The Imperial fleet has discovered a new land across the ocean, one which is wild, as the Imperial lands once were, and full of creatures good and evil. As dangerous and untamed as it is now, though, only the military is allowed to travel to the New Continent. We all joined the military recently, and went there as part of the advanced forces. We just arrived at the only Imperial settlement on the New Continent, the walled Fort Narselis, named for Emperor Narselis himself, and must set out into an unknown land to prepare it for colonization. In the lands of the Empire, all intelligent races live together in peace, as citizens of the Empire or its territories. Humans, Elves, Dwarves, even Orcs and other creatures that were once considered evil like Lycans and Vampires live together is relative harmony. All major settlements of evil beings are far from the towns, cities, and roads, where only serious adventurers and the military have seen them. Rules: 1) No godmoding, etc. 2) Auto-hitting/killing will only be allowed once I think you are used to the creature's relative strengths and weaknesses. This is to guarantee that you aren't mowing through something that's supposed to be tough to kill. Any creature that this can be done to will be added to an "autokillable" list in the RP's OP. 3) IC drama is allowed, but keep it IC. We shouldn't be fighting OOC, especially about IC stuff. 4) Keep sexual stuff to PMs if you are going to do it. 5) You just graduated training and were put on a ship. This means you won't be a bad-ass, though you might have a few months of practice, so you'll be comfortable with your relatively weak abilities. 6) Have fun. Your characters don't have to be super serious, though if you want them to be, that's fine. Just play whatever seems fun to you. [hider=Character Sheet] Name: Age: Race: Appearance: Common skills: Basic skills you have, such as cooking, hunting, smithing, etc. If you were well enough off, say as a merchant or noble's child, you may know how to read/write/do math/chemistry/etc. Fighting skills: The fighting skills you were taught in basic training. Everyone, including priests and other pacifist types, were required to learn at least one fighting style so that they could hold their own in a fight. Magical skills: There were magical trainers in the military, though studying it wasn't mandatory. Magic is divided into five types, Divine (from devotion to a deity), Demonic (from service to a Demon), Shamanistic (from a deep study of nature), Arcane (from an academic study of science and magic), and Elemental (From learning to draw on the power of an element, fire, ice, light, lightning, etc, usually with the use of a crystal that can store some of it. You can also merge your energy with the element to enhance or better control it.) Arcane is usually only found among the rich, and Shamanism is hard to teach and practice at sea. Languages: Imperial is the official language of the Empire. Other languages are usually named after the race that speaks them. The natives of the continent will speak languages derived from ancient forms of the racial languages, so knowing the modern form will help you learn their form. Personality: What kind of a person are you? Sure, the military is desperate for [s]cannon fodder[/s] recruits for the new land, so they would take some pretty shady people, but you need to be able to work as part of a team at least. Bio: What do we know about your past? If you want to keep it a secret (say you killed a man in a bar fight), either put it in a hider or PM it to me so I can review it. Equipment: Basic gear you have with you. Should be 16th century level at most. Why did you join?: After all, you are going to a hostile land where you will never see your family again and most likely die. What's reason do you have to risk that? [/hider] [hider=Fort Map] [IMG]http://i1360.photobucket.com/albums/r643/ancapftw/Fort%20Narselis_zpsw6khe2xq.png[/IMG] [/hider] [hider=area map] [IMG]http://i1360.photobucket.com/albums/r643/ancapftw/new%20continent%20map_zpscjqpdcyk.png[/IMG] [/hider]