[quote=@Featherpen] Here's my character sheet! I might make a second one tomorrow if it's allowed (no worries if it's not though) and if I have time OTL [hider=Character Sheet] Name: Kerl Age: 35 Race: Human Appearance: Kerl is short (5'4), and so he wears borderline ludicrously thick-soled boots to add an extra inch and a half to his height. He has tanned skin from a life spent outdoors, and his face is dappled with fading freckles. He has curly, sandy-brown hair that falls in a mess around his ears, and he generally wears a loose, light brown coat that doesn't quite look like it was made to fit him. His unkempt appearance, however, is put off by the warmth of his face; he has a wide, genuine smile, and he often looks like he's on the verge of laughing, but in a way that makes you feel like you're in on the joke. His eyes are hazel, but seem to shift between brown and green in different lights. He has a muscular build and thick, calloused hands. Common skills: Kerl is a rather exceptional cook, and knows how to work with humble ingredients and make them into something that the pickiest of eaters could stomach. He also knows how to sew, although it is difficult for him because his hands are far from delicate. He knows some basic things about construction, and can build small, safe shelters on his own, but that's about where his knowledge ends. He also has a strong affinity for theatre and loves to quote his favorite playwrights; and he has some knowledge of reading and writing, but not much. Fighting skills: Kerl knows how to fight with a broadsword and a spear, but he is best when fighting with his bare fists. Magical skills: Because Kerl is firmly religious, he made an attempt to learn Divine magic; but he [s]failed[/s] lost interest and didn't learn much beyond basic healing spells. So he can heal minor wounds and numb some of the pain from more severe injuries, but anything worse than that makes him extremely nervous and he generally avoids the wounded person. Personality: Kerl doesn't always know when to turn his personality off. He makes jokes often and will laugh at just about anything, and his avoidance of all things sad or emotional makes him a not-so-great listener when you have a problem, but he'll do his best to make you laugh and forget about what's bothering you for at least a second. Kerl expresses himself with his body, and makes wide, sweeping hand gestures whenever he speaks. He's a hard worker, able to dedicate himself completely to a single task, but only when it holds his interest. His faith is important to him, and he becomes visibly uncomfortable around people who don't believe in anything. In spite of his faith, he doesn't seem to be the most morally upright person, but this seems to stem more from his lack of impulse control than a bad personality. Bio: Kerl is married, with two daughters and a son who was on the way when he left to join the military. His life is a bit of a mess. He was born into a middle class family, but lost any standing he had when he ran away with a peasant woman (his current wife) and tried to make it as an actor. Long story short, he failed. He decided to settle down with his wife and start a family, earning wages through a combination of honest and not-so-honest labor. Buried in debt and cut off from any inheritance money he would have received from his parents, Kerl decided his only option left was to join the military and explore the new world, in hopes of finding a place where his family could start over. He doesn't talk about any of this, though; and his copious flirting with the women on the ship has led people to believe he was never married at all. Equipment: Kerl carries a bag of equipment that's almost as tall as him on his back. It contains spices (for cooking), non-perishable food items, a quilted blanket, an extra change of clothes (for when people start to complain about his smell), an expensive-looking comb that he almost never uses, bandages and gauze, a folded up letter from his family, and some simple, lightweight tools. He carries a knife at his side, and a flask of "water" in his coat, and a broadsword that he seems to hate carrying around with him. Why did you join?: It's mentioned in his bio, but basically he joined so that he could get a fresh start for his family [s]and escape his debts[/s].[/hider] [/quote] Approved. Two characters could work, but if they aren't related in some way it gets confusing for me to keep track of who controls each. If Kerl's wife and family came with him, for example, that would be close enough to remember. Controlling two characters is fine, though, as long as you can do two of them at the same time. Since we'll be operating as a group, that's fine, sense they'll be there together regardless of if they are linked. Also, I just remembered that I forgot to add the link to [url=http://www.roleplayerguild.com/topics/93228-a-new-land-of-fantasy/ooc]the OOC[/url], so here it is. I added a "languages" section to the CS there, though.