting people and creatures alike along the way, creating new memories. Even if you manage to reclaim your past, you can no longer go back to who you once were, only to keep moving forward - maybe you might find a way out of this trance-like loop, or you just want to stay in here for eternity. The choice is yours. However, you will soon find out the purpose why you are brought to this faraway land beyond the realm of your reality, stripped of your old self, trapped in a cycle of events that would force you to question everything you know: what are you fighting for - to protect, or merely to survive? What does it mean to be a hero?[/i][/color] [b]"Who are you?"[/b][/center] [hr] [center][color=darkgoldenrod][h2]OVERVIEW[/h2][b]< Information >[/b][/color][/center] [b]The World[/b] [indent][color=silver]For cohesion sake, all player characters - regardless of which [i]FF[/i] title they are from - will start their adventure in the same, roleplay-exclusive surreal place far from their home world. Partly to reduce discrepancies since the characters won't be from just one title but spanning across many more, it's also to give players the freedom to explore and build an original, standalone universe as a collective whole. We'll expand the Codex and add to the lore together, and also come up with sub-plots (or "side quests" in gaming terms) on top of the main story the GM will reveal from time to time to guide the players (and keep you all on your toes, heh). Hence, this roleplay isn't just a GM's one-man show, but more of a group effort where all players can participate and contribute their ideas.[/color][/indent] [b]The Characters[/b] [indent][color=silver]Before you go "What? Canon characters? Why?", the idea of this roleplay is character study: deconstructing and rebuilding the characters we think we know into someone deeper, someone more complicated...and maybe even breaking the fourth wall. To give you a better picture how this roleplay works, imagine a jigsaw puzzle - the canonical information (the character's memories or their backstory) is the pieces, which you'll have to try and put them back together. However, it's not going to be this simple; as the characters regain their past, they are also adding their present to their overall memory bank - this overlapping of perceptions and emotions, from both the past and current, will shape these characters beyond what we know canonically.[/color][/indent] [b]The Theme[/b] [indent][color=silver]The plot will involve some psychological and spiritual themes, such as self-discovery and morality; we may even delve into politics and war as the plot thickens. Players are expected to be mature and open-minded, and always keep in mind that this is a work of fiction. Do not take the darker and edgier events in this roleplay too personally - or else we'll have to ask you to leave before things get out of hand.[/color][/indent] [b]The Style[/b] [indent][color=silver]While this roleplay isn't a sandbox, it's not going to be strictly linear either - it will be a bit more dynamic with a mix of both styles, giving you the space to expand your own ideas while not straying too far from the main plot and losing your way. Of course, a [i]FF[/i] game isn't complete without epic boss fights - yes, there will be action scenes! Collaborative writing is highly encouraged for smooth transitions (I'm no fan of one-liners).[/color][/indent] [b]The Highlight[/b] [indent][color=silver]What sets this [i]FF[/i] roleplay apart from the others is that other than the world-building and battle goodness, is the mystery-thriller element: the GM will pick a player randomly and PM you a piece of information or clue, which you'll include it somewhere in your IC. Yes, recovering your character's memories is only the half of it - you'll also be trying to find out the reason why the characters are gathered here in this surreal universe, and they will have to make choices that could possibly change their fate, even this dream-like world, forever...whether it's for the better, or worse.[/color][/indent] [b]Inspirations & Influences[/b] [color=silver][list][*][i]Mobius Final Fantasy[/i] [*][i]Dissidia Final Fantasy[/i] [*][i]Kingdom Hearts[/i] series (in particular [i]Chain of Memories[/i]) [*][i]Inception[/i] [*][i]Tsubasa Reservoir Chronicle[/i] [*]And many more, but the above listed are the major ones.[/list][/color] [hr] [center][color=darkgoldenrod][h2]CODEX[/h2][b]< Lore & Terminology >[/b][/color][/center] [hider=Locations][center][h3][b]Celestia[/b][/h3][hr][img]http://www.biblicalart.co.uk/wp-content/uploads/2014/08/supernova.jpg[/img][hr][/center] [indent][color=silver]A parallel dimension - some say it's situated in the middle of infinity, while others say it's a dream within a dream. This surreal universe is the main stage where you will begin your quest in search of your identity, your past. This world is divided into 5 regions, based on their terrain type: [list][*][b]Grasveldt[/b] (plains) [*][b]Areiadune[/b] (desert) [*][b]Eisbeulf[/b] (arctic) [*][b]Regenselva[/b] (tropical) [*][b]Hapstaden[/b] (capital)[/list][/color][/indent][/hider] [hider=Creatures][list][*][hider=Moogle][center][h3][b][url=http://finalfantasy.wikia.com/wiki/Moogle_(race)]Moogle[/url][/b][/h3][hr][img]http://i.imgur.com/AiPuLOk.jpg[/img][hr][/center] [indent][color=silver]If hearing voices in your head isn't weird enough, how about getting another guide - this time a physical one, but in the form of...uh, a floating plush toy? Well, the Moogles will be your first traveling companion in this surreal land, but even so you can barely drop your guard - this little one just doesn't make you feel at ease at all with its apparent clumsiness, made worse by its overly helpful nature. No one knows where they come from; they are already by your side when you wake up...kupo.[/color][/indent][/hider] [*][hider=Chocobo][center][h3][b]Chocobo[/b][/h3][hr][img]http://i.imgur.com/qm2UPmN.jpg[/img][hr][/center] [indent][color=silver]This wild and flashy avian may not be able to fly given their rather large body, but their powerful legs allow them to sprint across the lands of Celestia - there isn't any place where this bird-like creature has yet to set foot on. They can be a great way to ease ground transportation, but only if you have what it takes to tame this free-spirited beast to bend its will to do your bidding. Wild chocobos can be found across all lands of Celestia; you may also purchase or rent trained ones from villages, towns or cities.[/color][/indent][/hider] [*][hider=Flan][center][h3][b]Flan[/b][/h3][hr][img]http://www.electricblueskies.com/wp/wp-content/uploads/2012/03/Final-Fantasy-X-FFX-HD-Wallpaper-set17-Mt.-Gagazet-2-14-BATTLE-VS-DARK-FLAN.jpg[/img][hr][/center] [indent][color=silver]It may be one of the weakest creatures found in Celestia, but that doesn't mean you would want to encounter them - especially on your good days. You won't want to get the muck on yourself, that's for sure, because it'll take days for the smell to be washed away. The flans normally stay in their own elemental groups, but if you're (un)lucky you might meet their "grand king" - the [b]Flandragora[/b], which is much [i]much[/i] bigger...and stinkier, apparently. The flans can be found across all regions.[/color][/indent][/hider] [*][hider=Sabotender][center][h3][b]Sabotender[/b][/h3][hr][img]http://i.imgur.com/q2poeB1.jpg[/img][hr][/center] [indent][color=silver]More commonly known as "Cactuar" in the English games, these cactus-like creatures may seem cute (or even dumb-looking, depending on how you view them) but they are dangerous for their signature "1000 Needles" attack, easily inflicting heavy damage on anyone. However, in Celestia they have a mischievous touch: using their quickness as a weapon, these little flora prey on unsuspecting travelers, looting them for anything they deem valuable. If you're able to stumble upon a Sabotender's lair, the amount of stolen treasures hidden within would easily turn on your instinctive greed, but that is if you can get past the guarding [b]Jumbotenders[/b] ("Gigantuar") first...[/color][/indent][/hider] [*][hider=Malboro][center][h3][b]Malboro[/b][/h3][hr][img]http://i.imgur.com/Cp1v9Z4.jpg[/img][hr][/center] [indent][color=silver]( Coming soon. )[/color][/indent][/hider] [*][hider=Tonberry][center][h3][b]Tonberry[/b][/h3][hr][img]http://i.imgur.com/KTpptx5.jpg[/img][hr][/center] [indent][color=silver]( Coming soon. )[/color][/indent][/hider][/list][/hider] [hider=System][list][*][hider=Orbis][center][h3][b]Orbis[/b][/h3][hr][img]http://i.imgur.com/b3iQTjx.png[/img][hr][/center] [indent][color=silver]In [i]VII[/i], it's known as "materia"; in Spira, they call it the "sphere"; in the Fabula universe, it becomes "phantoma" - the orbis technically functions the same way as all of those: a type of elemental substance abundant in Celestia, which you can collect for combat uses, to refine your equipment, among many other things. Going further, the orbis is not merely an orb-like substance but a form of living spirit - hence its close ties with nature, giving it elemental properties. There are a total of 6 element types: [b]Fire[/b], [b]Ice/Water[/b], [b]Earth[/b], [b]Air/Wind[/b], [b]Light/Thunder[/b], and [b]Darkness[/b]. The method to collect orbis is similar to the absorption of phantoma from dead enemies as seen in [i]Type-0[/i].[/color][/indent][/hider] [*][hider=Astra][center][h3][b]Astra[/b][/h3][hr][img]http://i.imgur.com/Cw6n34V.png[/img][hr][/center] [indent][color=silver]Known as "Summons" in most instances - including other names such as "Eidolons" and "Espers" - the Astras are shadowy warlords that reside in the void on a separate plane from Celestia. They usually lay dormant within this space; you can call them forth via a Summoning Ritual by offering something of equal value to borrow a portion of their power, albeit temporary before they leave and go back to their deep slumber once more. No one knows the true form of the Astras, for they can easily shift their appearance into an image that can be comprehended by the person who sets sight on them.[/color][/indent][/hider][/list][/hider]